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Purpose: Outline rules and policies that are unique to LukeSports and provide general information.

I. General

1. Current Program Offering:

•  Flag Football – Co-ed optional - 6th, 7th and 8th grade
•  Football Cheerleading and Pom Squad - Co-ed - K-8th
•  Boys Basketball - 6th, 7th and 8th grade
•  Girls Basketball - 6th, 7th and 8th grade
•  Basketball Cheerleading - Co-ed - K-8th (5th, 6th, 7th and 8th Regular Squad / K-8 Performance Only Squad)
•  Basketball Dance Team - Co-ed - K-8th (5th, 6th, 7th and 8th Regular Squad / K-8 Performance Only Squad)
•  Soccer 5th and 6th grade – Co-ed mandatory
•  Soccer 6th, 7th and 8th grade – Co-ed mandatory
•  Ultimate Frisbee 6th, 7th and 8th grade – Co-ed mandatory
•  Kickball 6th, 7th and 8th grade – Co-ed mandatory

2. Eligibility

Any K - 8 student within the following guidelines.

•  All Student Athletes, Cheerleaders, and or Dance Team members are required to be registered and on a School roster through the LukeSports.com registration process, 48 hours prior to the start of any game to be eligible to play in the game.  Same day registration will not be recognized.
•  K - 8 grade students, under the age of 15, are eligible to participate in flag football, basketball, cheerleading, dance, cross country and soccer.  A player may only play for one team in the league - one time per season.  If a student changes schools and that student has participated on another school's team during the same season, that also participates in LukeSports, this player is ineligible for the current season.  If an outside team is in the league that is not affiliated with a single school, the players on the outside team are not allowed to play for their school's football, basketball or soccer team.  Violation of any league eligibility requirements will result in a forfeit or forfeits for any games related to this infraction without consent from The Luke Project, Inc.
•  Players, Cheerleaders and Dance Team members must participate in at least two regular season games with their school to be eligible for the playoffs, championship, cheerleading competition and or dance competition.
•  LukeSports may allow recreational teams and or AAU teams, etc. to participate to fill gaps in the schedule if a school is not able to field a team.  Additional restrictions and eligibility requirements may apply to AAU or recreational teams that do not apply to school teams.
•  Athletic Directors are allowed to challenge the age and or eligibility of one player, from one team - one time per season.  

Example:  A school would select one player from one team and the league would inquire and or review a birth certificate and issue a ruling as to a player's eligibility.  In the event a player is found to be ineligible all of the regular season games the player played in would be forfeited.  All challenges must be sent via email to info@thelukeproject.org. All challenges must be received via email during the regular season and or on Monday at 9:00 a.m. on the last Monday before the last game of the regular season.

3. Mission

The Luke Project, Inc. commits to leading sports leagues that serve as incentive-based tools to enhance scholar’s academic performance through teamwork, building character and developing athletic skills.
Note: Athletic Directors, League Officials and or Officials please distribute and or read the following Sportsmanship Statement as a public address announcement and warning prior to the start of LukeSports events, at your parent meetings or to your players and coaches as required.

4. Sportsmanship Statement:

LukeSports and its member schools have made a commitment to promote good sportsmanship by staff, school officials, coaches, student athletes and spectators at all LukeSports sanctioned events.  Profanity, degrading remarks, bullying and or intimidating actions directed at staff, school officials, coaches, student athletes or spectators will not be tolerated and are grounds for removal from the event site.  Spectators are not allowed to enter the competition area during warm-ups, at half-time, while the contest is being conducted or after the game.  Please stay off of the court and or field of play.  Thank you for your cooperation in the promotion of good sportsmanship at today’s event.

5. Teams

Most teams will consist of student athletes that are in K - 8th grade.  The majority of the teams will be formed with students that attend charter schools; however, as needed, LukeSports may slot an AAU, recreation, private school team, etc. as required, to complete the schedule.  

6. Sports Family

LukeSports is a sports family.  As a family, it is critical we treat each other with respect, engage in healthy dissent, share resources, wisdom and extend grace to each other enabling all of us to go further faster. 

7. Forfeit Notification

Requirements In the event a school and or team elects to forfeit or they cannot field at least 11 players for flag football, 5 players for basketball or 11 players for soccer (with a minimum 3 of 11 being female players), LukeSports requires that the school or team provide notification in writing – via email at least 36 hours in advance of their scheduled game time.  At any point during the game, regardless of the score, the team that cannot field 11 players for flag football and or soccer and at least 5 players for basketball will be required to forfeit the game.  A loss will be awarded to the school that cannot meet the minimum player rule as stated above.  

8. Medical Release and First Responder Information

Every school or team needs to request that every student athlete receive a complete medical physical from their family physician or a medical doctor that has been retained by the school or team.
 
Every school or team should have a medical release form on file at the school for every student athlete as well as a copy at every sporting event.  This medical release will be on school stationary or a standard legal form as required. 

Students should be instructed to bring all medical devices, medicine, etc. to sporting events as required as directed by their physician.  

Every school or team is required to have one designated representative at every athletic event in the event of an emergency.  This representative would have the medical release forms on their person and would act as the representative of the school, acting on behalf of the parent and or guardian in the event of an emergency or related incident concerning a student athlete.  This person would also handle emergency issues concerning students who are attending sporting events as spectators. 

This individual would be Red Cross and or GA CPR certified or similar current certifications in AED, First Aid and Child / Adult CPR.   In the event an emergency occurs and a participant is injured or becomes ill please follow the following procedures.

1. Establish if the scene is safe and perform an evaluation of the injured individual.  if not, move the individual as required.
2. The school's medical first responder or attending individual would determine if a call to 911 is required.  Administer first aid, retrieve medical devices, medicine, etc. and have permission release slips ready for rescue in the event they are called.
3. In the event rescue is contacted, the injured player, fan, cheerleader, coach, etc. needs to remain in the same location until rescue arrives on the scene.
4. The school's medical first responder would contact the parent during the process to notify and update as required.

LukeSports requires that a school principal, assistant principal and or the school’s athletic director be present at every LukeSports event providing accountability for their students, fans, ready to address any safety concerns (medical release information folder on hand) and available to interface with the staff from LukeSports.

 
What is a medical release information folder?
 
This contains all of the medical release information for each student and in the event of an emergency this release form would be provided to the EMT’s upon arrival noting special conditions, medications, allergies, address information, insurance information, etc.
 
This form is generated by the school’s front office and is completed by the parent and or legal guardian with a signature and returned to the school for each athlete, dance team member and or cheer squad member.

 

8a.  Multi Sport Protective Headgear Policy

LukeSports, as of January 1, 2018, is requesting that all student athletes, for all sports with the only exception being cross country, cheer and dance, wear protective headgear.  LukeSports strongly recommends that individual students who attend schools that have opted out of the Multi Sport Protective Headgear Policy purchase and wear protective headgear even if the school does not provide protective headgear.  In the event, a school does not wish to support and or adhere to the protective headgear policy for all LukeSports programming, schools that have not equipped their students with protective headgear and or the parents have not purchased protective headgear will be the evidence a school has opted out of the Multi Sport Protective Headgear Policy contrary to our recommendation.

 

9. Bullying, Pranks and Intimidation

Un-sportsmanlike actions include any verbal aggression, physical aggression or cyber aggression directed at another player, fan, coach, staff member, park official or referee, i.e., swearing, pushing, intimidation, etc. This policy is in effect before, during and after games.

Such players, fans, coaches, staff members, park officials or referees will be ejected from the game and possibly from the league if the League Director, Park Officials or Police deem necessary. 

Violation of this policy will result in a participant receiving a minimum one game suspension.  Fighting or posturing to fight or disruptive behavior will result in ejection from the event, expulsion from the league and or a one to three game suspension.

10. Participants with Disabilities and or Mobility Issues

LukeSports utilizes many different facilities that have been built over the last 50 years and sets of stairs, grassy hills, uneven pavement, etc. may present challenges for some individuals.  Please send an email notification to info@thelukeproject.org or call 678-754-7700, 48 hours in advance of game time, if you need information about a certain facility or special access and it will be our pleasure to provide accessibility information or access as required.  In the event the National Anthem is played, LukeSports acknowledges that mobility issues may prevent some participants from standing.

11. Strobe Lights

Warning:  Events at Ron Clark Academy may contain strobe lights that could cause difficulties for people with photosensitive epilepsy or similar conditions.  The events at Ron Clark Academy may also contain haze, fog, lasers and other effects that may adversely affect some people.

12. Food Allergies

Certain vendors may sell food products that contain nuts and or ingredients that may create a condition that warrants special attention / monitoring as a participant, parent or staff member.  Please monitor and or notify coaches, facility staff or officials if anyone in attendance is at risk.  

13. Environmental Conditions

Large crowds, strobe lights, dust, grass allergies, extreme heat, cold, rain, exhaust fumes from buses, loud music, etc. may create a condition that warrants special attention / monitoring as a participant, parent or staff member.  Please monitor, take precautions and notify all facility staff if anyone in attendance is at risk.  

Note:  Bands are permitted to play during basketball games, football games and loud drums may be in use throughout the game.  Fans are not permitted to use air-horns inside of a basketball gym or football stadium / soccer field.  All electronic or amplified devices / speakers used inside the gym, football stadium or at a soccer event other than for cheer / dance performances are prohibited.

Smoking inside of the stadium, gym, soccer park or outside of the entrance to any LukeSports event is prohibited.  

14. Communication

The league director sends a weekly email to the school’s athletic director serving as the main conduit of information and communication.  The team’s athletic director is responsible for communicating information to school leaders, coaches, parents and players.  The league may also update parents directly, via text and or email, unless a school directs LukeSports not to communicate with their parents.  If a school has specific individuals they would like on the weekly email distribution list please email info@thelukeproject.org with the name and email address as required.

15. Inclement Weather Procedures

LukeSports, in conjunction with school / team leaders, utilizes lightning detection devices, local weather broadcasts, the internet, weather radios and information generated by local officials to determine if and when games should be postponed, canceled, delayed, re-scheduled and or interrupted due to inclement weather or un-safe field conditions.  

In the event of inclement weather, the League Director will decide and provide notification as soon as possible, in the event a game may be delayed or canceled.  Notifications on game days typically occur before 1:00 p.m. but may be issued as late as 3:00 p.m. on any given game day.  Notification will be made, via email, to the school’s athletic director who is responsible for notifying all participants as required including but not limited to canceling buses, etc.  

If inclement weather occurs right before, during and or at the end of a sporting event the league director, in conjunction with school / team leaders, request in advance that all participants follow directions and move with urgency to facilitate a safe environment.  

In the event a game is canceled, the game will be made up on the next available Friday or Saturday for flag football and at the end of the season on the best available day for Basketball and Soccer.

16. Rain Checks

If an event is canceled due to weather, a power outage, ice, water, flooding, snow, etc. fans that have already paid their admission fee and have not had an opportunity to view all of the games for their school will have one-hour to obtain a rain check from the admission staff to be used at another LukeSports event.  Refunds are not an option and all rain checks must be obtained in person at the designated location.

17. Student Safety, Student Pick-up

LukeSports charges an admission fee for all students and fans.  Please note that LukeSports only admits individuals who have paid the admission fee which supports student safety by not allowing individuals to access an event site without paying. 

Furthermore, in support of student safety, LukeSports does not allow individuals inside of the stadium / facility / gym to use the restroom or wait in the entryway creating an obstruction to the fire exits.  If you arrive early we would invite you to support the league by paying the admission fee or wait in your car until the game is over and your student exits the facility / gym.  

Note:  If a facility closes and students / fans have not been picked up and or a school administrator is not available to chaperone the students / fans, LukeSports, in the interest of student safety, reserves the right to contact local law enforcement to transport minor(s) to the nearest police station while they wait in a safe location for pick-up.  LukeSports does not permit parent escort of any student as this is the job of coaches and school personnel.

18. Admission Fees
•    School Administrators, Parents, Teachers, Fans - $6
•    Students Age 6-18 - $3
•    Playoff and Championship Pricing Subject to Change
•    Pricing subject to change without notice
•    No refunds / No partial refunds / No full price refunds
•    No bills larger than a $20 will be accepted
•    No checks - no credit cards - cash only
•    Military Uniform with ID admitted at no-charge
•    Police / Sheriff in uniform with badge admitted at no-charge
•    EMT in uniform with ID admitted at no-charge
•    Fire Services in uniform with ID admitted at no-charge
•    Bus driver's name submitted by school or school name  / ID admitted at no-charge

19. Playoff Seeding / Head to Head

In the event a tie exists for a playoff seed, LukeSports will use head to head win / loss records to determine the seed.  

If a tie still exists between School 1, School 2 and School 3 - a representative from School 1, School 2 and School 3 must be present as requested at a drawing.  One representative from each school will report to the designated location and draw numbers to determine the seeding for the playoffs.  Each season the playoff format is different based on the number of teams that participate and the number of teams in the league.

20. Season Pass Admission Savings

LukeSports Season Pass program has been suspended due a lack of fan participation.  

21. Fan Seating

Seating at LukeSports events is always on a first arrive first sit basis with priority going to senior citizens.  We love it when fans sit together, so come early and grab a seat!  We do not permit saving seats and some sections of the bleachers may be reserved for cheer squads.  Parents please monitor small children, as standing on stadium walls, gym railings, crawling under the bleachers, entering restricted areas, body surfing, stair diving, etc. is not permitted. The stands and bleachers are for sitting, clapping, standing and viewing the game.  Typically the home team is located adjacent or as close as possible to the scoreboard.

