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HANDBOOK

 

For the

 

NEWARK ADULT HOCKEY LEAGUE

 

 

2015– 2016 Season

 

 

 

 

TABLE OF CONTENTS:

 

INTRODUCTION

Philosophy – 4

Commissioner’s Soapbox – 4

League Organization – 4

Website – 5

USA Hockey Membership – 5

NAHL Player Registration and Eligibility – 5

GENERAL RULES on the LEAGUE, ROSTERS and PLAYERS

General Rules – 6

The Difference between Seasons and Sessions – 6

The Difference between Regular Games and Playoff Games – 6

Skill Divisions – 6

Time and Place – 6

Teams and Rosters – 6

Player Ratings – 7

Roster Submission – 7

Roster Additions – 7

Roster Deletions – 7

Player Movement via “Trades” or “Drafts” – 8

Equipment – 8

Jersey Policy – 8

Player Types – 9

Payment of League Fees – 9

Affiliates, Mentors, and D-Subs – 9

“Emergency Sub” Skaters and Goalie Substitutes – 10

Playoff Eligibility for Players – 10

Consolation Game Exception for Part-time players - 11

GAMETIME RULES

Players Must Sign the Score Sheet upon Arrival – 12

Captains must Sign the Score Sheet at Game’s End – 12

Required Number of Players and Forfeited Games – 12

Games – 12

Overtime – 12

Playoff Running Clock Rule – 13

Mercy Rule – 13

Penalties During a Running Clock – 13

Icing During a Running Clock or During the Last 2 Minutes Rule – 13

Hat Trick Rule – 13

Captains Rule – 13

Time-outs – 13

Game Cancellations – 13

Playoff Format and Seeding – 14

PENALTIES AND SUSPENSIONS

Official or Scorekeeper Abuse – 15

Excessive Penalties Rule – 15

Game Misconducts – 15

Match Penalties – 15

Instigation Rule – 15

Fighting – 15

Intent to Injure Rule – 15

Ineligible Players – 15

Refund Policy for Suspensions – 15

SAFETY AND INJURIES

Player safety – 16

Minor Injuries -16

Major Injuries – 16

Defibrillator -16

 

LEAGUE HISTORY

Teams, Past and Present – 17

Session Champions and Runners-up – 17

Session Individual Point Leaders – 18

Other Hockey at Newark – 19

 

INTRODUCTION

 

PHILOSOPHY:

The Newark Adult League (NAHL) is a non-checking recreational hockey league for players of all skill levels, 18 years and older.  The NAHL aspires for fun, safe, and competitive hockey and a leisurely escape from a stressful, disordered world.   The league is run by the players through the representation of team captains and the player review committee.   

 

COMMISSIONER’S SOAPBOX:

The league is as fun as we all make it.  No NHL scouts have ever visited our games in search of some overlooked enforcer, so unnecessary rough play is not tolerated.  If you wish to impress, do so by showcasing your skills while exhibiting respect toward all.  No one is impressed with chippy, dirty, or surly players.  Frankly, it sucks and takes the fun away from everybody.   It’s really possible to give a 110% without being a jerk.  Remember, “We all gotta get up and work tomorrow morning…”

 

LEAGUE ORGANIZATION:

The NAHL is part of the Newark Ice Hockey Association (NIHA).  NIHA is a non-profit volunteer organization devoted primarily to developing youth hockey in the area, but also oversees the operation of the NAHL, the Newark Women’s Developmental Hockey League (NWDHL), and various skating classes. 

The Commissioners of the NAHL is appointed by the NIHA Board and are responsible for all league activities.  The commissioners are free to delegate responsibilities to associates and create or abolish positions and functions as circumstances require.  League positions and roles are currently structured as follows:

 

Commissioner— Responsible for the overall administration of the league.  Assigns new players and creates new teams.  Handles all off-ice issues including registration, fee collection, e-mail distribution lists, and the scheduling of games and officials.  Organizes and chairs captain/player meetings. Attends NIHA Board meetings and liaisons with the NIHA President and rink staff.   

 

Deputy Commissioner – Handles all on-ice issues arising from disputes involving team play. Duties include rules clarification, handling referee complaints, and player disciplinary issues.  Convenes the player Review Committee whenever warranted.   The Deputy Commissioner will also resolve disputes over proper player placement between skill divisions.  Steps in as interim commissioner if the commissioner must step down temporarily or be replaced by the NIHA Board.

 

Team Captains and Alternate Captains—every team will have one captain and one or two alternate captains (collectively referred to hereafter as “captains”).   Captains are either appointed by the commissioner or selected by their respective teams.  Captains counsel the commissioner on matters of team parity, player placement, scheduling, and policy.  Captains are responsible for making sure all players on their roster are fully registered before taking to the ice and have paid their ice fees on time. Captains also have the authority to overturn commissioner decisions involving any player assignments. A simple majority vote is required (Each team receives one vote.)

 

Review Committee—the review committee is comprised of one player representative from each team.   The representative cannot be a captain or alternate captain.  The committee assists the Deputy Commissioner in resolving on-ice issues arising from games, disputes over player ratings (C-level, D-level, etc.), and other disciplinary matters.

