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PCAA Rookie I Division (Machine Pitch) Rules


  1. Machine to be placed at 46’. 
  2. Speed setting will be [5].
  3. 5 pitches maximum unless 5th pitch is a foul ball.
  4. Batter is out after 3 strikes or 5 pitches unless last pitch is fouled off.  No limit to additional pitches if last pitch continues to be fouled off. 
  5. No walks
  6. Machine operator is not allowed to coach base runners once ball is in play.  One warning---second warning is removal of pitcher from game.
  7. Machine operator should stay behind the machine and crouch if needed to avoid interfering with defensive player.  Movement from behind the machine should be limited to situations when ball is hit at the machine operator.
  1. All players are in the batting order for the entire game.
  2. On deck batter will stand behind the at bat batter.
  3. No bats or additional batters will be on the field.
  4. 2 ¼’ barrel maximum on bats. 
  5. Batting with an illegal bat will result in the batter being out.  This rule can be enforced from the point the batter enters the batters box and until the next batter receives their first pitch.
  6. If a batted ball hits the machine prior to being touched by a defender it is an automatic single and all baserunners advance once base from where they were when the pitch was delivered. 
  7. One successful bunt per inning. A bunt is successful if the bunter is safe at first base.
  8. Throwing of the bat will result in an out after 1 team warning. 
  9. Batting out of order results in the batter being out. 
  10. If the catcher for the next inning is on base and there are two outs, the catcher should be substituted with the last batter out.
  1. 6 inning maximum. OR 1 hour and 45 minutes; No new inning can begin after 1 hour 45 minutes of “playing time” has expired. (Playing time-defined as time actually played not total time since the game started….there could be weather delays etc.) Please track as to when your game begins in order comply because games will sometimes start late or early depending on situation.
  2. A game will be called official at the conclusion of 4 innings.
  3. 1st inning- maximum 5 runs per team.
  4. Inning 2 through 5,you can go up by 5 runs.(Example; if you are up entering the inning you can only score 5,if you are down, you can tie and then go up by 5)
  5. 6th inning unlimited runs until 3 outs.
  6. 10 run slaughter rule in the 4th inning at which time the game is called, however play continues for the full 6 innings at regular rules.(umpires may leave at this point) 
  7. Regular season games can end in a tie.
  1. 10 fielders with 4 outfielders. (right, right-center, left- center and left) NO 5 outfielders.  No defensive player can sit out for more than one inning more than any other player.
  2. Game can be played with 8 players or more.  If a team has 8 players and the opponent has 11 or more players, then the team with 8 players will get an automatic out every time the 9th place batter comes around.
  3. Out fielders must play a minimum of 10’ into the grass area
  4. Outfielders cannot stop play by calling time
  5. Outfielders cannot personally execute a force out at a base or tag a runner. The ball must be retrieved to an infielder.
  6. Catcher must make initial play at Home Plate in force out situations and balls thrown to home plate from other positions. Pitcher, First Baseman, etc. can back up catcher but initial play MUST be made or first attempted by the Catcher for balls thrown to home plate.  Noncompliance with this rule will result in runner being ruled safe and recorded run scored.
  7. All players must wear a cup.
  8. The pitcher is permitted to execute a tag play between 3rd base and home if the base runner is not within 12 feet of home plate.  A dash shall be chalked on the foul line at 12 feet to evidence the 12 foot mark.  The location of the ball at the time the tag is executed will be the determining factor if the play was executed outside of the 12 foot mark (not the position of the baserunner or fielder).  Ties will go to the fielder and be ruled an out. This rule is designed to allow for pitchers that field a slowly hit ball toward third base to execute an unassisted “baseball play” near home plate while not teaching the players to attempt to race runners from third to home plate.  Coaches should teach the players to make throws to the catcher in most situations.  
  9. Pitcher must wear a helmet with face protection (optional)
  10. Pitcher must set up next to the machine.  Coaches may use discretion to move pitcher into safe position behind the machine operator.
  11. Catcher must set up in the designated catching box.
  12. The hitting team may have their pitcher, a first base coach, third base coach on the field only. A parent can be behind the plate to retrieve balls that are pitched and get passed the catcher or fouled off.
  13. No one player can play the same position for more than 4 innings in any one game.  Playing a position for any portion of an inning will count as a full inning for purposes of this rule. Failure to comply with this rule will result in the team forfeiting the game. This will be enforced to encourage coaches to develop players in more than one position.
  14. The fielding team may have 2 coaches on the field. They must be in the outfield and out of play. Outside of foul lines.
  1. Runner may not leave the base until contact is made by the batter. The runner will be removed from the base after one team warning, but will not result in an out.
  2. No head first sliding
  3. Runners crossing home plate must slide if there is a play at the plate. No sliding will result in an out after one team warning.
  4. NO sliding at 1st base.  One warning per team.  Second offense per team results in runner sliding at first base being an automatic out.  This is for the safety and protection of the defensive player.  Players can slide back to the base.
  5. Base coaches are not allowed to touch the runners; doing so will result in an out after one warning by the defensive team. 
  6. On a ball fielded in the infield, all baserunners may advance ONE base.  In the event of an OVERTHROW (not bobble) at any base, the baserunner may advance one additional base AT RISK.  If there is a second overthrow, the baserunner MAY NOT advance additional bases.  We want to encourage fielders to try to make a play.
  7. Baserunners must avoid collision at all cost, otherwise they will be called out.
1.  Games must be started with 8 players.  Two players from a lower league or another team (with permission from the VP or Commissioner) may play ONLY if the team would have fewer than 9 players without that player.  Furthermore, the substitute players MUST bat last in the lineup and may ONLY play an outfield position.  Under no circumstances can there be fewer than 8 players from the scheduled team on the field.
Field Prep 
  1. Both game day coaches are responsible for lining the field. (Visiting coach is encouraged to assist)
  2. All game day warm ups are to be performed in the outfield or out of the infield play area.
  3. The winning team is responsible to drag the field after the game.
  4. One game ball per team to be supplied by each coach at the beginning of the game.
  5. One game ball to be returned to each coach at the completion of the game and be distributed to the individual teams “player of the game”
 Stoppage of Play 
  1. Play stops when the infielder has possession of the ball in the infield.
  2. While the player’s action or inaction initiates the stoppage of play, the Umpire is the ONLY person that can officially rule a play stopped.
  3. Over throw or missed catch at any base is a live ball and runners can advance only one base at own risk. Any defensive putouts will count  
              EX:  Player hits ball with a runner on 1st and 2nd, overthrow at First then the batter can advance as far as 2nd, Runners on 1st and 2nd are limited to Home and 3rd base---AT OWN RISK!
  4. If an infielder bobbles the ball prior to the umpire calling time, the runners can advance AT RISK until the fielding team has possession of the ball.
  1. Parents are to be instructed that they are at no time to address the umpire during the game (except coaches and scorekeepers). Failure to do so will result in that team’s forfeit and immediate cancellation of the game
  2. No team members are to address the umpire during a game. Failure to do so will result in the same as 1.
  3. Coaches may only address the umpire after the inning has ended and must be done AT the center field fence. Failure to do so will result in the same as 1.
  4. Any dugout chanting can only be directed at their at bat teammate and be in the utmost positive light. Failure to do so will be at the discretion of the umpire and result in the same as 1.
  5. If there is an injury on the field all players should be instructed to “take a knee” until play is resumed.
  6. All players must line up and shake hands at home plate at the completion of the game.