22. Fire Life Safety Policy

Local Officials, Facility Managers, LukeSports Staff, Parents, Coaches, School Administrators and Athletic Directors all must work as a family to ensure that all fans, participants, parents and athletes enter the facility and move to a seat in the stands.  All fire exits must remain unobstructed and all fans must be in a seat.  In the event the above Fire Life Safety concern is not fulfilled the event will be stopped and or canceled, as safety is our top priority.

23. Pets

LukeSports provides a pet free environment.  All pets must remain at home and are not permitted on the track, stadium property, in the gym, at the soccer park, in the parking lot and or adjacent sidewalks.

24. Participant Interaction with Vendors

LukeSports will periodically engage the following vendors including but not limited to food trucks, play – jump company’s, concession sales professionals, singers, performers, carnival rides, half-time entertainment, DJ’s, etc.  Participants engage with vendors at their own risk and participants are required to take the necessary precautions as it relates to parental supervision, food allergies, noise, proximity to speakers, equipment and participation in secondary events, etc.

25. Equipment Sales and Equipment

In the event a school purchases equipment from LukeSports all sales are final and exchanges, returns or trades are not permitted.  The school and or team will receive an invoice for all equipment sales.  LukeSports does not provide or loan team uniforms and or equipment to schools or teams.

26. Home Team Volunteer Responsibilities

The fans and volunteers from the home team are responsible for providing 3-4 volunteer parents to assist in cleaning the stands after football, basketball and soccer games.  Trash bags and protective gloves are available at guest services for all volunteers.

(Main Field)  The home team will sit on the bench closest to the stands and cheer squads will cheer on the end of the track closest to the scoreboard.  Fans must view games on the main field from the concrete bleachers.

(Back Field)  The home team will be on the far sideline next to the fence and home cheer squads will cheer on the end of the track closest to the scoreboard. 

Only players, referees, chain crew and coaches will be permitted on the home team side of the field.  Fans are not permitted in the area behind the end zone and must view the game from the track and or grass areas on the near side of the field.

27. Visiting Team Volunteer Responsibilities

The fans and volunteers from the visiting team are responsible for providing 3 volunteer parents to assist in running the down marker and 10-yd. sideline chains.  Failure to secure (3) adult volunteers may result in a delay of game penalty as required.

28. Restrooms and Locker Rooms

Most facilities do not have locker rooms.  The restrooms are small and need to remain available for students, officials and fans to use the restroom.  All players and cheerleaders should come to the game dressed and ready to participate.  In the event a facility has locker rooms they will be reserved for student athletes in uniform chaperoned by the members of the coaching staff. 

Locker keys, if used, must be replaced after use or the replacement cost to replace lost or missing keys or locks will be invoiced to the school or team.  Any damage to the locker room or lockers will be invoiced to the school or team as required. 

Note:  Male restrooms and locker rooms are reserved for male students and fans as determined by the participant’s birth certificate at birth.  Female restrooms and locker rooms are reserved for female students and fans as determined by the participant’s birth certificate at birth.  Violation of this policy will result in immediate suspension and possible expulsion from LukeSports.

29. Uniforms

Players must keep their uniforms on at all times while on the court and or on the field of play - before, during and after the game.  If a player removes their Jersey before entering the fan area they will receive a 1-2 game suspension.  Participants are to arrive dressed and ready to participate.

30. Fan and Bus Parking

Please park in designated parking lots and or a legal space marked for parking.  Buses are not permitted in the paved parking lot at Georgia Soccer Park or on the field at Badgett Stadium.  Please do not block stadium exits, do not park buses on the street, as we need to allow for emergency access and egress.  Buses need to drop-off / pick-up and keep moving facilitating smooth traffic flow on surface streets. Note:  Participants must be dropped off on the right hand side of the street allowing one-step access to the sidewalk which will prevent participants from crossing the street in traffic.

31. Team meetings and warm-ups must take place on the field / court and or just off of the field / court.  This includes pre-game meetings, half-time meetings and post-game debriefs.  The hallways, fire exits, foyers, bus exits, field entrance, concession areas and restrooms need to remain available for students and fans.  When your game is over please exit the field / court.  Thank you for assisting us in starting the next game on time.  In the event a team fails to exit the field or court, participates in excessive celebration and or fans come onto the court or field of play LukeSports reserves the right to impose the following.  The offending team will lose all of their time-outs for the next game (first offense) and an additional $100.00 fine will be imposed on the offending team (second offense) when fans come onto the field or court with food, drink, high heels, walking through the other team's warm-ups, etc.  Let's honor the other schools and teams by staying off of the court and or field of play.  Additionally, in the event of a special performance or homecoming, etc. teams may be asked to leave the field or court to provide space and honor other participants.

32. Post Game Hand Shake / High Five / Celebration

Players are to line up following the game to shake hands and or give a high five as a sign of good sportsmanship at the conclusion of the game.  Failure to do so will result in a 1 – 3 game suspension and or expulsion from LukeSports.                      Note: After a score - Uplifting and energetic celebration in the end zone is encouraged and expected.  However, multiple back flips, throwing the ball into the sky, cursing, long choreographed dances, etc. would not be considered uplifting and energetic celebration. At the conclusion of a game a brief time of celebration is expected and then both teams need to line up to shake hands as outlined above. When exiting the stadium after the post game handshake players are not permitted to "climb" the fence to leave as we request players exit through the player's gate or an open gate. Failure to do so will result in a 1 – 3 game suspension and or expulsion from LukeSports.

33. Music - Half Time Performances, etc.

The school leader must approve any music that is played and another level of safeguard is being added that LukeSports will need to approve the music selection as well.  Specifically, all songs and lyrics must be positive and completely free of any explicit language, profanity, violence, disrespectful or degrading content.  The original song lyrics (even if the song is an instrumental) will be reviewed as we approve songs and "clean" versions of filthy songs will not be permitted as we have a moral obligation to protect the children.

Please shazam your lyrics at http://www.shazam.com and have your school leader approve prior to submission with LukeSports.  Submit via info@thelukeproject.org

34. Flag Football - Half Time Performances

1.    Coaches stage your squads at the edge of the field near the conclusion of the second quarter.
2.    Length of Half Time: 5:00 minutes
3.    Visiting team performs first.
4.    Maximum length of visiting team performance:  2 minutes 30 seconds.
5.    Home team performs second and enters the field 10 seconds after the visiting team has completely exited the field – 50 yd. line area.
6.    Maximum length of home team performance:  2 minutes 30 seconds. Note:  The clock operator will stop the scoreboard horn to avoid interrupting the home team performance as required.  Flag football teams need to stay off of the field during the performances and please "hold" the ball.
7.    If your performance requires music and or a sound system please notify LukeSports, via email, 24-hours in advance outlining the requirements for your school.

35. Basketball Performances

1.    Coaches stage your squads at the edge of the court near the conclusion of the second period.
2.    Length of half-time: 8:00 minutes
3.    Visiting team performs first.
4.    Maximum length of visiting team performance:  3 minutes
5.    The home team performs second and enters the court 10 seconds after the visiting team has completely exited the court.
6.    The maximum length of home team performance:  3 minutes Note:  The clock operator will stop the clock buzzer to avoid interrupting the home team performance as required.  Basketball teams need to stay off of the court during the performances and please "hold" the ball.
7.    If your performance requires music and or a sound system please notify LukeSports, via email, 24-hours in advance outlining the requirements for your school.

8.  2 - 1-minute timeouts per half and the school that calls the time-out has the option of performing for 45 seconds.  The horn would sound at the 30-second point unless a school is performing.

9.  8 minutes between games / 1 minute between quarters

10. The visiting team has the option of performing between the first and second period.  45 seconds

11. The home team has the option of performing between the third and fourth period.  45 seconds


36. Special Performances Prior to a Game - Band, Step Team, Dance Team, Drama Skit, Singer, Video, etc...

Schools are required to send an email 72 hours in advance requesting LukeSports review and approve and pre-game special performance.  Approval will be provided via email and the LukeSports staff and the referees coordinate to facilitate the pre-game performance before the game.  Schools please stage your squads at the edge of the field or court.  

The referees will request the teams preparing for the next game stop warm up or warm up inside of the 20-yard line or under the goal leaving mid-field or half court open for the pre-game performance.  

Length of Performance: 2:00 to 5:00 minutes per school or as time permits.  

Students in Grades - K - 8 are eligible to participate in pre-game performances.

36 A.  Playing and or Singing the National Anthem of the United States of America.

"The Star-Spangled Banner" is the national anthem of the United States of America. The lyrics come from "Defence of Fort M'Henry", poem written on September 14, 1814, by the 35-year-old lawyer and amateur poet Francis Scott Key after witnessing the bombardment of Fort McHenry by British ships of the Royal Navy in Baltimore Harbor during the Battle of Baltimore in the War of 1812. Key was inspired by the large American flag, the Star-Spangled Banner, flying triumphantly above the fort during the American victory.

In the event, a school decides to perform, sing or play the National Anthem, of the United States of America, by Francis Scott Key, we request, when possible, all players, coaches, fans, and participants stand in honor of our Flag, Nation and the men and women who daily defend the freedom we cherish as Americans.

In the event, of multiple performances prior to a game, the National Anthem, of the United States of America, by Francis Scott Key, will be the final performance.


37. Bands Playing and Instruments / Drums, etc.

Students and fans are permitted to play anything at anytime before, during and up to 4 minutes after the game unless there is an injury timeout, an announcement and or special performance is being conducted.  

Note:  Electronic PA systems or amplification of any instrument is not permitted.

38.  Coaches, Participant Conduct and Fan Interference 

Aggressive comments like bad call, come-on referee, etc. are a part of the game.  Unacceptable conduct would be cursing, coming onto the gym floor or field, approaching league staff and or officials in an aggressive posture and or fans yelling cheater, chump, you suck, loser, etc. at referees, the table, press box or throwing items onto the floor or field or influencing the game by yelling at opposing players.  This would result in a fan interference call by the officials and a double technical foul and or a 15-yard penalty including loss of down.  Coaches taking 1 step for (basketball) up to 3 steps for (football) onto the court or field of play is acceptable.  Furthermore, this fan and or group of fans and or participants may be removed from the event per our Sportsmanship Agreement.  

Participants who “grab” and or threaten officials and or league representatives, etc. will be subject to warning, ejection from stadium / gym, citation and or arrest.  If necessary, the game will be delayed and or stopped as required.  LukeSports does not determine the intent of the participant; however, we must implement policy based on the action.  This would include walking onto the field, court, climbing the fence, etc.

Note:  The athletic director and or school - team staff will be asked to intervene when possible.

Players, Students, Fans and Children need to be under the direct supervision of school officials or parents. DO NOT DROP OFF CHILDREN at the gate and leave them without supervision.  Local authorities will be notified as required.  Students are not allowed on the track and or gym floor and are not permitted to join cheer squads in impromptu performances and cheers as a part of the cheer team.  Only uniformed cheerleaders are permitted in restricted areas.  Students can join the cheer squads as fans participating from the stands.


39. Rules

Please note the rules for each sport listed are available in the league information section at www.lukesports.com or see below.

40. Coaches Conduct

1.    Open to Discernment and Discretion of League Officials, Referees and in accordance with the Statement of Sportsmanship.
2.    A warning will be given at beginning of game during pre-game.
3.    First offense - Unsportsmanlike Penalty / Technical Foul on the Coach / Head Coach, or possible removal from the contest.  Suspension as required
4.    Second offense - Unsportsmanlike Penalty / Technical Foul on the Coach / Head Coach and the Coach / Head Coach is ejected from the game and must leave the stadium / gym and he/she will be suspended as required.
5.    Third offense by a member of the coaching staff – Game Stopped and a Forfeit will result regardless of the score.  Suspension as required.

41. Player Conduct and Consequences for Coaches, Participants and Players

1.    Cursing – Penalty, warning, ejection from game and or ½ - 3 game suspension or expulsion.
2.    Posturing to Fight – Penalty, ejection from game and or ½ - 3 game suspension or expulsion.
3.    Bullying or Fighting – Penalty, ejection from game and or ½ - 3 game suspension or expulsion.
4.    Theft, Trespassing, Vandalism, Terroristic Threats, Bullying, Harassment, Lack of respect for Facility Staff or Participants, Public Urination, Failure to Follow Rules or Facility Policies - ejection from game and or ½ - 3 game suspension or expulsion from LukeSports and event facility.  Local authorities will be notified as required.

42. Post-Game Activities Not Permitted

Postgame field goal attempts, games of catch, shoot around and or "dunk attempts" by fans, running races, side games, etc. by players, students or fans are not permitted.  Pro-longed celebrations on the field or basketball court are not permitted.  Please conduct your post-game debrief off of the field or basketball court enabling us to start the next game on time.  Fans should celebrate in the stands and are not allowed on the gym floor and or on the field.  

43. Press Box

The press box and surrounding elevated area(s) including the stairway is off limits to all individuals.  Spotters, members of the press, photographers, videographers, scouts, coaches, referees, etc. are not permitted in the press box.  If you have announcements and or music, that was approved in advance by LukeSports, please notify the site director.

44. Announcements and Access to the Press Box / Microphones

Any announcements made from the press box or at basketball games must be approved, in writing, 72 hours in advance. 

Email to:   

Note:  Access to the press box, at our football facilities, is off limits to coaches, fans, players and school officials without written consent from LukeSports.