 

Player Development/Marketing – Currently a committee function.  Committee members assist the commissioner with player recruitment, participation and development strategies.  Members run skill clinics, coach new players on rudimentary hockey, and are available to answer hockey questions from developing players throughout the year.  Members also plan and carry out social functions. 

 

Statistician – Maintains individual player statistics and team standings on a weekly basis.  Posts listings on the league bulletin board at the rink and reports statistics to the webmaster.

 

Webmaster – Maintains website information page, registration materials, online fee collection.  Posts statistics and standings submitted by the statistician on the website.

 

Referees—All NAHL games are refereed by certified USA Hockey officials.  Generally, two referees officiate each game.

 

Scorekeepers—are responsible for clock management and for maintaining the official score sheets.  Scorekeepers are also league officials and may be called upon as witnesses in disciplinary issues under investigation by the Deputy Commissioner, and may fully participate in league meetings.

 

WEBSITE:

NAHL news, schedules, statistics, and registration can be accessed at: www.newarkhockey.com.

 

USA HOCKEY MEMBERSHIP:

The NAHL is a USA Hockey sanctioned league.  All NAHL players are required to register with USA Hockey and are not allowed to play until valid proof of registration is presented to the league.  Yearly USA Hockey dues are currently $45 for a season (September 1st to September 1st the following year.) USA Hockey membership benefits include accident insurance for covered medical expenses and a monthly magazine.  Registration can be easily obtained with a credit card by visiting the website:  www.usahockeyregistration.com.  It takes only a few minutes to complete.

 

NAHL PLAYER REGISTRATION and ELIGIBILITY:

Registration is now done completely online through the website and include the following elements: 

1)Proof of current USA hockey registration.

2)NAHL Registration

3)Waiver

4)Code of Conduct

5)Membership Payment (as outlined in the “League Fees” section on page 9)

A player is not considered fully registered or eligible for play unless ALL registration elements are satisfied. 

 

 

GENERAL RULES on the LEAGUE, ROSTERS and PLAYERS

 

GENERAL RULES:
Newark Adult Hockey League is governed by the official rules of USA Hockey.  A copy of the most current rulebook can downloaded in PDF format from www.usahockey.com

(Direct link:  http://www.usahockey.com//Template_Usahockey.aspx?NAV=OF_02&ID=20072)  

All players are encouraged to review these rules.  

 

The DIFFERENCE between SEASONS and SESSIONS:

Each “season” begins in the fall and ends the following the spring. Depending on ice availability, a season is comprised of either two or three “sessions.”  Each session is usually 12 games long.

 

The DIFFERENCE between REGULAR GAMES and PLAYOFF GAMES:

A 12-game session consists of both regular session games and playoff games.  Normally, each team is guaranteed 10 or 11 regular session games and 1 or 2 playoff games (12 total games).  Sometimes a Championship game may be a 13th game for a team.  The cost of the Championship game is built into the league fees and does not require extra payment from any participants, nor is considered part of the game count of a Part-time player.

 

SKILL DIVISIONS:

Currently, the NAHL offers Beginner/D level (“D-League”) and C/B level (“C-League”) hockey.  C-League is open to all skill levels; however D-League is reserved for only those players who are beginners or D-level in skill.  Higher skilled “Mentors” are allowed in D-League but must play under the restrictions outlined in these rules.  A player’s skill level is currently determined simply by how he/she compares to the rest of the league.  Any player who’s skill falls in the lower half is considered “D”.  Any player in the upper half is considered “C.”  As the league expands, and “B” and “A” level hockey divisions are introduced, a more detailed player evaluation system will be also be instituted.

 

TIME and PLACE:

All NAHL games are played at the Lou & Gib Reese Ice Arena in Newark, Ohio.  Games are played on Mondays, Tuesdays and Wednesday nights after 9 PM.  On rare occasions, some games may also be scheduled on other evenings.  Currently, the “home night” for D-League is Monday and the “home night” for C-League is Wednesday.  Tuesday nights are split between both leagues.

 

TEAMS and ROSTERS:

Team formation and maintenance is governed by these three basic principles:

(1.)The ideal NAHL team is comprised of 13 full-time skaters and a full-time goalie.  

(2.)The league will strive for approximate skill parity among teams from session to session.

(3.)Teams are free associations.  Players should not be moved from one team to another against their will.  Friendships and carpooling considerations will be honored within the framework of principles (1) and (2).

With these three principles as a guide, the commissioner and team captains together will adjust team rosters from session to session for the betterment of the league. 

 

 

PLAYER RATINGS: 

Players are asked upon registration to provide their league preference and estimate their own

skill level (Beginner/E, D, C, B, A).  This is to assist the commissioner and captains with the

placement of new players.  A player who is too skilled for the D-league will be asked to move to

C-League.  The Deputy Commissioner and the Review Committee will evaluate and arbitrate all

disputes involving player skill. 

           

A General Guide on Player Ratings:

Beginner or E

I’m brand spankin’ new to hockey! Or…I’m still knocking my knees and running into people after a year or two of infrequent play… 

D

Got a solid few seasons under my belt.  I can stop and even skate backwards.  Actually understand where I need to be on the ice most of the time!  Or…I’m too old or slow for C and just want to skate for fun!

