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2017 Flag Football Rules

 
Legal Players- Any player that is about to enter Kindergarten or first grade in the fall of 2015. Kindergarten and first graders will play on combined teams.

Registration fee- You may register for flag football online through the website.  Refer to the registration for current registration fees.
 
Playing Field- Games are played on a 60x40-yard field split into four 15-yard playing zones with two opposing end zones.
 
Gear- each player must wear a game jersey, shorts, molded rubber cleats, a molded mouthpiece and a flag belt. Kneepads and elbow pads are optional. No jewelry. The flag belt or any portion of a flag may not be covered up by the jersey. 
 
Playing Time- Each game will consist of two 20-minute halves. Half time will be a 5-minute break. The clock shall continually run except for a change of possession, penalty, point after attempt and a team timeout. The referee shall keep the time on the field and give each sideline a 4-minute warning for each half. Each player will play a minimum of 20 plays per game.
 
Roster- each new roster will be set by a blind draft. New players will be placed at random. Returning players will be placed on their previous team. Each coach is allowed 3 recruits per season.
 
Practice Schedule- Each team will have a maximum of 2 90-minute practices during the week.
 
Game Schedule- Each team will play a minimum of 7 games with a 2 week tournament at the end of the season. All games will be played on Saturday afternoons.
 
Rules- The football size will be the K2. A typical coin flip awards the first possession. Each team is allowed 2 timeouts per half. One coach is allowed on the field for each team at all times. The team on offense has four downs to advance the football into the next 15-yard zone towards the opponent’s goal. If that team fails to advance the football in 4 downs then a change of possession occurs at that spot. The offense has 30 seconds to snap the football once the official has blown the ready for play whistle. 
 
There will be no kickoffs, field goals or punts. After a score the team with possession will start at their own 10-yard line. All point after attempts are from the 5-yard line.  
 
All defenders may rush the ball from a distance of 3 yards from the line of scrimmage. This get back zone is called the defensive Belt and is an imaginary line that continues from sideline to sideline. Two cones tied together 3 yards apart will be placed by the referee at the spot of the football to designate the Defensive Belt. These cones advance as the football is advanced by the offense.
 
The offense is allowed to run or pass to advance the football. All blocking must be with locked elbows from an upright position with hands into the defenders chest behind or within the Defensive Belt only. All blocking is a shield action only with NO ATTACKING. No blocking is allowed beyond the Defensive Belt.
 
Each team shall field 7 players for all plays. If a team cannot field 7 players then the opposing team must match numbers down to 5. If a team cannot field a team of at least 5 players that team forfeits the game.
 
All players on offense are eligible to run the football or catch a pass. The coach on the field for offense has the option to snap the football to start the play. Once the football is snapped the player receiving the snap cannot advance the football beyond the neutral zone unless he first hands the football off to another teammate, pitches the football to another teammate or legally passes the football to another teammate. The player receiving the snap and after the handoff, pitch or pass can now legally receive the football again and advance from anywhere on the field via a handoff, legal lateral or legal pass.
 
No defender may align inside the 3-yard defensive belt. As many as 6 offensive players are allowed to line up on the line of scrimmage but must be on their own side of the neutral zone. You must have at least 2 offensive players on the line of scrimmage but must be on their own side of the neutral zone.
 
One man in motion is legal as long as the motion is backwards or parallel with the line of scrimmage and the player in motion is off the line of scrimmage at the start of the said motion.
 
There are no fumbles. If a player fumbles the football during any play the football is blown dead at that spot. A defensive player is allowed to advance the football after an interception.
 
Once a defensive player pulls a flag that player advancing the football is down at that spot. If the player advancing the football has their flag belt fall off then that player is down at that spot. If a player that is advancing the football falls down or has one knee touch the ground then that player is down at that spot.
 
Penalties- False start, flag guarding, illegal advancement of the football- 3 yards from the previous spot. Offensive or defensive holding, pass interference, hands to the face, diving, hurdling, tackling or tripping- 7 yards from the spot of the foul. All penalties if accepted will replay the down. 
 Scoring- A touchdown is 6 points and an extra point via run one point, via pass is two points. A safety is 2 points.
 
Overtime- Time permitting; overtime shall be played per the NFHS overtime system from the 10 yard line.
 
Tournament- A post-season tournament will be scheduled for the weekend following the last regular season game.