45. Homecoming and Special Events

LukeSports permits schools to conduct homecoming activities during the Flag Football season.  A maximum time period of twenty minutes is slotted with fifteen minutes dedicated to the special event on a first request first commit basis and the school director must submit and or be copied on the email requesting a certain date and time.  The school leader must approve any music selections and the homecoming committee must submit a homecoming agenda, including announcements, participating personnel, etc. for approval by LukeSports.  Additionally, if the schedule permits, schools can request a special event and these will be approved on a case-by-case basis.  Please submit a written request via email to info@thelukeproject.org  

 

46. Advertisement, Solicitation, Political Endorsements and Distribution of Flyers or Samples, etc. 

Flyers, unauthorized advertisement, distribution of samples and or distribution of marketing material of any kind is strictly prohibited.  Direct solicitation directed at fans and or participants is not permitted.  Political rally’s, candidate signs, banners, etc. are not allowed as LukeSports, Event Facilities and Participating Schools do not endorse or support candidates for public office.  Announcements from the press box and or the use of electronic voice amplification for promoting products or political candidates is prohibited.

47. Distribution of Public Health Material and or Charter School Information

Flyers and or school information must be approved in writing prior to distribution.  

48. Signage and Banners

LukeSports fully supports signage and banners that support league participants in a positive and constructive manner.  Signs and banners that are not suitable for family viewing, age appropriate and or present a destructive / negative message are not allowed to be displayed at LukeSports events.  Signage and banners must be installed in a location approved by the LukeSports site coordinator and removed from the facility at the end of the event without damage to the facility.  

 

49. Transportation, Parking and Parking Attendants

LukeSports does not provide transportation for participants and or supervision for parking buses and or staff to supervise team players and or students that do not ride to the game and or home on the team bus.  In the event of cold weather or rain please contact LukeSports to determine the time student-athletes will be allowed entrance to the stadium or gym.  All vehicles must be legally parked and LukeSports does not supervise or provide support and or security for parking areas.  At some locations, a parking attendant may be present directing participants, but the attendant is not serving as security or in place of the Police Department and is not responsible for the loss or theft of items taken from vehicles.  The attendant(s), LukeSports or the Event Site, is not responsible for loss or damage to any vehicle or damaged or missing property.

50.  Physical and Dangerous Play

1.  Train your players to pull flags.  Tackling is not permitted and is unsafe.  Holding a player and then pulling their flag is not permitted and is unsafe. Players are not permitted to "plow" into each other.  Defensive players MUST extend their arms and rush to the right and or left not thru an opposing player.

2.  If any coach witnesses unsafe play they need to report it to their school’s AD and the LukeSports field coordinator immediately. 

3.  The referees have been placed on notice to flag unsafe play, stop the game and send players off of the field or court and or eject any player who engages in dangerous play.

4.  Please remind your coaches to remain in the coaches box or bench area in basketball with only one coach standing. Dunking and or grabbing the goal posts and or basketball rims is not permitted.

5.  Please remind your fans to stay behind the red cones on the backfield.

6.  At the discretion of officials and staff, players may be removed from the contest at any time to facilitate safe play.
 

51. Police Service Weapons

LukeSports permits police officers / sheriffs in dress blue / brown uniforms, with a badge visible, to carry their service weapon while attending LukeSports events.  Undercover officers and other law enforcement officials, not in dress blue / brown uniform, are required to secure their service weapon before entering the stadium, gym or event facility.

II. LukeSports Commitment & Rules Policy  

52. Discipline Policy

Fighting, cursing, disrespect or similar behavior will result in disciplining action and/or suspension.  We believe that there are times for loud and fun behavior as well as times for quiet and reserved behavior.  We will do our best to provide opportunities for both throughout our programs, but children that act inappropriately will not be allowed to participate in certain activities or programs.  Items stolen from your child by another child are not our responsibility.  Please do not bring cell phones or other items to the games that cannot be secured or may present a distraction.  

53. Dress Code Policy

Children must come dressed appropriately.  Clothing that exposes the stomach or shoulders is not allowed, though exceptions are made for sporting events / athletic uniforms.  Shorts and skirts must come down at least as far as the child’s fingertips with their arms extended while standing.  Pants must fit appropriately, and no underwear should be visible.  

54. Lost & Found Policy

Children are responsible for keeping up with their glasses, clothes, book bags, books, etc.  When found, these items will be placed in lost and found located at and or near the guest services area for 7 days and then discarded or donated to charity.  Do not bring toys, games, phones, cameras, computers, etc.

55. Photo Release Policy

Each parent and or guardian agrees that video, photographs, etc. taken of their child while participating in any program activity conducted by The Luke Project, Inc. can be printed, reproduced, published, edited, and used for the benefit of The Luke Project, Inc. or affiliates.  

56. Parental Involvement Policy

Each parent is responsible for contacting the school, team manager or The Luke Project so that they are aware of the schedule of events for all activities.  Please review your event calendar as required.   The calendar may change as weather, scheduling, staff and school leaders advise.  

57. In the Event of a Fire, Gas Leak, Chemical Spill and or Smoke

Most facilities, as required, post a map / floor plan detailing the evacuation protocol required.  Participants are to follow their coach outside in the event of an emergency and or natural disaster and are to stay with their team.   

Students must proceed directly to the designated area and wait for instructions.   

Participants should walk, not run, when proceeding to the exits. Participants are not allowed to talk so that they may hear instructions that might be given in the event of an emergency. 

If a fire alarm sounds while a participant is not with the team, he or she should exit the building by the quickest route and proceed to the designated meeting place.  Participants are not allowed to secure or recover clothing or other personal property after the fire alarm has sounded.  In addition, participants should familiarize themselves with the location of the interior fire alarm striking stations and should be familiar with how to pull these alarms in the event of an emergency.  

Any participants found guilty of pulling a facility fire alarm without cause will be subject to suspension and or expulsion from LukeSports and the school or team responsible will be required to pay any associated expense / fine.  

58. Tornado Emergency Procedures

In the event of tornado warnings and or tornado activity participants will be required to take the necessary precautions to protect themselves.  When a tornado warning has been announced by the National Weather Service, the League Director will be responsible for communicating directly with team coaches and school personnel. 

Follow the same procedures as above for Fire, Gas Leak, Chemical Spill and or Smoke, emergencies except to bring students to the designated area inside the building.  Once they have reached their assigned area (in the hallway), participants will crouch on the floor against the wall and cover their heads with their hands.  Talking will not be allowed during this time.  

59. Human Rights

LukeSports brings together a diverse group of individuals.  It is guided by the principle that respect, character, teamwork and consideration for all individuals is foremost in all sports programming.  It is unlawful to discriminate against any individual based on race, color, religion, sex, nationality, sexual orientation, age or handicap status.  LukeSports is not only obligated to uphold the law concerning equal opportunity but regards the spirit of these laws to be the very core of its values. 

LukeSports wishes to stress that it is the responsibility of every member participant of the sports family to observe and uphold the principles of equal opportunity as they affect staff, faculty, and participants in all aspects of life.  It is the responsibility of every member of the LukeSports family to actively promote appropriate behavior.  Any form of coercion or harassment that insults the dignity of others or impedes their freedom to serve and or participate will not be tolerated. 

Violators will be subject to suspension, expulsion or legal action as required.   LukeSports is a sports program for student athletes.  LukeSports is not an environment designed for political statements, demonstrations, political protests or other activities that will distract from the focus reserved and intended for the student athletes.  Therefore head bands, arm bands, etc. designed to make religious or political statements are prohibited.

60. Harassment Policy
1.    LukeSports is committed to equitable and swift resolution of harassment issues.
2.    Let the offender know you want the behavior to stop.  Be clear and direct.  Do not apologize.
3.    Immediately notify your coach, the league director or if you are uncomfortable doing so, or they are not available, speak with another adult and or a police officer. Make a record of when, where, and how you were mistreated; include witnesses (if any), direct quotations, and other evidence.


61. Recruitment and or Direct Communication with Players

LukeSports is committed to protecting the privacy of all student athletes.  College Coaches, High School Coaches, AAU coaches, Agents, Trainers and the News Media, etc. are required to speak with the school’s athletic director as it relates to student athletes as we do not permit direct communication with players.  

62. Respect for the Field, Court and or Track

LukeSports rents facilities that are used for athletic competition.  If you are a player or coach the field, court and or track is reserved for your use just before, during and just after your scheduled game.  In the event a coach and or team arrives early please ask a LukeSports representative if an area has been reserved for player warm-ups. 

Players and cheerleaders are allowed to warm-up once a team coach is present.  If an area is not available, please remain off of the field, court and or track.  Fans and parents must remain in the stands and they are to stay off of the field, court and track at all times.  LukeSports may ask coaches and or fans to remove any footwear that may damage the basketball court or adjacent areas.  

At the conclusion of a game, the teams that are scheduled next need to be prepared to take the field, court or track with urgency and the teams exiting the field, court or track should exit with urgency.  Please avoid blocking the fire exits at the gym and or cutting in front of the cheer squads.  Thank you.  

62A  Basketball Court

Note:  Only one coach, typically the head coach, is permitted to remain standing during the game and the remaining coaches must stay seated on the bench during the game.  The exception would a be time-out or jumping up to celebrate a period ending three point shot, etc.
 
Furthermore, all coaches and players are to stay off of the court during the contest.
 
At the discretion of the officials and or LukeSports staff technical fouls and or ejections will be utilized
as required.
 

62-B LukeSports Drone Policy 

Safety concerns for students, fan, guests, employees, and event sites, as well as concerns for individual privacy, LukeSports prohibits the operation or use of unmanned aerial systems, or drones, by the general public – including recreational users and hobbyists – without prior written authorization from LukeSports.  This prohibition includes drones used for filming or videotaping, as well as any drone use by media or journalists operating above, within or adjacent to event sites where privacy infringements and or public safety is in jeopardy.

This prohibition on drone operations or use extends to any drones launched or operated from event sites, as well as drones launched from private property placing participants in danger at LukeSports events.

Any violation of this policy may involve suspension or ejection from a LukeSports event, as well as confiscation of any drone equipment.  Violators are responsible for damages, including, but not limited to, damages for violations of privacy and/or physical or personal injury and or property damage, as well as regulatory fines and legal fees.

63. Concessions

Please consult with your team’s athletic director to determine the concession policy for your game location.  No outside food or drink is allowed at LukeSports events.  Please ask if your game location has a meal plan for athletes as LukeSports partners with local vendors to provide team meals.  Outside vendors or concession partners are not permitted to vend at or adjacent to the stadium or gym without written consent in advance, from LukeSports, two weeks prior to the event date.  The concession stand is not allowed to give ice to participants for any purpose other than first aid.  Teams are permitted to bring a very light team snack like a banana, chewy bar or a single bag of chips (not meals).  Meals can be purchased in advance from most of our concession vendors.  Bottled water or sports drinks for players and cheerleaders are permitted.  At Basketball Games – Large drink coolers or squirt bottles are not permitted.  Only bottles with a cap are permitted and teams during football, basketball and soccer seasons must clean their own bench area.  All athletic directors should notify parents with health concerns and parents with health concerns should notify all athletic directors as it relates to the food policy at LukeSports events.  Example:  A parent has diabetes and they need to bring a small juice box or package of crackers into an event.  Notify info@thelukeproject.org indicating a parent with special requirements, last name, school and event loaction. Private health information needs to remain private.

64. Track, Public Areas, Playground, Common Areas, Ball Fields, etc.

Some of our facilities are located near walking / running tracks, play grounds, ball fields, etc. and during sporting events these areas are closed and will not be under the supervision of LukeSports, event security and or the facility staff.

65. Prohibited Items

Alcohol Consumption, Smoking, Skate Boarding, Roller Blading, Bicycling, Non-concession Grilling, Pets, Gambling, Motorized Bikes, Scooters, Scavenger Hunts, Impromptu Speaking, Protests, Playing of Non-Celebratory Musical Instruments, Fashion Shows, Electronic PA systems and or any Amplified device, etc. are prohibited at LukeSports events.

66. Trophies and Awards


1.    LukeSports provides the following trophies and awards as funds permit.
2.    Flag Football – Championship Trophy, Runner-up Trophy, Flag Football League MVP
3.    Basketball – Championship Trophy Boys and Girls, Runner-up Trophy Boys and Girls
4.    MVP Boys and Girls Basketball League
5.    Soccer – Championship Trophies, League MVP's

67. Suspensions, Expulsions and Life Time Bans from Participation in LukeSports

In the event a player, coach, fan and or parent is suspended, expelled or banned from participation in LukeSports, an email or text message will be sent to the school leader, coach and or the athletic director communicating the suspension. In the event a player, coach, fan and or parent who has been suspended, expelled or banned from participation in LukeSports attends a sporting event while under suspension, etc. – the event will be stopped and the game will be forfeited regardless of the score.  The winning team will be notified and steps will be taken to secure the safety of all participants.

68. Late Arrival Policy

LukeSports is very sensitive to the demands placed on coaches, teachers, parents and school administrators as it relates to transportation. 