C

Been skating a number of years and still think I’m decent and competitive.  Passes still find my stick and I can keep up with most plays...

B

Grew up playing or have been playing a long time.  Played high school or college club hockey.  I sometimes have to hold back because of the “hat trick” rule.

A

I played some pro or high-level college hockey and still skate like it.  People are always asking me where I played or for my autograph….

 

ROSTER SUBMISSION:

The captains of established teams are required to submit their complete rosters to the commissioner one week prior to the first game of each session.  It is important that the commissioner is advised immediately of any roster deficiencies or surpluses so that adjustments can be made before the session begins.    

 

ROSTER ADDITIONS:

  1. Established teams are strongly encouraged to recruit new players to their rosters—so long as those additions do not cause a distinct and obvious unfair competitive advantage.   New players may be added to a team roster up until the eighth session game—after which, no further additions can be made until the start of the next session. 
  2. All players must be listed on the team roster in order to play.  To add a new player to a roster, the team captain MUST notify the commissioner AND receive acknowledgement of the addition.  No player may play until this acknowledgement is secured and all registration materials completed.
  3. Any team allowing a non-rostered, unregistered, or otherwise ineligible player to play in a game will forfeit that game.
  4. Any team allowing a suspended player to play in a game will forfeit that game.  In addition, that player’s suspension will be extended by an additional week.
  5. No team roster can fall below 12 or exceed 18 players of any type (full-time, part-time, sub). 

 

ROSTER DELETIONS:
A team captain must immediately notify the commissioner of any player losses—whether voluntary or due to injury.  A player who willingly drops from one team will not be allowed to play for another NAHL team until the following session—except in extraordinary cases allowed by the commissioner.  Injured players, of course, may rejoin their team at any point after they have recovered. 

 

PLAYER MOVEMENT via “TRADES,” or “DRAFTS”:

Player movement among teams is welcomed and encouraged by the league.  However, all moves must be completed between sessions.  Any player involved in an exchange must freely consent to the move.  The commissioner may be petitioned to consider mid-season moves, but will only allow such changes in extraordinary situations.  Any commissioner decision on player moves can be overturned by a majority of team captains (one vote per team).

 

A player may demonstrate his willingness to move to other teams in three different of ways:

1.On the registration form, list more than one team that he/she would be willing to play for.

2.Notify the team captain or league commissioner of a desire to move to another team if and when that option becomes available.

3.Enter the “Draft Pool” held at the end of each session. 

 

The “Draft Pool” is like the “Go-Fish” pile in cards.  Players volunteering for the “Draft Pool” recognize that they may end up on any team in the league (including the team they just left), and must be willing swap jerseys or supply a suitable replacement jersey to other “Draft Pool” players moving to his/her old team.  Once the “Draft Pool” is closed to additional volunteers, team captains will draft players until all are selected.  Draft order is determined at the time of the draft.  Teams with the worst session records and lowest roster numbers receive first preference. 

 

EQUIPMENT:

Rule 304 of the USA Hockey rules requires that all NAHL players wear full equipment.  This includes gloves, shin pads, shoulder pads, elbow pads, padded hockey pants, and a protective cup.  A hockey helmet is also required (with chin strap fastened while playing.)  Full facemasks or half-shields are not mandatory but are very strongly recommended. 

 

JERSEY POLICY:

  1. Each team will wear jersey colors distinctive to their division.  Similar colors are acceptable. A player not wearing an appropriate color may be asked to leave the ice (by referee or the opposing team captain) until an acceptable jersey is obtained.
  2. Every player must have a legible jersey number that corresponds to the number recorded on the session roster and/or game score sheet.  The number must be unique to the team. Two or more players on the same team cannot wear the same number during a game.  Jerseys should have permanent numbers (heat pressed, sewn, silkscreened, painted, markered, etc.)  Temporary “hockey tape” numbers are not acceptable as these often come loose and represent a hazard on the ice.
  3. All captains and alternate captains must be clearly identified to the referees prior to the start of the game.  The league strongly encourages team captains to display a “C” or “A” somewhere on the top front of his/her jersey.
  4. Teams will reserve two or three extra jerseys with “sub” numbers to be used exclusively by substitute players.  If at all possible, use the numbers “96”, “97” and “98.”   

 

 

 

PLAYER TYPES:

  1. Before a player can take to the ice, he/she must be fully registered (see above “NAHL Player Registration” for details), and paid-to-date.  Each team captain is responsible for assuring that all players on his/her team is in compliance.  
  2. Each player is affiliated with a particular team during every 12-game session.  There are no “at-large” players in the NAHL, except in rare situations cleared by the commissioner.  (For example:  a substitute goalie belonging to no particular team could be certified by the commissioner as an “at-large” player)
  3. Players sign up and play as one of three types:
    1. Full-Time (or “Regular”) Player:  Registered for all session games for a particular team.  Eligible for the Playoffs.  May be called upon as an emergency sub by other teams.
    2. Part-Time Player:  Registered for up to six session games for a particular team.  (Note: this 6-game total includes both regular and playoff games.) May re-register mid-way through the session to either a Full-timer (by paying the difference in fees) or as a Substitute Player.   Eligible for the Playoffs.  May also be called upon as an emergency sub.
    3. Substitute Player:  Registered for up to four games for a particular team.  Is “on call” from that team’s captain.  Pays per game but money must be collected by the team captain (and submitted to NIHA) before the start of the game.   Not eligible for the playoffs or as an emergency sub.

 

PAYMENT of LEAGUE FEES:

Full-time players, Part-time players, and goalies are expected to pay their full session fees at the start of each session.   This can be done on-line at time of registration (PayPal or Credit Card) or with a check made out to “NIHA” and deposited in the “NIHA” lock box in the pro shop at the rink. 

Any player (with the exception of subs) who is more than a month late in paying their full session fees will be charged a $15 late fee.  If a player has not paid his full fees before his/her team’s 8th session game is ineligible for further play until the fees are paid or special permission is granted from the commissioner.  Special “hard luck” cases may petition for a deadline extension from the commissioner, but cannot play unless the extension is granted.    

This season, Full-time skater fees are $210 and Part-Time skater fees are $120.  

Goalies pay a discounted $130 full-time fee.  Part-time and sub goalies sign up as full-time but make special payment arrangements with the commissioner.

Team subs must pay $20 at the time of game.  Captains are held responsible for collecting sub payments and may be asked to cover any missing fees out of their own pockets. 

Goalie subs or D-league FT or PT players called to sub in C-league under the “D-Subs” rule (see below) do not play a sub fee.

Players who play games with delinquent fees are considered ineligible.  Teams that play ineligible players risk game forfeiture (see “Roster Additions” (3) on page 9).

           

AFFILIATES, MENTORS, AND D-SUBS:

  1. At the start of each session, an “affiliate” system will be designated by the commissioner, so that each D-League team will have one or two C-League “affiliate” teams.
  2. Every D-League team has the right to play one C-level (or higher) “mentor” player each regular session game.  The mentor is drawn from the team’s affiliate and will instruct the D-League team both on and off the ice.   A mentor is limited to only one goal per game.  Assists are unlimited.  A rotation schedule of mentors should be determined between the affiliate captains at the start of session, with full-time players given first preference.  Mentorship is included in the league fees, so no additional sub fees are collected.  The same mentor should not play more than two D-League games per session.  Mentors are not allowed to play in any D-League playoff games. 
  3. Each C-League team is allowed to call up to three (3) D-League subs from their affiliate D-League team for every game.  Preference should be given to full-time players. “D-subs” do not pay sub fees but are governed by the same rules as a registered team sub (see “Player Types.”)   

 

“EMERGENCY SUB” SKATERS and GOALIE SUBSTITUTES:

Teams are expected to play with only the players listed on their team roster or players strictly allowed under the above “Mentor” or “D-Sub” guidelines.  Only on rare occasions may outside substitutes be utilized:

  1. Goalies:  Teams may call upon any other team’s goalie as a substitute in an emergency.  The commissioner will provide the contact information of all goalies willing to sub to each team captain.   The use of a particular goalie substitute does not need the approval of an opposing team captain for regular session games. 
  2. Skaters:  Use of “emergency subs” is entirely optional.  However, ALL the following conditions MUST be met before one or more may be secured and utilized:
    1. The team in need of an emergency sub has less than nine skaters available at game time.
    2. The opposition team has a numerical advantage of at least three more skaters.
    3. The emergency sub (or subs) must be secured by the disadvantaged team captain and agreed upon by the opposing team captain prior to game time.
    4. Any emergency sub (or subs) must be registered full-time or part-time NAHL players not on suspension.   No declared substitute players are eligible.  
    5. The emergency sub must sign in completely on the score sheet with an “emergency sub” notation after his/her name.

Other restrictions on the use of emergency subs:

  1. No more than three (3) emergency subs can be used by one team for a game.  A need for more requires a forfeit. 
  2. Emergency subs may not be called upon to replace players lost after the game is in progress.  A disadvantaged team must continue with whoever is left.
  3. Emergency subs must leave the ice if additional players for the disadvantaged team join the game late.  At no time may a team use an emergency sub beyond nine skaters.
  4. Captains seeking “emergency subs” should exercise good judgment and avoid seeking out players that will give his team a competitive advantage or those players who have served as emergency subs for prior games.

 

PLAYOFF ELIGIBILITY FOR PLAYERS:
There are no minimum games required that a player must play in order to be eligible for the playoffs.  All full and part-time players listed on a team roster before the 8th session game and fully paid are playoff eligible.  As an example: Deke M. Goode signs up to play full-time for the Avalanche.  He is fully registered and paid but is often away on business.  Though he has only managed to play one or two games all session, he is still playoff eligible.  Even if he failed to make a single game, as long as he was fully paid and registered by that 8th session game, he’s eligible.