69. Helpful Hints for Athletic Directors:

•    Have I reviewed the league schedule and ordered transportation as required?
•    Have I confirmed that I have transportation for this week’s game?
•    Have I provided directions to the bus driver?
•    Have I reviewed with the bus driver where to park the bus?
•    Have I reviewed with the us driver where to drop off the student athletes?
•    Have I reviewed where and when to pick-up the student athletes?
•    Have I reviewed with the bus driver to not block the street?
•    Have I scheduled an emergency chaperone in the event a coach or staff member is not available to ride on the bus?
•    Have I provided directions for my coaches traveling on the bus?
•    Have I trained my students how to move with urgency in the event the bus is running late?  Loading and un-loading and transitioning to the court and or field.
•    Have I equipped my team manager to inventory and monitor uniforms, balls, mouth guards, flags, water coolers, equipment, etc. to avoid delays?
•    Have I prepared 3-4 parents to drive student athletes to a game, to avoid a forfeit, in the event transportation for the entire school is impacted?
•    Call LukeSports at 678-754-7700 and inform the league you are running late.

70. Team arrives 0 – 10 minutes after posted start time.

1.    Once the entire team has reached the sideline / court side and is dressed and ready to begin mandatory warm-ups (5) minutes will be placed on the clock and the team will warm-up as required.
2.    The first and second quarters / periods will be a running clock and will only stop on time-outs or injury.  The third and fourth quarters / periods will be run as normal.
3.    The team that was on time will receive possession of the ball on the 40-yard line YTG or at half court.
4.    Soccer – 15 minute first half and 25-minute second half.

71. Team arrives 11 – 25 minutes after posted start time.

1.    Once the entire team has reached the sideline / court side and is dressed and ready to begin mandatory warm-ups (5) minutes will be placed on the clock and the team will warm-up as required.
2.    The first quarter / period will be eliminated and the second quarter / period will be a running clock and will only stop on time-outs or injury.  The third and fourth quarters / periods will be run as normal.
3.    The team that was on time will receive possession of the ball on the 40-yard line YTG or at half court.
4.    Soccer – 15 minute first half and 15-minute second half.

72. Team arrives 26 – 41 minutes after posted start time.

1.    Once the entire team has reached the sideline / court side and is dressed and ready to begin mandatory warm-ups (5) minutes will be placed on the clock and the team will warm-up as required.
2.    The first half will be eliminated and the third and fourth quarters / periods will be a running clock and will only stop on time-outs and injury.  
3.    The team that was on time will receive possession of the ball on the 40-yard line YTG or at half court.  
4.    Note:  Basketball - The team that is on time will receive the ball at the start of the 3 and 4th periods at mid-court.  
5.    The team that is on time will be permitted to perform between the 3 and 4 periods.  
6.    The team that is late will not be allowed to perform.
7.    Soccer – The first half will be eliminated and a 20-minute second half.

73. Team not ready to play at the 46 minute mark after posted start time.

1.    Automatic forfeit and the field / court is available for warm-up for the teams playing in the next game.
2.    The arrival - dressed and ready time prior to warm-up will be noted by the score table based on "cell phone / tower" time.
3.    At the mid-point of the season, because the girls always play the first game, the late policy will apply to the boys basketball game and the girls will play a full game.  The above is applicable for a school with a girls team playing first followed by the boys team from the same school.
4.    At the mid-point of the season, the late policy will apply to the 7/8th grade soccer game and the 5/6th grade soccer team will play a full game.  The above is applicable for a school with a 5/6th grade soccer team playing first followed by the 7/8th grade soccer team from the same school.
5.    A mandatory forfeit results when a team and or school / team arrives 46+ minutes late or not at all and the school / team will be responsible for fees according the additional fee schedule published by LukeSports.  This also applies to schools who forfeit without providing at least 36 hours notice.

74. Forfeit  Fees

School that forfeits will pay league expenses not to exceed $500.00 plus referee expenses not to exceed $220.00 and “Other School’s” bus / travel expenses not to exceed $250.00.  Total not to exceed $970.00 per game.

75. LukeSports Additional Fee Schedule

LukeSports is a sports family, comprised of middle school student athletes, that places emphasis on teamwork, servant leadership, character development, academic excellence and athletic competition.  The following price list covers items not itemized in the standard school sports contract and every attempt will be made to utilize volunteers to avoid additional cost.

76. Price List

1.    League Pricing Per Contract – See contract for details.
2.    Chain Crew (Visiting Team Volunteer No Shows) - $15 per person
3.    Clean Team (Home Team Volunteer No Shows) - $25
4.    Late fee for past due invoice - $50-100
5.    Mouth Guards - $2 each
6.    Flag Belts - $5 per belt
7.    Arbitrary Forfeit – School that forfeits will pay league expenses not to exceed $500.00 plus referee expenses not to exceed $220.00 and “Other School’s” bus / travel expenses not to exceed $250.00.  Total not to exceed $970.00 per game
8.    Note:  An arbitrary forfeit would be defined as a “last minute” forfeit.   Examples:  The kids had a rough day at school, the team coordinator did not bring the uniforms to school, the coaches cannot make the game, the parents are upset, it is raining and cold, etc…
9.    Bench Area Clean-up - $20

10.  Failure to clear the court and or field of play and or fans coming onto the court with food, drink, high heels and or disrupting the next school's warm-up and or excessive post game celebration - $100.00

 

77. League Kick-off Meeting

We are looking forward to serving the scholar athletes who attend your school and here are some notes for your review. The certification process equips athletic directors with the information necessary to inform parents and coaches as required.   The mandatory league kick-off meeting for all coaches and Athletic Directors will be in August (Flag Football), November (Basketball) and March (Soccer).  

The medical first responder for your school is welcome to attend as well if it is someone other than the athletic director.

Note: The athletic director and the medical first responder or an equivalent representative for both will need to attend every sporting event for the Flag Football, Basketball, Soccer or Cross Country season.  

LukeSports will conduct a private meeting at your school, on a later date, for $225.00 if a school representative fails to make the scheduled meeting.

78. League Fee

The league non-refundable deposit fee of $500.00 must be paid via our secure online registration portal at https://thelukeprojectregistration.com using a credit card or School check and received in our office on or before August 23rd, typically two-weeks before the first game. 

League Fee is stipulated in the LukeSports Program Agreement.

A LukeSports Program Agreement is also part of this registration process. 

This LukeSports Program Agreement must be signed and agreed to by the School Leadership or Business Operations Manager only.  Certification by person signing will be required. 

Please complete the online LukeSports Program Agreement and pay non-refundable deposit fee no later than August 23rd, typically two-weeks prior to the first game. If you have any questions, please call (678) 774-7700. 

III. LukeSports – Cheerleading Rules

Rules and Safety Tips

79. The LukeSports Cheerleading Program  

LukeSports offers a Cheerleading program to young cheer athletes providing opportunities for them to support teams involved in LukeSports.  The first priority of LukeSports is the safety of all athletes.  The following rules should be noted.

1.    All Teams should be directed and coached by a knowledgeable and mature adult.
2.    All cheer skills - Tumbling, Stunts and Pyramids are limited to a basketball court, dry - grassy surface, a matted surface or a rubberized track free from obstruction.  Tumbling, stunts or pyramids are not permitted on an asphalt or concrete track.
3.    Basketball - All cheer skills - Tumbling, Stunts and Pyramids are limited to performances at center court and or during a stoppage of play when sufficient space is available on the court.
4.    All skills must be spotted until performance ready.
5.    Basket tosses are not permitted.
6.    Cradling and bump downs are permitted.
7.    Note: No flip and twist dismounts.
8.    A stunt group must have 2 bases and a back base / spotter and a top person or flyer.
9.    Please submit questions to info@thelukeproject.org subject line cheer, dance, tumbling question and include the name of your school or team at anytime during the regular season and 72 hours in advance of a any cheer or dance competition.

80. Glossary of Terms

•    Aerial: A skill performed free of contact with a person or the performing surface.  Allowed in tumbling but not in pyramids and stunts.
•    Base: A person who is in direct contact with the performing surface and is supporting another person's weight.
•    Basket Toss: A stunt in which a top person is tossed by bases whose hands are interlocked.  NOT PERMITTED.
•    Bracer: A person that provides stability to another top person.  Stunts can brace each other for pyramid purposes as long as there is no weight bearing on the bracer.
•    Bump Down: A dismount in which the bases will bring their hands down to a loading position while pressing the flyer's feet together as the flyer returns to the squish / load position.  The bases may then release the flyer’s feet to the performing surface.
•    Cradle: A dismount from a partner stunt, pyramid or toss in which the top person is caught in a face-up, piked position before being placed on the performance area or remounting into another stunt, pyramid or loading position.
•    Dismount:  An exit from a stunt whether cradled, bumped down or walked off.
•    Dive Roll: A forward roll where the feet leave the ground before the hands reach the ground performed on a spring floor.  NOT PERMITTED.
•    Elevator/Sponge Toss: A stunt in which the top person loads in to an elevator -sponge loading position and is then tossed into the air.  NOT PERMITTED.
•    Extended Stunt: A stunt in which the entire body of the top person is extended in an upright position over the base(s). Chairs, torches, flatbacks and straddle lifts are examples of stunts where the bases' arms are extended overhead, but are NOT considered to be extended stunts since the height of the body of the top person is similar to a shoulder level stunt.  Pyramids can be cradled or bumped down.  Extended stunts can be can be straight cradled or bumped down.  Lifts are defined as a base lifting another team member.  A Stunt is a height increasing apparatus created by team members.
•    Flip: An aerial skill involving foot-over-head rotation in a tuck, pike, or layout position.  Allowed in tumbling but not in pyramids and stunts.
•    Helicopter: A stunt in which the top person is tossed into the air in a horizontal position and rotates parallel to the ground in the same motion as a helicopter blade.  NOT PERMITTED.
•    Inverted:  The only inversions permitted are handstand entry originating from the ground or a suspended flip where the bases have full contact with the flyer to the cheerleading surface.
•    Knee Drop: Dropping to the knees without first bearing the majority of the weight on the hands or feet.  NOT PERMITTED.
•    Loading/Prep Position:  A position in which the flyer’s hands are on the bases’ shoulders and the flyer’s foot or feet are in the bases’ hands.  The bases’ hands are at waist level prior to extending to a half or full stunt.
•    Pyramid: Connected partner stunts.  Maximum Height – 2 High - Flyers may hitch legs but must have their weight primarily in the hands of bases at all times.  Flyers are not allowed to have any weight distributed to another flyer in the air.  Weight bearing to another flyer is NOT PERMITTED.
•    Post: A person on the performing surface who may assist a top person during a stunt or transition.
•    Prop: Official Cheerleading  – Poms, Signs, Megaphones, Flags
•    Release: A transition in which the top person is connected to a bracer while being released from their bases and is in a descending mode before being caught in a cradle, stunt or loading position. Inverted or flipping releases NOT PERMITTED
•    Spotter: A person who is responsible for assisting or catching the top person in a partner stunt or pyramid. This person’s primary responsibility is to catch head, neck and shoulders during a dismount.  Coaches are encouraged to assist in additional spotting when new skills are bring performed.
•    Suspended Roll: A skill in which a flyer in full contact with bases performs a forward flip and lands on the cheerleading surface.
•    Tension Drop: A dismount from a stunt or pyramid where the top person(s) are directed toward the ground while their feet are held by the base(s) until just before the landing.  NOT PERMITTED
•    Tic-Toc: A stunt where the flyer is standing on one leg and shifts their weight to another leg after a dip or pop from the bases.  This stunt must be braced on both sides to be legal.
•    Log Roll - A release move whereby the top person’s body rotates at least 360 degrees while remaining parallel to the performing surface.
•    Top Person / Flyer: A person who is not in contact with the performing surface and is being supported or stabilized by the bases and the spotter.
•    Basket Toss: An airborne stunt where the base(s) executes a throwing motion from below shoulder level to increase the height of the top person and the top person becomes free from all bases, posts or bracers. NOT PERMITTED

81. Tumbling Rules & Regulations  

LukeSports supports the individual athleticism demonstrated by student athletes that have received the proper training as it relates to the performance of tumbling skills.  Only perform tumbling skills that are mastered.  School leaders must approve all tumbling skills prior to a LukeSports event.

•    Tumbling is limited to a basketball court, dry - grassy surface, a matted surface or a rubberized track free from obstruction.  Tumbling is not permitted on an asphalt or concrete track.
•    Tumbling skills cannot exceed more than one twisting rotation or one flipping rotation.
•    Twisting skills are not permitted on the basketball court.
 

82. LukeSports Flag Football Cheerleading Competition

Please read Rules and Safety Tips – See above…

83. Rules & Guidelines - General  

Cheerleaders will compete on a dry - grassy surface, a gym floor, a cheer mat surface or rubberized track.  In the event of inclement weather, the competition will be postponed, relocated and or re-scheduled as required.  If possible, the competition will be moved indoors to a matted surface.  

84. Cheerleading Routine

A cheer routine will consist and display all cheer elements including jumps, stunts, motion, pyramids and dance lasting no longer than two minutes – thirty seconds (2.30).  The routine may be broken into cheer and dance with music or without and cheers can be done over music.  Note:  The routine must have one cheer.   

85. Competition Check in Time

Typically 90 minutes before published start time.  A schedule will be emailed to the cheer coach three days before the competition.  

86. Spacing

Before the competition begins teams will be allotted five minutes to mark and adjust formations as required and additional time for spacing will be permitted at the site director's discretion as required.   In the event of an interruption due to an injury, technical difficulty, etc. the team will be allowed to start the routine over from the beginning but will only be judged from the point of the interruption to the end of the routine.    

87. Cheer Choreography  

All cheer choreography should be age appropriate and suitable for family viewing. Inappropriate moves, gestures or suggestive motions may result in a penalty at the discretion of the judging panel.    Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10)   

88. Timing 

Timing will begin with the first organized movement or voice in unison.  Spirited entrances and exits are permitted but are not judged for points. 

All performances  must begin with each participant  having at least one foot on the ground.              

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10) 

89. Voice Projection  

Each squad will be evaluated as to the volume level and unison of voice.      

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10) 

90. Perfection of Routine and Creativity   

Each squad will be evaluated as to the perfection of the routine and creativity.     

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10)   

91. Team Presentation  

Each squad will be evaluated from the ankles to top of hair to determine the uniformity of dress and appearance.  Tops, bottoms, hair bows, poms, etc… will qualify.  

Shoes will not be a part of the judge’s criteria.      

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10)   

92. Overall Appeal & Number of Cheerleaders

Overall appeal will include all of the above plus attitude, smiles, enthusiasm, quality of  presentation, maturity, age appropriateness, etc….      

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10)

93. Sportsmanship  

Good sportsmanship is essential at every athletic event and competition. Any participant, coach, parent and/or spectator-displaying UN-sportsmanlike conduct during the competition may subject the team to a penalty.   Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10) Score sheets will be distributed at the end of the competition.      

94. Penalties

1.    Any infraction of the Competition Guidelines – 2 points
2.    Exceeding time limit(s):
a.    If the routine is longer than the allotted time, a deduction of five (5) points for every fifteen (15) second period or portion thereof will be assessed.   
3.    Inappropriate moves, gestures, etc.  -  2 points 
4.    Poor Sportsmanship  -  5 points 

95. Winners

Winners in the competitions are determined by the highest point total from the judges.  

96. Additional Information    

All cheerleaders must be eligible according to their school’s academic standards.    All cheerleaders (are strongly recommended) to have a physical examination on file in the school office before they practice or perform.     

97. COMPETITIVE RULES  

A competitive cheerleading team is comprised of a maximum of 25 performers.   

A team mascot (if used) is not included as one of the 25 performers.   

A school may have a roster greater than 25 performers, and may use any combination of eligible cheerleaders in the competition as long as they have cheered in at least two regular season games.  

All team members must be dressed in the adopted school uniform that displays the school identification (i.e., letter, monogram, mascot symbol, etc.) 

EXCEPTION: The mascot is exempt from this rule.   

Only coaches, competitors, and officials are allowed in the competitive area.     

Note:  Tumbling skills are permitted only within the body of the routine.   

Tumbling skills may not be performed as a part of the entrance to or exit from the competitive area.   

Only Permitted Props (POMS, SIGNS, FLAGS AND MEGAPHONES)

Teams may begin from any position inbounds, and the time of the routine will begin with the first word, musical sound, or movement of any team member.  

The routine ends on the last word, musical sound, or movement of any team member.   

Each school is responsible for the preparation and presentation of the music in its routine.  Please notify LukeSports via email that your school leader has approved your music.   

Each school must furnish TWO – 2 high-quality CD’s of their music and or provide a compatible digital source as required.   The coach and or team representative is responsible for starting and stopping the music during the competition.

Schools are responsible for furnishing their own equipment and music for use in the practice/warm-up area.    Judges will judge the competition from an elevated area when possible.   

Judges' decisions are final.

98. EXAMPLE SCORE SHEET:

LukeSports  Flag Football Cheerleading Competition:  

Team #_____________   School Name:_____________________________ / Team Color:__________________  

CATEGORY                        POINTS POSSIBLE           SCORE  

CHOREOGRAPY                                10                            _____  

TIMING                                                10                            _____  

VOICE PROJECTION                          10                            _____  

PERFECTION OF ROUTINE              10                            _____  

PRESENTATION                                 10                            _____  

OVERALL APPEAL                            10                            _____  

SPORTSMANSHIP                              10                            _____    

LESS PENALTIES  1._____  / 2. _____  / 3. _____            _____   ______________________________________________  

TOTAL                                                  70                             _____   Time:______________

Judges' decisions are final. Score sheets will be distributed at the end of the competition. 

Additional Comments:

 

IV. LukeSports – Basketball Dance Team Rules

99. Dance Team Competition

Please read Rules and Safety Tips – See above…  

Note: The athletes will perform on the Basketball Court.  

All dance teams will be judged and scored based on the completion of one dance routine. The Dance Routine may not be longer than two minutes – thirty seconds (2.30).    

Note:  A sound system will be used for the PA / Music and a grace period will be allotted to each squad as music is loaded and set for play. 

Once the Dance Team takes the court and all performers are stationary the scoring will begin once the music starts.   A minimum of (5) five performers and a maximum of (16) performers are allowed on the floor at any given time. 

Teachers and or parents are allowed to hold props as long as they are not actively participating in the performance.  

100. Check in Time

Typically 90 minutes before published start time.  A schedule will be emailed to the cheer coach three days before the competition.  

101. Spacing

Before the competition begins teams will be allotted five minutes to mark and adjust formations as required.   In the event of an interruption due to an injury, technical difficulty, etc. the team will be allowed to start the routine over from the beginning but will only be judged from the point of the interruption to the end of the routine.  

LukeSports – Basketball Dance Team Competition:  

102. Choreography 

All cheer choreography should be age appropriate and suitable for family viewing. Inappropriate moves, gestures or suggestive motions may result in a penalty at the discretion of the judging panel.  

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10)

103. Timing

Timing will begin with the first organized movement.  Spirited entrances and exits are permitted but are not judged for points. All performances must begin with each participant having at least one foot on the ground.        

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10)  

104. Creativity

Each squad will be evaluated as to the creativity of the routine.   Squads are encouraged to dress for the dance competition. 

Example:  If a squad is doing a dance routine titled - “Army”  Camouflage dress would be appropriate and scored accordingly, etc… If a squad is doing a dance routine titled - “The Beach”  Hats, sunglasses, etc. would be appropriate and scored accordingly, etc…   

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10)  

105. Perfection of Routine

Each squad will be evaluated as to the perfection of the routine  

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10)  

106. Team Presentation

Each squad will be evaluated from the ankles to top of hair to determine the uniformity of dress and appearance.  Tops, bottoms, hair bows, props, dress, hats, gloves, etc…… will qualify.  Shoes will not be a part of the judge’s criteria.  

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10)  

107. Overall Appeal

The overall appeal will include all of the above plus attitude, smiles, enthusiasm, quality of presentation, maturity, age appropriateness, etc….  

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10)  

108. Sportsmanship

Good sportsmanship is essential at every athletic event and competition. Any participant, coach, parent and/or spectator-displaying UN-sportsmanlike conduct during the competition may subject the team to a penalty.  

Points - Outstanding (2-4) / Excellent (5-7) / Superior (8-10)

109. Penalties

a.    Any infraction of the Competition Guidelines – 2 points
b.    Exceeding time limit(s) If the routine is longer than the allotted time, a deduction of five points for every  fifteen (15) second period or portion thereof will be assessed.   
c.    Inappropriate moves, gestures, etc.  -  2 points 
d.    Poor Sportsmanship  -  5 points

110. Winners

Winners in the competitions are determined by the highest point total from the judges.   Judges will judge the competition from an elevated area when possible.            

111. EXAMPLE SCORE SHEET:

LukeSports  Dance Team Competition:  

Team #__________   School Name:_____________________________ / Team Color:_______________  

CATEGORY                        POINTS POSSIBLE           SCORE  

CHOREOGRAPHY                            10                               _____  

TIMING                                               10                               _____  

CREATIVITY                                     10                               _____  

PERFECTION OF ROUTINE            10                               _____

PRESENTATION                               10                               _____

OVERALL APPEAL                          10                               _____  

SPORTSMANSHIP                             10                              _____

LESS PENALTIES  1._____  / 2. _____  / 3. _____             _____  

TOTAL                                                  70                              _____   Time:______________

Judges' decisions are final. Score sheets will be distributed at the end of the competition.  

Additional Comments:

 


V. LUKESPORTS -  Flag Football Rules

Rules and Safety Tips

112. Overview and Expectations

•    Flag Football is designed to promote knowledge of football, basic fundamentals and skills, and sportsmanship.
•    A mouthpiece is required for games, however no pads or helmets will be used.
•    Players will be permitted to wear body armor and hats during cold weather.
•    Teams must consist of a minimum of 11 players and a maximum of 30 players on the roster.  Flag Football is classified as a co-ed sport; however, this is not mandated as in soccer.

113. Equipment

1.    Game Ball will be provided by LUKESPORTS: Shall be of good grade of rubber or leather, or material accepted by the league.  Referee will determine whether rubber or leather is used depending upon the weather.
2.    Teams are allowed to return field goal attempts but they are not permitted to rush and or block a field goal attempt.  The snap does not have to be perfect and may roll back to the holder.  Note:  Teams will kick-off from the 40 yd. line and set formation to receive the kick-off on the opposing 40 yd. line.  Onside kicks are not permitted and any attempt will result in a 15-yard penalty.  Muffed kicks are not considered onside kicks.

Football Size:  YOUTH – AGE 12-14

114. Flags

a.    Each player must wear a 3-flag belt with a total of (3) 11"-12" flags sewn onto the belt.  Players are not allowed to “roll” flags under the belt to shorten the length, modify the texture of the flags, crinkle the flags as to shorten the flag, roll  / loop a flag around the belt to shorten the flag or twist  / tie the belt to hinder pulling.  All jerseys must be tucked into the player's shorts with the flag belt tightened at the waist.  A 15-yard unsportsmanlike penalty will be accessed from the original line of scrimmage or the spot of the infraction.

b.    ALL THREE FLAGS MUST BE SEWN ONTO THE BELT.

c.    The flags will be attached to a belt and extend or hang from each side of the player's body. When using three flags, the third will hang from the rear of the player's body with one flag on the right and one flag on the left.

d.    The securing of flags to the body or waist is illegal.  Flags cannot be tucked and or rolled under the belt making them shorter.  Flags must be approved by LukeSports.

e.    Jerseys cannot be worn over flags and must be tucked into shorts.

f.    If a player does not have a belt or if flags are in any way inaccessible, he is ineligible to handle the ball.

g.    Referees will pull the flag belt of a player who scores.

h.    In the event a player engages a flag belt in a manner that impedes the pulling of the flag he/she will be suspended for one game and a 15-yard unsportsmanlike penalty will be accessed from the original line of scrimmage. This includes but is not limited to tying a knot, looping the excess belt, crimping, binding and or the use of glue, stitches, etc.

115. Game Uniforms

a.    All team members must wear the same color jersey.
b.    All jerseys will be numbered on the back, for proper identification by officials and statisticians.
c.    Rubber cleats must be worn.
d.    Female players are encouraged to wear a supportive undergarment / sports bra.
e.    Male players are encouraged to wear an athletic supporter as required.
f.    Note: If a player is not dressed properly the official will send the player to the sidelines.  Ear rings, bands, necklaces, sweat bands on head or neck and other jewelry are not permitted.  Multiple infractions may result in an unsportsmanlike penalty on the coach.

116. Eye Glasses

a.    Eye glasses, when worn, shall be of athletically approved construction with non-shattering glass (safety glasses) with securing strap.
b.    Contact lenses may be worn.
 

117. Prohibited Equipment

a.    Sneakers, Spiked shoes, Baseball spikes or Street shoes.
b.    Padding including hard surface padding such as shoulder pads, hip pads, and helmets.
c.    Hard metal or any other hard substance on a player’s clothing or person (watches and jewelry).
d.    Any equipment, in the opinion of the referee that will endanger or confuse players.

118. Referees

1.    There will be three or four referees scheduled for middle school games and one to two referees for a K - 5 games.  In the event of an emergency referee absence, a two official crew will be assigned to run  a diagonal formation to monitor safe play.  The clock will be kept on the field in an emergency situation.
2.    The league may assign more referees per game.
3.    Each game official will carry a yellow handkerchief and drop it when an infraction occurs.
4.    Referees determine incidental contact that may result from normal run of play.
5.    In the event referee(s) are not able to start and or referee a scheduled game or are delayed the League Director or league representative may delay the game start by 15 minutes and or appoint a substitute referee or determine that the game can be played with a crew of (1-3) officials vs. (4) officials etc…
6.    After a touchdown, an official will pull the flag of the player who scored to demonstrate that it could have been pulled by an opposing player.
7.    Head Referee shall complete a referee report at the conclusion of every game.

LukeSports Flag Football Rules of the Game

119. Time

There will be four 8-minute quarters. 

The clock will start once the head official rotates his / her arm and has placed the ball in play and it will stop at the end of every play and upon change of possession.  

The clock would start on the snap after a change of possession.  

The final two minutes of the second and fourth quarter will run as a regulation clock according to GHSA rules. 

Final 2-minutes of the second quarter and fourth quarter.

The clock will stop during:  Incomplete pass, change of possession, movement of chains, ball carrier steps out of bounds with flags remaining attached, stops for an injury, stops for a charged timeout. 

In the event one team has an 18-point or greater lead the clock will run without stopping during the third and fourth quarter until the lead moves to less than 18 points when it will return to the LukeSports clock as documented above.  At a lead of 18 points or greater, The Clock will run without stopping for the duration of the third and fourth quarters except for an officials time-out, injury or a team calls time-out.  

Teams have 25 seconds to execute a play or Penalty - 5 yards

The clock shall not run during "point after attempts" following touchdowns. These attempts are classified as un-timed downs except when Rule 18 is in effect.  

On a field goal or punt the clock will start once the ball has been kicked.

Two 1-minute time outs per half.  