Part-time players must take care not to use up all six of their allotted games prior to the playoffs, otherwise they will have to upgrade to a Full-time player in order play beyond their 6-game agreement.  No “pay-as-you-go” arrangement will be made with Part-time players who exceed their six games.  The league simply does not have the administration to handle such arrangements.

Substitute players, Mentors, D-subs and Emergency subs are not eligible for playoff games. 

Any goalie substitute used in the playoffs must be acceptable to the captain of the opposing team.

Come playoff time…your team has to “go with what you got.”

 

CONSOLATION GAME EXCEPTION FOR PART-TIME PLAYERS:

A Part-time player is allowed play a 7th game for “free” when that game is a “consolation game.” 

 

GAMETIME RULES:

 

PLAYERS MUST SIGN THE SCORE SHEET UPON ARRIVAL:

  1. All players must sign the score sheet before each game, with first initial, last name and the correct jersey number all legible.  Any special player such as mentor, D-sub, or emergency sub, must also be clearly identified as such on the score sheet.
  2. Any player arriving late to a game and unable to sign the score sheet must immediately notify the scorekeeper of his name, jersey number, and player status before taking a shift.
  3. Players may be asked to show proof of identification at any time by the officials, scorekeeper or review committee.

 

CAPTAIN MUST SIGN THE SCORESHEET at GAME’S END:

The team captain (or alternate captain) must verify that all players present for his team are accounted for on the score sheet and are eligible for play.  At the end of the game, the captain must sign the score sheet attesting to the eligibility of all his players.  The scorekeeper will not sign off on the score sheet until the captain’s signatures from both teams are collected.  Any ineligible player allowed to play will result in a team forfeit of that game.  All goals and points scored in the game by the offending team are erased.  Goals and points of the non-offending team are not affected.  In the result of a 0 to 0 tie, the score will be recorded as a 1 to 0 loss.  Offending teams and captains may face further disciplinary actions, depending upon the circumstances. 

 

REQUIRED NUMBER OF PLAYERS and FORFEITED GAMES:
A game can only start when a team has six players on the ice.  Games may be played without a goalie but with a sixth skater added instead.  If a team does not show up for a game with at least six players, the game will result in a forfeit.  A forfeited game shall be clearly noted by the scorekeeper and will be officially recorded as a 1 to 0 win for the opponent. Teams may use the forfeited game time to scrimmage or practice as they wish.  The referees and the scorekeeper are free to go.  The game will not be rescheduled.

 

GAMES:
The games consist of three twelve minute, stopped clock periods. The teams will also have a three-minute warm-up before the game.  The referees will check the goal moorings and netting before the start of play.  All games start and end in accordance with the rink curfew clock.   The curfew clock takes precedence over the game clock.  It is the combined responsibility of the team captains and the referees to assure that the entire game is played within the allotted hour. 

 

OVERTIME (Regular Session vs. Playoffs):
 

Regular session game:  At the end of regulation in a tie regular session game, a sudden death overtime commences immediately and begins with a face-off at center ice.  Players are not allowed to change during a stoppage in play (only “on the fly.”)  If no team scores, the game ends in a tie once the curfew clock expires.

 

Playoff game: At the end of regulation in a tie playoff game, a shootout will commence immediately with four players from each team taking alternate shots.  Players with hat-tricks or players still serving penalties at the end of regulation are ineligible as shooters.  The “visiting” team shoots first. If the score remains tied after this phase, the shootout continues with one shooter per side until the tie is broken.  All eligible players must participate in the shootout before a player can be used again.  Playoff games must end with a clear victor.  Captains and referees must manage the game clock well during playoff games (quick line changes, running clock rule, etc.) to assure that enough time remains for a shoot-out. 

 

PLAYOFF RUNNING CLOCK RULE:

If, in the judgment of the referees, the curfew clock may become an issue during a close playoff game, the referees are free to instruct the scorekeeper to begin a running clock at any point in the 3rd period.  The referee will also alert the team captains if the playoff running clock is instituted. The purpose of this rule is to insure that some time is available for a shootout.  This rule is not used during regular session games.  Only playoff games are affected.

 

MERCY RULE:
If a team is winning any game by five or more goals, the mercy rule comes into effect. The clock will be running the last five minutes in the third period.  Captains need not be notified. 

 

PENALTIES DURING A RUNNING CLOCK:

In the event of a running clock, a player serving a minor penalty must remain in the box for three (3) minutes of running time.   Double minors are served as six (6) minutes and majors are served as eight (8) minutes of running time. 

 

ICING DURING A RUNNING CLOCK OR DURING THE LAST 2 MINUTES RULE:

Any team that ices the puck during a running clock situation or during the last two minutes of game time will not be allowed to change its on-ice personnel until after the completion of the ensuing face-off.  The only exception is to replace an injured goalkeeper or player.

 

HAT TRICK RULE:
Once a player scores a hat trick (3 goals), any additional goals scored by that player will not be counted.  Assists are not restricted. 

 

CAPTAINS RULE:
The captain and alternate captain are the only players permitted to discuss (never argue) any calls with the officials.  

 

TIME-OUTS:

Each team may request one (1) time-out each game up to 60 seconds in length.  However, the referee has sole judgment on whether to allow the time-out at all or shorten the duration of it.    