In the event a team (player, coach or anyone on the sideline) signals for a timeout and the team does not have a timeout to be used a 15-yard penalty for unsportsmanlike conduct will be assessed.  

In the event a team (player, coach or anyone on the sideline) signals for a timeout in the fourth quarter with 2:00 minutes or less remaining on the game clock and the team does not have a timeout to be used a 15-yard penalty for unsportsmanlike conduct will be assessed and a 20 second run-off on the game clock will result if the losing team is the offender.  

At the end of a quarter the referee will signal the end of a quarter by raising the ball in the air and then the official will return the ball to the original spot.  The chain crew, officials and the teams will remain on the same end of the field.
Five minutes between halves.  This may be adjusted as required.

Note:  The ball will not change ends of the field between quarters but it will change after the half.

120. Punting

a.    The offensive team may only punt on 4th down and the referee will declare / signal punt.  Teams are not permitted to snap the ball on a punt and teams are not permitted to rush on a punt.  The referee will walk the ball back and hand the ball to the punter.
b.    For the safety of the players, the offense and defense must have 7 players on the line of scrimmage.  The Referee will hand the ball to the punter who will have 30 seconds to punt the ball.  Once the punter’s foot touches the ball, the ball is live and the clock starts.  ** Note:  Players must assume a standard punt formation with the punter 8-10 yards behind the line of scrimmage.
c.    Quick kicks and fakes are not allowed.

d.  In the event of a safety a punt would be initiated from the 20 yd. line with the front line of the receiving team lined up on the 40-yd. line.

121.  De-flagging

a.    There shall be no tackling of the ball carrier or passer.
b.    The player carrying or having possession of the ball is down when the flag is removed from his waist (de-flagging). The defensive player shall hold the flag above his head and stand still.  The referee will mark the ball at the spot of the ball, not the flag, once the flag is clearly detached.
c.    The defensive player cannot hold or push the ball carrier to remove his flag. An accidental touch of the body or shoulder while reaching for the flag shall not be considered a violation.  A defensive player in the act of pulling a flag may “accidentally” grab the player’s shirt.  The referee will determine if this was the case or a violation.
d.    In the event a flag is loose and the runner is carrying the ball the runner may continue to run without making an attempt to secure the loose flag.  Once the flag hits the ground and or is clearly coming loose (the flag belt buckle link has been broken - pulled - come loose, etc.) as in falling down to the side, etc. the runner will be down at that point.

122. Practice flag drills!

a.    A defensive player may not run over, thrust, pull or push a blocker away from him. He may move to the left or right of a blocker using extended arms with open hands but he cannot push or drive the blocker backwards or to the ground.
b.    A defensive player must go for the passer's flag. He cannot touch the passer's arm or other body parts.  Coaches please instruct female and male players to respect gender / body parts and act accordingly.
c.    A defensive player cannot impede the progress of a runner without making an attempt to pull a flag.  Penalty - 10 yards.
d.    An offensive player may not run over a defensive player.  In the event an offensive player runs into and or over a defender the referee will determine if the runner was running with an intent to score or running with the intent to run into or over the defender.  Penalty - 10 yards.
e.    If a defender tackles a ball carrier a 15 - yard penalty will apply and the defender must exit the game for the duration of the current series.

123. Blocking

a.    A blocker must be on his feet at all times while blocking. All offensive and defensive linemen, except the center must stand at the line of scrimmage or place hands on knees and await the snap.
b.    Cross body and roll blocking are not permitted.
c.    A blocker cannot use his hands to hold or grasp.
d.    Blocking shall be done with the player grasping the front of their jersey at chest level with both hands so that the elbows are extended out to the side parallel to the chest.  Extending the elbow / shoulder or wing towards a defensive player or hooking a defensive players arm is not permitted. Penalty - 10 yards.
e.    A defensive player cannot block or push a ball carrier out-of-bounds.  Penalty - 10 yards.
f.    Butting, elbowing, or knee blocking are not permitted.  Penalty - 10 yards.
g.    Blocking a player from behind is not permitted (clipping).  Penalty - 15 yards.
h.    There will be no interlocking blocking.  Penalty - 15 yards.
i.    A defensive player will be restricted to open hand gestures with extended arms.  No thrusting, bull rushing, grabbing, pulling, holding or pushing of the blocker will be allowed.  Defensive players may “rush” to the left and or right of a blocker and incidental contact may occur.  Driving the blocker directly back is not permitted.  Penalty - 10 yards.
j.    “Crack Back” blocks are allowed as long as they do not violate blocking rules and or with force that would produce an unnecessary roughness call.   Penalty - 15 yards.
 

124. Summary

The O Line must grab their jersey at their breast line and extend straight out to a wing on each side.  They can move forward, back, etc. but they must keep their hands on their jerseys at all times.  This applies for wide receivers and running backs as well as well as down field blocking.  Offensive players are not allowed to push, pull and or extend their arms while blocking.  

Players must keep a 1 yd. neutral zone between the O Line and the D line at the snap.  The D line must extend their arms while rushing the passer and they cannot pull, push or grab an offensive player.  Extended arms allow for space and give the defensive player the option of going left and or right of a blocker but not thru a blocker.  

125. Ball Carrier

a.    The ball carrier cannot use his hands or arms to protect his flags. The defensive player must have the opportunity to remove the ball carrier's flags.   Penalty - 5 yards.  (Flag Guarding)
b.    The ball carrier cannot lower his head to drive or run into a defensive player.  Penalty - 10 yards.
c.    Stiff-arming by the ball carrier is illegal.  Penalty - 10 yards.
d.    The ball carrier may run in any direction until the ball is declared dead unless inside the 5 - yard line.
e.    The ball is spotted where the ball is when the flag belt is pulled.
f.    A ball carrier cannot leave his/her feet unless he/she is avoiding running over another player.  Momentary moves of athleticism will not be considered hurdling.  Penalty - 10 yard
g.    Red Zone Run Rule - Once a team reaches the five-yard line or the ball is marked closer to the goal line the Red Zone Run Rule will apply.  All running plays from the five-yard line or closer must be initiated and designed to occur outside of the tackles.  Quarterback sneaks, dive plays between the guards, etc. will result in a penalty.  Penalty - 10 yard
 
126.  Center

a.    The center must snap the ball between his / her legs.
b.    He / She must have both feet on the scrimmage line with no part of his / her body beyond the forward point of the ball.
c.    He / She may adjust the long part of the ball at right angles to the scrimmage line for one time only.
d.    Defensive players CANNOT line up head to head and or directly in front of the center.  Line up in the gaps, etc.
 

127.  Dead Ball

a.    All balls touching the ground are immediately dead. For example, the ball is declared dead at the following times:
b.    When the ball carrier touches the ground with his body, other than hands or feet.
c.    When the ball carrier's flag belt has been pulled.
d.    If a pass receiver or ball carrier executes a play with a missing flag belt the play is stopped and a 15-yard Penalty will result from the previous spot.  In the event a defender participates in a play without a 3 - flag belt the player is ineligible and        a 15-yard penalty would be accessed and a change of possession would not be permitted as a result of the play in the event of an interception, etc.
e.    Following a touchdown, safety or touchback.
f.    When the ball goes out-of-bounds for any reason.
g.    When the ball hits the ground as a result of a fumble - Possession does not change.
h.    THERE ARE NO FUMBLE RECOVERIES.  Repeated attempts to dive on the ground for fumbles will result in a Second Offense = Penalty - of 10 yards
i.    Note:  A player is allowed one opportunity to field the ball cleanly – i.e. kick-off return, quarterback / shotgun formation, punt return, field goal return, etc. 
j.    The ball is down at the spot of the fumble.  IF A PLAYER DIVES FOR THE FUMBLE THEN the offensive or defensive team is penalized 10 yards from the spot of the fumble  - Second Offense - resulting in an automatic first down.  Fumbles in the end zone or any method of de-flagging will result in a safety.
Note:  If a ball carrier loses control of the ball and it ends up in the arms / hands of an opposing team member without hitting the ground this will not be considered a fumble and play will not be stopped.
k.    If a lateral pass touches the ground it is considered a fumble. If a lateral pass goes out-of-bounds, the ball is ruled dead at the point it crosses the boundary line.
l.    If a forward pass strikes the ground.

* Exception: Snap from center, if the snap from center rolls back to the QB he / she and only he / she has one opportunity to field the ball, and it must be fielded cleanly.  This would be true for punt returns, kick-off returns and field goal returns.         The only exception would be a rolling snap into the end zone or over the end-line of the end zone with either situation resulting in a safety.

Note:  The officials will review Rule 18 with the coaches before the start of the game.

128. Scoring
                       

1.  Touchdown = 6 points                        

2.  Point After (Kicking) = 2 point / three yard line                        

3.  Point After (Running) = 1 point / three yard line                        

4.  Point After (Run or Pass) = 2 points / 10 yard line                        

5.  Field Goal = 3 points                        

6.  Safety = 2 points / flag pulled in the end zone  

 

129. Injured Players

1.    Once removed from a game because of injury a player must sit out at least one play or the coach must call a time out.
2.    A player must have all cuts, scratches, or any blood completely covered before re-entering a game.
3.    If the director of the league in conjunction with the head official deems that a child is injured and should not play, the game can be stopped and the player taken out.
4.    When a player is injured, all players currently on the field must take a knee.  Avoid crowding around injured players.

130. Penalties

A. Flag wearing and De-flagging:

a.    Tackling- 15 yards
b.    Wearing the flags illegally -5 yards
c.    Ball carrier using his hands to prevent a defensive player from de- flagging -5 yards.
d.    Holding, pushing, or hitting the ball carrier while de-flagging -10 yards.
e.    Leaving one's feet while de-flagging -10 yards from spot of foul.  If a player dives (Superman Style) a penalty will result.  Slides or body control falls / leans are not considered diving.
f.    Violation of Red-Zone Rule – 5 yards
g.    In the event an official deems that a player who scored a touchdown tied their flag belt or adjusted it in such a way that in could not have been pulled by an opposing player the touchdown will be forfeited and the opposing team will be given possession of the ball at the 25 yard line.  Once a player scores they are required to report to the nearest official and allow the official to pull their flag demonstrating fair play.

B. Illegal Handoff:

a.    If the ball is handed forward beyond the scrimmage line - 5 yards and loss of down.
b.    Snapping a ball to a lineman - 5 yards. No Center Sneak.

C. Illegal Substitutions:

a.    More than 11 players on the field - 5 yards.
b.    Substitution while the ball is in play or before it is declared dead - 5 yards.
c.    Disqualified player enters game - 15 yards.

D. Blocking:

a.    Leaving feet to block - 10 yards
b.    Cross body blocking or roll blocking -10 yards
c.    Illegal use of hands by blocker -10 yards
d.    Holding a defensive player -10 yards
e.    Defensive player blocking, impeding or pushing the ball carrier out of bounds - 10 yards.
f.    Butting, elbowing or knee blocking -10 yards
g.    Defensive player using hands illegally -10 yards
h.    Two or more blockers for the ball carrier (on one defensive player) beyond the line of scrimmage - 10 yards
i.    Clipping -15 yards
j.    Interlock Blocking -15 yards from spot of foul.

E. Ball Carrier:

a.    Stiff arming -10 yards from spot of foul.
b.    Lowering head or shoulder to drive or run into defensive player -10 yards.
c.    Use of head -10 yards
d.    Use of hands or arms to protect flag -5 yards
e.    Hurdling -10 yards
f.    The ground attack must be initiated outside of the tackles once the ball is spotted on or inside the 5-yard line.

F. Unnecessary Roughness:

a.    Offensive and Defensive -15 yards
b.    Disqualification of guilty player or players if repeated.

G. Unsportsmanlike Conduct:

a.    Fighting or posturing to fight with mouth or body - 15 yards and offenders ejected from game.
b.    A player pulling another player's flag to make him ineligible for play - 15 yards.
c.    Note:  If a players flag is pulled to make him / her ineligible behind the line of scrimmage a 15 - yard penalty will result from the pervious spot.  In the event this occurs down field a 15 - yard penalty will result at the spot of the infraction.
d.    Insulting, aggressive or abusive language from coaches, players, team or fans - 15 yards
e.    Interference with progress of the game by coaches, spectators, or any other team personnel- 15 yards – Note: Coaches and or fans are subject to ejection from game as required.
f.    Coaches must remain in the coaches box and or within 9 yards of the sideline when coming onto the field of play. One warning will be provided before a coach / team is flagged with a 15 - yard penalty for unsportsmanlike conduct.  In the event a coaches box is not painted on the field coaches are not permitted to cross the 30 yard line.  In the event both teams are on the same side of the field coaches must remain on their half of the field.
g.    Team leaving field before game is completed - 15 yards. Failure to return -Forfeit. Team remaining on the field wins.
h.    Team coming onto the field before quarter, half or game is complete – 15 yards.
i.    No mouth guard – 15 yards
j.    Tampering with the flag belt – 15 yards
k.    Improper flag belts – 15 yards
l.    Player without cleats – 15 yards
m.   Taunting – Any behavior perceived by the officiating crew as taunting will be penalized as unsportsmanlike conduct.  The ball will be dead at the spot of the infraction and a 15 yard penalty will be accessed.  The officials will notify the player or players and they will be ejected from the game on the second offense.

*Example:  If a player scores on a long run and taunts the other team by holding out the ball or high stepping or uses language, etc… the ball will be whistled dead at the spot of the infraction and a 15 yard penalty will be assessed.  If taunting occurs in the end zone after a scoring drive the 15 yard penalty will be accessed on the kick-off.  

131. Overtime First Overtime

In the event of overtime, each team will have an opportunity based on a coin toss, to advance the ball from their 10 yd. line and score (6 points) and go for (2 *mandatory – from the 10 yard-line) or attempt a field goal for (3 points).   

 NO TIME OUTS

Second Overtime – The ball will be placed on the 15 yd. at the end of the first overtime and each team will have the opportunity, based on the first OT coin toss, to advance the ball from their 15 yd. line and score (6 points) and go for (2 * mandatory – from the 10 yard-line).  NO FIELD GOAL ATTEMPTS ARE ALLOWED.  

If both teams fail to score, a winner will be determined based on penetration as marked on the field by the head official.  In the event of a tie, after the second over time, a regular season game will end in a tie.   

 NO TIME OUTS

Third Overtime (Playoff and Championship Only) – The ball will be placed on the 15 yd. at the end of the second overtime and each team will have the opportunity, based on the first OT coin toss, to advance the ball from their 15 yd. line and score (6 points) and go for (2 *mandatory – from the 10 yard-line).   NO FIELD GOAL ATTEMPTS ARE ALLOWED.   

If both teams fail to score, a winner will be determined based on penetration as marked on the field by the head official.  In the event of a tie, after the third over time, the ball will be placed on the 30 yd. line and the above will be repeated until a winner is determined.  

NO TIME OUTS

If a coach is ejected – Stop the game and the coach must leave the field.  Re-start the game.

If a player is ejected – Stop the game and the player must be escorted from the filed and or building by a coach.  

132. Coaches on the VIP list are permitted to be on the sidelines and all coaches must remain in the coaches box or designated area / courtside.  In the event a coach would like to speak with an official and or league representative they will be permitted to call a time-out as long as the team has a remaining time-out.  Coaches on the sideline must have on a team / school shirt.  All other adults, fans or students must remain in the stands.  Coaches will be subject to ejection from the contest for entering the field of play or court area and the appropriate penalty will be assessed.

 

VI. Basketball Rules

Regular basketball rules apply and dunking is not permitted.

Additional Rules Below:

133. Clock Operator to inform coaches and bench

____Notify Coaches Only - 20 players dressed and on bench at any given game - maximum
____Notify Coaches Only - 3 coaches on bench.  One standing with two coaches seated - Maximum of 3 coaches.

Score Books will be kept at the score table and a representative from the home team and one representative for the visiting team will keep the books.  (3) People at the score table, 1 home team book, 1 visiting team book, 1 clock operator provided by LukeSports who also tracks personal and team fouls.  

The official's book / score sheet will be the official "book."

134. RULE 18

Slaughter Rule: When a team has an 18 point lead the following apply until the lead is only 8 points.

a.    No Press - Teams must be permitted an opportunity bring the ball up the court.
b.    No three point attempts
c.    Violation of the slaughter rule results in change of possession at spot of infraction.
d.    The clock will be a running clock in the fourth quarter except for injury and time-outs under Rule 18.
This rule applies when a team is ahead by 18 or more points and is in effect until “your” team wins or the losing team pulls within 8 points of tying the game.  If this occurs the official rules apply for the remainder of the game and the clock for the fourth period will return to a regulation clock.

135. Two 1-minute time outs per half

In the event a team (player, coach or anyone on the bench) signals for a timeout and the team does not have a timeout to be used a Technical Foul will be assessed.  In the event a team (player, coach or anyone on the sideline) signals for a timeout in the fourth quarter with 2:00 minutes or less remaining on the game clock and the team does not have a timeout to be used a Technical Foul will be assessed and a 20 second run-off on the game clock will result if the losing team is the offender.  

Note:  In the event a player is injured on the court the school's medical first responder needs to respond immediately.  If a school or parent makes a request that 911 be called resulting in Rescue responding the injured player cannot be moved on or off of the court until Rescue completes their evaluation.

Note:  In the event a school pours, spills or drips water onto the court creating a safety hazard and or delays the game a time-out will be charged to the team as required.

In the event a team loses a timeout due to water being on the gym floor and the team does not have a timeout to be used a Technical Foul will be assessed.

Please instruct players to open the cap, drink (not pour) and reseal the bottle placing it upright on the floor in a safe location. 

Teams are required to cleanup the bench area after each game.  

Clock Operation - 8 Minute Periods

First / Third Period – Running Clock except for free throws, injury and time-outs

Second / Fourth Period – Regulation Clock

Regulation Clock - Starts and Stops on Referee Whistle

Running Clock - Clock runs stopping only for time-outs, injury or free throws.

Overtime - In the event of a tied game at the end of regulation a maximum of two 5 minute over-time periods (as needed) will be played with a running clock to determine a winner.  One time-out per overtime period will be permitted.  

If the regular season game is still tied at the end of two over-time periods and a winner has not been determined the game will end in a tie.  A third over-time period will be added for playoffs and championship games and in the event of a tie at the end of the third over-time a series of three free throws by three players shooting two free throws each will determine the winner.  
A coin flip will be used to determine a winner if a tie still exists after shooting free throws for playoff and or championship games.  

136. Incident Report

Head Referee shall complete a referee / incident report at the conclusion of every game only if an incident occurred during the game.

137. Late Policy

At mid-season the late policy will switch and will be applied to the boy’s game as required.  The girl’s would play a LukeSports regulation game.

138. Delay of Game Warning followed by Charged Timeouts

Delay of game situations involving water on the floor, eye glasses that fall off during a game that were not secured by a safety strap and shoes coming off / shoe strings that are not tied create safety hazards and delay the game.

If the above occurs, the referees will issue a delay of game warning followed by charged time outs per offense moderated by the official’s discretion. When an official charges a second time out and the coach does not have a second time out a technical foul will be called as required.

VII. LukeSports Basketball Rules for K-5
 

139. K – 5 Mandatory Co-ed

Roster – 20 registered players maximum per game on bench
 

Two 20-minute halves (running clock) 8-minute halftime (Free throw line practice recommended) Player Substitution every 5 minutes – Clock will stop for 20 seconds.  Coaches please select and have your players ready to enter the game. No stealing off of the dribble and No full court press

Free throws for shooting fouls will be made from a modified free-throw line as required Defense must wait until the ball crosses half court to engage the ball. The defense cannot engage the ball in the backcourt on turnovers or transition. 

Missed basket requires that a team return to half court and or position to play defense near the goal. 2 one minute timeouts per half Jump ball to start the game. 5 second stall count and traveling (Referee discretion) One second rule for jump balls – player safety

Aggressive or Dangerous Play – The Referee will request that the coach provide another player as a substitute.

Goal Height = 8’- 0”

Ball Size = 27”

140. LukeSports Basketball Helpful Hints – Athletic Director Notes for Parents

The checklist below will help lay the ground work for a great start and a successful season for our school for the LukeSports Basketball Season.

1.  All participants must arrive dressed and ready to participate.
2.  Yes, I have a bookkeeper with a book from my school trained and ready to sit at the score table.
3.  I have bottled water with caps or bottled sport drinks with caps and I am not brining ice, large drink coolers or squirt bottles into the venue as I work to keep water off of the gym floor.  My team snack is court friendly - fruit, chips, energy bars, etc.
4.  I have reviewed all of the policies at LukeSports.com and communicated the admission charges, food policy, no refund policy, team snack not meal, etc. to my parents.
5.  I have instructed the fans, parents and students from my school to stay off of the court and not to walk behind the goal while free throws are being shot.
6.  I have instructed the fans, parents and students from my school to stay off of the court at the end of a game so the next game can start on time.
7.  I have viewed my school's roster and agree that the players shown are ready and eligible to play.
8.  I have notified LukeSports 24 - 48 hours in advance in the event my school needs a sound system for a cheer and or dance performance.
9.  I have notified LukeSports 24 - 48 hours in advance that my school has a fan, parent or student with special access requirements.
10.  I have directed the parents and school administration to view the most up to date game schedule at www.lukesports.com
11.  My parents have been notified that if LukeSports Lost and Found needs to be contacted they can send an email to their child’s school and or info@thelukeproject.org
Parents and fans are NOT to contact or attempt to access the gyms during the week.
12.  Parents have been informed they cannot block the fire exits and wait inside of the gym doors.  They can pay an admission charge and enter the gym or wait in the car for their child as required. If they have an item for their child like a jacket or book bag, etc. they can leave it at the admission table (at your own risk) and the school’s athletic director will be notified to retrieve the item and take it to the student.
13.  The parents understand that the police will be contacted if children or students are dropped off or left unattended at the gym either before, during or after the event.
Thank you,  LukeSports

141. Basketball Gym Food - Drink Policy and Opening Times 

Doors Open – It may be cold, raining, etc. and we make every effort to open the gym as early as possible.  However, we have to set-up and allow the schools to finish school business prior to letting parents, coaches, fans, into the gym.  Please time your arrivals accordingly.

 

McClarin High School Gym – Doors Open at 4:20 p.m. 

No outside food or drink allowed in door at admissions.
Concession Sales - Yes, gym only.
My team has bottled water with caps or bottled sport drinks with caps and I am not brining ice, large drink coolers or squirt bottles into the venue as I work to keep water off of the gym floor. My team snack not a team meal is court friendly - fruit, chips, energy bars, etc. No pizza, subs, etc. 

Respect the court – No High heels, stiletto’s, etc.  

McClarin High School Gym
3636 College Street
College Park, GA 30337

 

CPA Gym - College Park Auditorium Gym - Historic Building – Doors Open at 5:40 p.m. 

No outside food or drink allowed in door at admissions. Concession Sales - No.
Bottled water with cap for players only!
Team Snack - No. 

Respect the court – No High heels, stiletto’s, etc.  

College Park City Auditorium Gym

3631 Main Street 

College Park, Georgia 30337

 

CRIM High School Gym – Doors Open at 4:20 p.m. 

No outside food or drink allowed in door at admissions.
Concession Sales - Yes, gym only.
My team has bottled water with caps or bottled sport drinks with caps and I am not brining ice, large drink coolers or squirt bottles into the venue as I work to keep water off of the gym floor. My team snack not a team meal is court friendly - fruit, chips, energy bars, etc. No pizza, subs, etc. 

Respect the court – No High heels, stiletto’s, etc.  

CRIM High School Gym 

256 Clifton Street SE

Atlanta, GA 30317 

Park behind CRIM High School and enter the gym off of Clifton Street - Across from the Construction Parking lot.  Park behind CRIM High School.  

 

 Westside Gym – Doors Open at 5:40 p.m. 

No outside food or drink allowed in door at admissions.
Concession Sales - Yes, gym only.
My team has bottled water with caps or bottled sport drinks with caps and I am not brining ice, large drink coolers or squirt bottles into the venue as I work to keep water off of the gym floor. My team snack not a team meal is court friendly - fruit, chips, energy bars, etc. No pizza, subs, etc. 

Westside Atlanta Charter School Gym

2250 Perry Blvd NW

Atlanta, GA 30318

 

KIPP South Fulton Gym – Doors Open at 5:40 p.m. 

No outside food or drink allowed in door at admissions.
Concession Sales - Yes, gym only.
My team has bottled water with caps or bottled sport drinks with caps and I am not brining ice, large drink coolers or squirt bottles into the venue as I work to keep water off of the gym floor. My team snack not a team meal is court friendly - fruit, chips, energy bars, etc. No pizza, subs, etc. 

Respect the court – No High heels, stiletto’s, etc.  

KIPP SOUTH FULTON ACADEMY GYM

1286 E WASHINGTON AVE.
EAST POINT, GA 30344 

The entrance to the Gym is off of Bayard Street.

Directions to KIPP South Fulton Academy:

From the intersection of I-75/85 and I-20, go south approximately 5 miles.

Take the I-85 S exit, exit number 242, towards ATL AIRPORT/MONTGOMERY.

Merge onto I-85 S. 

Take Highway 85 South to the CLEVELAND AVENUE exit, number 76.

Turn RIGHT onto CLEVELAND AVENUE off the ramp.  

Pass the South Fulton Medical Center on the left.  

After passing South Fulton Medical Center on your left go through one light.  Immediately - TURN LEFT onto BAYARD STREET – JUST PAST THE CITGO GAS STATION.  

Parking is available on Bayard Street once you go through the second stop sign.

The East Point Police have requested that we park on the street and not on the grass or curb.  Do not park in front of KIPP South Fulton Academy.

The entrance to the Gym is off of Bayard Street.

 

142.  Safety Tips & Additional Information – Games & Practices  

The Athletic Director is responsible for having all medical releases for 911 / emergency medical calls / visits.  

The Athletic Director is responsible for providing a medical first responder at every game.  

The Athletic Director is responsible for providing a sports safety representative who has at minimum a current Red Cross certification in First Aid / CPR.  Games & Practices.

1.    Medical Equipment: Make sure children always have their asthma pumps or other necessary medical equipment at practices and games.
2.    Hydration: Keep water available and make sure children are drinking throughout practice and games. Dehydration can occur in both warm and cold weather.
3.    First Aid and Safety Kit: Always have a first aid and safety kit available and have an emergency action plan prepared.
4.    Health Checks: Make sure players have a physical and are in suitable shape to participate in athletic programs.
5.    As a show of support and good sportsmanship at the conclusion of game football players and cheerleaders are required to line up and “shake hands / high fives.”
 