 

GAME CANCELLATIONS:

Games cancelled by the rink prior to start due to bad weather, loss of power, or facility problems will be rescheduled at a later date.  The commissioner will notify all captains immediately of any cancellations.  Games interrupted while in progress will resume only when deemed safe by the rink staff and the referees.  The circumstances of indefinitely suspended games will be reviewed by the commissioner.  Some games may be rescheduled, while others declared final based upon the last recorded score.  In general, games suspended past the midpoint (6 minutes of the 2nd Period) will be declared final. 

 

PLAYOFF FORMAT and SEEDING:

All teams qualify for the playoffs regardless of record or the total number of teams. 

The playoff format always follows a bracketed seeding system of single elimination games played through successive rounds until one team remains as champion.  Regular session record determines playoff seeding—the better the record the higher the seed.  If an odd number of teams must be bracketed in the first round, then the top team(s) will receive byes.  Advancing teams are re-seeded high to low after each round.  Teams eliminated in early rounds and short the guaranteed number of session games will play “consolation games” until the guarantee is satisfied.

 

Total regular session points determine the seeding order. (The highest points receives the first seed, the second highest points receives the second seed, etc.) One win = 2 points; Tie or overtime loss = 1 point; Regulation loss = no points.  Tiebreakers are as follows:

  • 1st tiebreaker is most wins in regulation.
  • 2nd tiebreaker is best “head-to-head” record during the regular session.
  • 3rd tiebreaker is lowest total team penalty minutes during the regular session. 
  • 4th tiebreaker is lowest total “goals against” during the regular session.
  • 5th tiebreaker is a coin flip by a referee. 

 

 

 

PENALTIES AND SUSPENSIONS

 

OFFICIAL OR SCOREKEEPER ABUSE:
Any player who verbally or physically abuses a referee or scorekeeper will receive an automatic game misconduct.  Such incidents also warrant league review and may result in further sanctions.

 

EXCESSIVE PENALTIES RULE:
Any player receiving three minor penalties in one game will be ejected for the remainder of the game. For this purpose, any major penalty will be counted as two minor penalties and a ten-minute misconduct penalty will be counted as one minor penalty.  A second “excessive penalty” violation within the same session results in an additional one game suspension. Three or more violations within the same session triggers league review and may result in further sanctions.

 

GAME MISCONDUCTS:
Any player ejected from the game for a game misconduct will be automatically suspended from the next scheduled game.  Any player ejected with a game misconduct starting, participating in, or instigating any further altercations will receive an automatic ten-game suspension.  All game misconducts warrant league review and may result in further sanctions.

 

MATCH PENALTIES:

Any player receiving a match penalty is immediately ejected from the game and will receive a 30-day suspension.  All match penalties warrant league review and may result in further sanctions.

 

INSTIGATION RULE:
Any player instigating a fight will be given a two-minute minor and/or ten-minute misconduct.

 

FIGHTING:

First Offense:  Any player who receives a penalty for fighting will be ejected from the game and automatically suspended for a minimum of three games.  
Second Occurrence:  Any player who receives a penalty for fighting during the same season (not session) will be suspended for the remainder of the season.

All fighting penalties warrant league review and may result in further sanctions, including league expulsion.
 

INTENT TO INJURE RULE:

First Offense: Any player who attempts to injure or intentionally injures another player will receive an automatic ten game suspension.
Second Offense: A lifetime ban from the NAHL.

 

INELIGIBLE PLAYERS:

Any game forfeited as the result of the participation of an ineligible player warrants league review.  Additional sanctions may be imposed upon both the ineligible player and the captain. 

 

REFUND POLICY FOR SUSPENSIONS:

No refunds will be given to players for games missed due to suspensions. 

SAFETY AND INJURIES

 

 

PLAYER SAFETY

The NAHL is committed to fun, SAFE, and competitive non-checking hockey.  Nevertheless, accidents can and do happen on occasion.  It is important that all players know what to do in the event of an injury or emergency. 


MINOR INJURIES

Any player who sustains a minor injury during a game should notify a rink employee immediately so that an incident report can be completed.  If the injured player cannot complete the report (i.e.: must leave the rink for appropriate treatment), a team captain should immediately inform a rink employee of the situation.  It is imperative that an incident report be completed as soon as possible.  

 

MAJOR INJURIES

In the event that a player sustains a major injury, 911 should be called immediately and a rink employee should also be notified.  NEVER ATTEMPT TO MOVE A PLAYER YOU SUSPECT HAS SUFFERED A NECK OR SPINAL INJURY.   If an injured player is bleeding profusely, apply direct and firm pressure to the wound.  If you suspect a player is suffering from a heart attack, call 911 immediately and locate a rink staff member who is trained to operate a heart defibrillator.


DEFIBRILLATOR

The Lou & Gib Reese Arena maintains an automatic external defibrillator (AED).  A defibrillator is designed to save a person who is suffering a heart attack and buy precious time until trained paramedics can arrive.  Most rink employees have received training on how and when to use a heart defibrillator.   In the future, defibrillator training will also be offered to NAHL players and NIHA members.

 

 

LEAGUE HISTORY:

 

The NAHL was formed as a four team league by Paul Donskov in the fall of 2006. Two teams—Nitrous and the Ice Breakers—were created from players from Pat Cherubini’s old Thursday night scrimmages.  The Arrogant Bastards were formed from Joel Spahr’s “Brews” scrimmage players.  Paul formed a fourth team—the Maple Leafs—from local OSU students, Columbus players, and others.   In the fall of 2007, a fifth team—the V-Wings—was created by splitting of players from Nitrous and combining them with players new to the league.  In the spring of 2008, a sixth team was added from Zanesville, Columbus, and local players.  Eventually, “Team Six” became Rankin & Rankin and finally, Leghorns.  In the fall of 2008, the Maple Leafs folded.  Players from the Maple Leafs and Mount Vernon members of Nitrous formed the Newark Legion—keeping the league size at six teams.  In the spring of 2008, a new team—the Sharks—was formed from new players and returning players from the old Maple Leafs team, but folded prior to the fall of 2009.  In the spring of 2010, a new seventh team was added: the Avalanche.  During the summer of 2010 the league was split into 3 D-League teams (Avalanche, Newark Legion, and a new “Kings” team) and 6 C-league teams (Arrogant Bastards, Ice Breakers, Nitrous, Leghorns, V-Wings and a new team—the Lightning).  In the spring of 2011, a fourth D-League team was added, Buffalo Wild Wings (BW3).  The NAHL experienced a bit of contraction in the fall of 2011—losing Leghorns from C-League and the Newark Legion from D-League.  By Winter Session, C-League regained a new sixth team, Munkehed Tatu, seeded by a core of players from V-Wings.  The NAHL added a 4th D-league team (Nitrous-D) for Fall Session 2012 session.  C-league expanded to 7 teams that same session with the addition of Red Oak Pub, but contracted back to 6 teams for Winter 2013 session as the Lightning folded and their remaining players joined Munkehed Tatu.  In D-league, the Kings changed their name to Mooseheads.   For the 2014 Season, the D-League team Avalanche changed their name to Homestead and BW3 changed to Roosters.   In C-League, Munkehed Tatu folded, bringing the league back down to four teams.   In the 2015 season, a new (forth) D-League team was added called “Beer League.”  In C-League, Red Oak Pub changed their name to Roosters. 

 

TEAMS, PAST AND PRESENT:

 

Team

Colors

Seasons

Status/League

Arrogant Bastards

Black & White

2006 to date

Active - C

Beer League

TBD

2015 (NEW)

Active - D

Homestead (“Avalanche”)

Maroon & Blue

2010 to date

Active - D

Roosters-D (Orig: “BW3”)

White & Blue

2011 to date

Active - D

Ice Breakers (Orig:“Blue Jackets”)

Yellow & Black

2006 to 2013

Defunct

Mooseheads (Orig: Kings)

Black & Purple

2010 to date

Active - D

Lightning

Orange

2010 to date

Defunct

Maple Leafs

Blue & White

2006 to 2008

Defunct

Munkehed Tatu

Black & Cream

2012 to 2013

Defunct

Newark Legion

Green & Yellow

2008 to 2011

Defunct

Nitrous

Red & White

2006 to date

Active - C

Nitrous-D

Red & White

2012 to 2013

Defunct

Leghorns (Orig:“Team Six”& “Rankin”)

Light Blue

2007 to 2011

Defunct

Roosters (Orig: “Red Oak Pub”)

Light Blue

2012 to date

Active - C

Sharks

Lt. Blue & Black

2009

Defunct

V-Wings

White & Red

2007 to date

Active - C

 

 

SESSION CHAMPIONS AND RUNNERS UP:

 

Session

Winner

Opponent

Fall/Winter 2006 - 2007

NITROUS

Ice Breakers

Spring 2007

NITROUS

Ice Breakers

Fall 2007

ICE BREAKERS

V-Wings

Winter 2007 – 2008

NITROUS

Maple Leafs

Spring 2008

V-WINGS

Ice Breakers

Fall/Winter 2009

V-WINGS

Ice Breakers

Spring 2009

V-WINGS

Nitrous

Fall 2009

NEWARK LEGION

Arrogant Bastards

Winter 2009 – 2010

ARROGANT BASTARDS

V-Wings

Spring 2010

ICE BREAKERS

V-Wings

Fall 2010 (C-League)

LIGHTNING

Nitrous

Fall 2010 (D-League)

NEWARK LEGION

Avalanche

Winter 2011 (C-League)

LIGHTNING

V-Wings

Winter 2011(D-League)

KINGS

Newark Legion

Fall 2011 (C-League)

V-WINGS

Ice Breakers

Fall 2011 (D-League)

AVALANCHE

Kings

Winter 2012 (C-League)

MUNKEHED TATU

V-Wings

Winter 2012 (D-League)

BW3

Kings

Fall 2012 (C-League)

RED OAK PUB

Munkehed

Fall 2012 (D-League)

KINGS

BW3

Winter 2013 (C-League)

ARROGANT BASTARDS

Munkehed

Winter 2013 (D-League)