VIII. LukeSports – Soccer Rules

Rules and Safety Tips

143. Overview and Expectations

a.    Players will be in the fifth, sixth, seventh and eighth grade.  When a student athlete reaches the age of 15 they are ineligible.
b.    5th & 6th grade squads play 11 v 11 – Field size varies and is based on availability.
c.    6th, 7th, & 8th grade squads play 11 v 11 - Field size varies and is based on availability.
d.    Team rosters must consist of a minimum of 12 players and a maximum of 25 players.
e.    Teams may warm-up on half of the field up until five minutes before game time in the corner of the field and or at 40% of mid-field – NOT IN THE GOAL AREA / BOX.  Coaches please keep teams from running on the painted field lines during warm-up laps around the field.
f.    The first two games of the season will allow teaching opportunities for the referee (at his / her discretion) to instruct players when an infraction occurs.  This may be instruction only, a second chance i.e. “second attempt at a throw in”, etc….
g.    LukeSports soccer is co-ed.  Additional rules and or guidelines will be levied if all schools do not strictly embrace the spirit of fair play and co-ed play.  Note:  At least three female players must be on the field at all times for each team for the entire game unless schools play an all girls school and or a all boys school.
h.    Student athletes that hang on the goals before, during and or after the game are subject to a 1 or 2 game suspension and or ejection from the park.

j.  Standings will be determined by Head to Head wins and then in the event of a tie goal differntial will be used.  Team may score more than 7 goals in one game but 7 will be the maximum amount of goals allowed per game for use in determining goal differential.

144.  LukeSports Soccer Playing Rules  

Mandatory Play Rule:  All players will play a minimum of ½ of each game. Failure to abide by this rule will result in forfeiture of that game.   Slide Tackling is strictly prohibited.  This will result with a player sitting out for 10 minutes of play.   Parent and or coaches are not allowed to cheer, coach and or stand behind the goals.   Fans must remain in designated areas.   Post game shots on goal are not permitted.  

145.  Equipment

A. Game Ball: The league will use a size 5 ball.

B. Game Uniforms:

a) All team members must wear the same color jersey.

b) All jerseys will be numbered on the back, for proper identification by officials and statisticians. Jerseys must be tucked into the player’s shorts.

c) All players must wear shin guards covered with socks. Shin guards must be a commercially manufactured product specifically designed for the purpose. Homemade products will not be allowed, and players may not participate without proper equipment. 

d) Rubber cleats, rounded all-purpose and or soccer cleats must be worn.

e) Female players are encouraged to wear a supportive undergarment/sports bra.

f) Male players are encouraged to wear an athletic supporter as required.

g) The goalkeeper shall wear a shirt of a different color from his teammates, the referee, and his opponents, and does not require a number.
 

C. Eye Glasses:

a) Eyeglasses, when worn, shall be of athletically approved construction with non-shattering glass (safety glasses) with securing strap.

b) Contact lenses may be worn.  

D. Prohibited Equipment:

a) Spiked or street shoes as well as football cleats.

b) Hard metal or any other hard substance on a player’s clothing or person (watches, jewelry, composite splints or wraps of any kind).

c) Any equipment, in the opinion of the referee that will endanger or confuse players.

d)  Players and Coaches are not allowed to make political or other statements with armbands, etc.  

E. Referees:

1) There will be at least one referee appointed prior to the game by the league.

2)The league may assign more than one referee per game.

3) Red and yellow cards will not be used. 

Referees may also eject players, coaches and or fans that exhibit un-sportsmanlike or dangerous conduct.   In the event a player, coach or fan is ejected they have 60 seconds to leave the field. 

A coach or school administrator must leave with player(s) who have been ejected. 

If the player, coach or fan does not leave the field within 60 seconds of the ejection the game will be forfeited and the opponent awarded a win and or the player, coach and or fan will be banned from participation with LukeSports.  The player, coach and or fan must go to the school bus and or exit the facility.  

IX. Luke Sports Soccer - Rules of the Game

1) Players: The free substitution rule is always in effect and a player may enter the game any time the ball is dead by notifying the referee.

2) Captains: a) Each team will have at least one captain on the field at all times during the game. b) The captain will address the referees on matters of interpretation for information.

3) Time:

a) Two 25 - 30-minute halves.  These may be adjusted as field conditions and weather dictate.

b) Five minutes between halves.

c) Regular season games that end in a tie will be considered a tie.

d) Championship(s) / Playoff(s) - If the game is still tied the referee will conduct a round of 5 penalty kicks.  If there is no winner after that then there will be a round of one-penalty kicks until a winner is determined.   

Rules and Safety Tips

Overview and Expectations

a.    Players will be in the 6th, 7th and 8th grade.  When a student-athlete reaches the age of 15 they are ineligible.

b.    6th, 7th, & 8th-grade squads play 11v11.

c.    Team rosters must consist of a minimum of 11 players and a maximum of 25 players.

d.    Teams may warm-up on half of the field up until five minutes before game time in the corner or side of the field and not in the box.  Shots on goal are not permitted prior to the contest.  Coaches, please keep teams run laps on the outside of the painted field lines during warm-up.

e. Knit hats or heat gear is allowed during cold weather.


f.    LukeSports Soccer is co-ed.  Additional rules and or guidelines will be levied if all schools do not strictly embrace the spirit of fair play and co-ed play.  Note:  At least three female players must be on the field at all times for each team for the entire game unless an all girls school or all boys school is in the league and adjustments will be made.

g.  A coin toss will decide who has possession to start the game. The opposing team will have possession to start the second half.

h.  All players must wear molded plastic cleats.

i.  Players are subject to ejection, penalty and send-off for unsafe or dangerous play.

146. Injured Players

1) Once removed from a game because of an injury a player must remain on the sidelines for at least two minutes.

2) A player must have all cuts, scratches, or any blood completely covered before re-entering a game.  Changing out jerseys will be permitted as a safety precaution.

3) If the site director or head official indicates that a student-athlete is injured and should not play, the game can be stopped and the student-athlete will be taken out.

4) When a player is injured, all players currently on the field must take a knee.

147. Safety Tips & Additional Information – Games & Practices  

LukeSports strongly recommends every player obtain a complete health physical before participating in athletic programs. The Athletic Director for each school is responsible for checking with the school’s principal and or the local school board to ensure their school’s athletes are in compliance with the State of Georgia Board of Education / City / County, etc…  

The Athletic Director is responsible for having all medical releases for 911 / emergency medical calls / visits.  

The Athletic Director is responsible for providing a medical first responder at every game.  

The Athletic Director is responsible for providing a sports safety representative who has at minimum a current Red Cross certification in First Aid / CPR during all Games & Practices.  

The Athletic Director is responsible for coordination of 3 adults and or qualified individuals for running the chains during home games as required.  

Medical Equipment: Make sure children always have their asthma pumps or other necessary medical equipment at practices and games  

Hydration: Keep water available and make sure children are drinking throughout practice and games. Dehydration can occur in both warm and cold weather  

First Aid and Safety Kit: Always have a first aid and safety kit available and have an emergency action plan prepared.

Health Checks: Make sure players have a physical and are in suitable shape to participate in athletic programs.  

End of Game:

As a show of support and good sportsmanship at the conclusion of game football players and cheerleaders are encouraged to line up and “shake hands / high fives.”

148:  Not used at this time.

149.  LukeSports Ultimate Frisbee Playing Rules  

Mandatory Play Rule:  All players will play a minimum of ½ of each game. Failure to abide by this rule will result in forfeiture of that game.   Parent and or coaches are not allowed to cheer, coach and or stand behind the endzone.   Fans must remain in designated areas.  

150.  Equipment

A. Game Disc: The league will use a size 10.75” in diameter. 

a) The official weight used for USA Ultimate tournaments is 175 grams. The Wham-O Frisbee Disc, Discraft Ultra-Star, Daredevil Game Disc, and Innova Pulsar are all 175 gram discs.

B. Game Uniforms:

a) All team members must wear the same color jersey.

a) Participating Soccer Teams can wear their same uniforms. All players must be identified by same color jerseys with numbers.

b) All jerseys will be numbered on the back, for proper identification by observers and statisticians. Jerseys must be tucked into the player’s shorts.  If teams have same uniform colors, different color pennies will be provided by LukeSports. These must be returned to LukeSports after the game.

c) Rubber cleats, rounded all-purpose and or soccer cleats may be worn.

d) Female players are encouraged to wear a supportive undergarment/sports bra.

e) Male players are encouraged to wear an athletic supporter as required.

C. Eye Glasses:

a) Eye glasses, when worn, shall be of athletically approved construction with non-shattering glass (safety glasses) with securing strap.

b) Contact lenses may be worn.  

D. Prohibited Equipment:

a) Spiked shoes, street shoes, and football cleats.

b) Hard metal or any other hard substance on a player’s clothing or person (watches, jewelry, composite splints or wraps of any kind).

c) Any equipment, in the opinion of the observer, that will endanger or confuse players.

d) Players and Coaches are not allowed to make political or other statements with armbands, etc.  

151. Observers:

1) Although traditionally Ultimate Frisbee is a game where players referee themselves, the LukeSports Ultimate Frisbee League will assign at least one Observers to act as referee.

2) The league may assign more than one observer per game.

a) Observers may also eject players, coaches and or fans that exhibit un-sportsmanlike or dangerous conduct.   In the event a player, coach or fan is ejected they have 60 seconds to leave the field. 

b) A coach or school administrator must leave with player(s) who have been ejected. 

c) If the player, coach or fan does not leave the field within 60 seconds of the ejection the game will be forfeited and the opponent awarded a win and or the player, coach and or fan will be banned from participation with LukeSports.  The player, coach and or fan must go to the school bus and or exit the facility.  

XI. Luke Sports Ultimate Frisbee - Rules of the Game

1) Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.

2) Captains: a) Each team will have at least one captain on the field at all times during the game. b) The captain will address the observers on matters of interpretation for information.

3) Time:

a) 1. Each game will be played 65 minutes total.

b) 2 - 30 minute periods.

c) Clock will run continuously and only stop on a team called time-out or injury time-out. These may be adjusted as field conditions and weather dictate.

d) Five minutes between halves.

e) Regular season contests that end in a tie will be considered a tie.

f) Championship(s) / Playoff(s) - If the game is still tied the observer will conduct a period of 5 minutes of sudden death play.  If there is no winner after that then each team will present 3 players to go head to head from mid-field.  A coin toss will determine possession.  First team to score is determined to be the winner.

152. Injured Players

1) Once removed from a game because of an injury a player must remain on the sidelines for at least two minutes.

2) A player must have all cuts, scratches, or any blood completely covered before re-entering a game.  Changing out jerseys will be permitted as a safety precaution.

3) If the site director or head observer indicates that a student-athlete is injured and should not play, the game can be stopped and the student-athlete will be taken out.

4) When a player is injured, all players currently on the field must take a knee.

153. Safety Tips & Additional Information – Games & Practices  

LUKESPORTS strongly recommends every player obtain a complete health physical before participating in athletic programs. The Athletic Director for each school is responsible for checking with the school’s principal and or the local school board to ensure their school’s athletes are in compliance with the State of Georgia Board of Education / City / County, etc…  

The Athletic Director is responsible for having all medical releases for 911 / emergency medical calls / visits.  

The Athletic Director is responsible for providing a medical first responder at every game.  

The Athletic Director is responsible for providing a sports safety representative who has at minimum a current Red Cross certification in First Aid / CPR during all Games & Practices.  

The Athletic Director is responsible for coordination of 3 adults and or qualified individuals for running the chains during home games as required.  

Medical Equipment: Make sure children always have their asthma pumps or other necessary medical equipment at practices and games  

Hydration: Keep water available and make sure children are drinking throughout practice and games. Dehydration can occur in both warm and cold weather  

First Aid and Safety Kit: Always have a first aid and safety kit available and have an emergency action plan prepared.

Health Checks: Make sure players have a physical and are in suitable shape to participate in athletic programs.   As a show of support and good sportsmanship at the conclusion of game football players and cheerleaders are encouraged to line up and “shake hands / high fives.”

XII. LUKESPORTS Protocol for Grievance Resolution

Step 1 - Informal Appeal for Clarification

A coach or AD believes a situation requires immediate attention or desires clarification may respectfully address an official requesting clarification. The official reserves the right to answer or not depending on the situation. Example:  (Coach) What was the call?  (Referee) That was holding on #72 Coach.  (Coach) Says "Thank you" or may say "No way, that's crazy."  Coach cools down and walks away from the official.  (Referee) No response and remains focused on player safety and calling the game.  This has always been the case or "un-written rule" of interaction between coaches and officials. If a coach presses the point beyond this initial request or demonstrates behavior like cursing, throwing a water bottle, etc. the official has the right to penalize or eject the coach / team as required.

Step 2 - Formal Appeal for Clarification

In the event a Head Coach or AD is still not satisfied with the out-come of this meeting they can request that the LUKESPORTS site coordinator join the discussion to provide clarity or make a   ruling as required lasting no longer than 2 minutes.  The LUKESPORTS site coordinator can only addresses concerns directly related to safety of participants.

Step 3 - Post Game Clarification and Discussion - Face to Face Meeting

A school leader may request a face to face meeting with the LukeSports staff within 48 hours of the game / situation in question by sending an email to info@thelukeproject.org  The meeting will take place at an agreed time and date at the offices of The Luke Project and the school leader and school AD must be present.  A written agenda for the meeting must be sent by the school at least 24 hours prior to the scheduled meeting clarifying the concern and discussion points. Any audio or video evidence and or signed witness statements must be provided to the league office for review no later than 24 hours prior to the meeting.