AVALANCHE

Mooseheads

Fall 2013 (D-League)

AVALANCHE

Mooseheads

Fall 2013 (C-League)

RED OAK PUB

Munkehed

Winter 2014 (D-League)

MOOSEHEADS

Homestead

Winter 2014 (C-League)

RED OAK PUB

V-Wings

Fall 2014 (D-League)

MID CITY MOOSEHEADS

Homestead

Fall 2014 (C-League)

RED OAK PUB

V-Wings

Winter 2015 (D-League)

HOMESTEAD BEER

Mooseheads

Winter 2015 (C-League)

ARROGANT BASTARDS

Nitrous

 

 

SESSION INDIVIDUAL POINTS LEADERS:

 

Session

Player

Points

Games

Fall/Winter 2006 - 2007

-No records kept-

-

-

Spring 2007

-No records kept-

-

-

Fall 2007

-No records kept-

-

-

Winter 2007 - 2008

Mike Walker

35

12

Spring 2008

Mike Walker

25

12

Fall/Winter 2009

Chad Bortle

43

18

Spring 2009

Jake Metcalfe/Tyler Moats

29

12

Fall 2009

Jake Metcalfe

28

12

Winter 2009 - 2010

Bill LaValley

26

12

Spring 2010

Trever DeVilbiss

23

8

Fall 2010 (C-League)

Marcus King

30

12

Fall 2010 (D-League)

Justin Burke

23

12

Winter 2011 (C-League)

Marcus King

28

12

Winter 2011 (D-League)

Todd Leveque Jr.

26

12

Fall 2011 (C-League)

Ryan Krieger

35

12

Fall 2011 (D-League)

Justin Burke

10

12

Winter 2012 (C-League)

Marcus King

34

12

Winter 2012 (D-League)

Jason Hill

8

12

Fall 2012 (C-League)

John Messerli / Mike Walker

22

12

Fall 2012 (D-League)

Dave Link/Scott Schweiger

11

12

Winter 2013 (C-League)

Marcus King

38

12

Winter 2013 (D-League)

Marty Mills

12

12

Fall 2013 (D-League)

Paul Fumo

10

12

Fall 2013 (C-League)

Bill LaValley

26

12

Winter 2014 (D-League)

Mike Rodgers/Matt Treece

12

12

Winter 2014 (C-League)

Todd LeVeque, Jr

15

12

Fall 2014 (D-League)

Jake Metcalfe

13

12

Fall 2014 (C-League)

Doug Halm

16

12

Winter 2015 (D-League)

Jake Metcalfe

19

12

Winter 2015 (C-League)

Drew Link

28

12

 

 

OTHER HOCKEY AT NEWARK:

 

3-on-3 “Preseason” Session:  Since 2007, a 3-on-3 “Preseason” session has been offered in the month of August and/or September. This 12 or 16 game session lasts between four and eight weeks.  Teams play 30 minute full-ice or half-ice games, depending on the format selected for the session.   Games are intense with limited rosters—an excellent way to prepare for the regular hockey season!

 

Adult Tournaments: The Lou & Gib Reese Ice Arena occasionally offers a weekend tournament whereby area B/C level teams come to the arena and play.   NAHL players are encouraged to form their own ad hoc teams and join this tournament.  See the rink website or visit the pro-shop for details.

 

Fire and Ice “Pond Hockey” Tournament:  A series of 4on4 games (two divisions) played on a weekend over Christmas break at the Lou & Gib Reese Ice Arena.  See the NIHA or rink website for details. 

 

NAHL All-Stars vs. Denison Game:  This game was first played in the spring of 2009 when the Denison club team discovered they had some unused ice and invited an ad hoc team of higher-skilled NAHL players to scrimmage.  The game proved so successful, we decided to try to continue the tradition when time permits.  For future games, the NAHL commissioner will appoint a player/coach to organize the game roster.  The player/coach will select his team from a list of players submitted by the team captains.  Each team captain will select two forwards and one defenseman from his team for consideration.  The goalies will be chosen directly by the appointed player/coach.

 

Regular Drop-In Sessions:  The Lou & Gib Reese Ice Arena offers “drop-in” hockey on a regular basis during the season.  Traditionally, Friday nights at 9 PM have been “drop-in” time, however this may change from week to week.  The Lou & Gib Reese Ice Arena offers regular “stick and puck” sessions as well. These are times to practice individual skating, stick-handling and shooting skills. Players interested in “drop-in” or “stick and puck” should check periodically with the rink schedule posted at: www.newarkicearena.com.   Sometimes, additional sessions are offered on other days.  The Chiller system in Columbus also offers regular “drop-in” and “stick and puck” sessions.  Go to www.thechiller.com for details. 

 

NAHL & REESE Ice Arena Developmental Drop-In:  The NAHL and the Arena offer “Developmental Drop In” (DDI) sessions on most Sunday evenings throughout the season.  (Check the rink website for times at www.newarkicearena.com)   DDI is an 80 minute drop-in session run by a NIHA coach and includes scrimmage and drills.  DDI is intended for new or beginning players looking to develop their individual skills and concepts of teamwork, but all players are welcome.