Updated 3/5/2021 – Please check back for updates prior to Hoopalooza 2022
Good sportsmanship is always kept at the top of the list in our efforts to create a successful Hoopalooza weekend. Hoopalooza is a family-friendly, fun-filled tournament and festival that everyone can enjoy.
What is Hoopalooza?
Hoopalooza is a 3 on 3 Basketball Tournament celebrating Community and Sportsmanship through Athletics and fellowship. Hoopalooza is made possible through the efforts of the Christ the King Catholic School Booster Club and by the generous sponsors of our event.
Who Can Play
The tournament is open to players in grades 1 through 12, as well as all adults. A designated coach is required for all youth teams (1st through 8th grade). A player may not participate on multiple teams. A grade school aged player (1st - 8th) may elect to “play up” on a team in an older age bracket but may not elect to “play down” in a lower age bracket. No team members shall be added once onsite registration is complete the day of the event. Teams may add/change players prior to the event if no player being added is already registered and plans to participate in the tournament as a member of another team.
Whenever possible the Hoopalooza Competition Committee will attempt to place each grade level and gender into its own division. While every action will be taken to secure a minimum number of teams in each division, Hoopalooza cannot in every case alleviate a lack of participation in a particular age group/grade level/gender/division. In these cases, multiple divisions will be grouped together at the discretion of the Hoopalooza Competition Committee, always with the main interest of keeping skill levels between the participating teams reasonably balanced. There will always be teams of greater skill level than others, even within each grade level, and Hoopalooza cannot be expected to control every discrepancy in skill level between competing teams. While Hoopalooza is indeed a completion, its main focus is Fun and Family. This should always be kept front of mind by Hoopalooza Competition Committee members as well as by all volunteers and participants.
Number of Players
Each team may consist of a maximum of 4 players and a minimum of 3 players. A team may have only 3 players on the court at any time. All games must start with at least 3 players on each team. Any number of players (1, 2, or 3) may complete a game.
Authorized Equipment & Apparel
No player shall be allowed to wear a guard, cast, hard brace or other potentially dangerous equipment on his or her elbow, hand, wrist, finger, or forearm, including equipment made of hard leather, plastic, plaster or metal—even if the equipment is covered with soft padding. Soft braces, sleeves and wraps will be allowed unless they pose a danger to other players. In addition, jewelry, hair bands and clips will not be allowed. Referees will check each participant prior to every game to ensure a safe environment. As always, the Hoopalooza Committee retains the right to disallow any equipment or apparel that it judges to be dangerous or inappropriate.
All high school and college players are encouraged to check with their coaches and/or athletic directors about participating in Hoopalooza and the potential effects on their eligibility. Local High School participants are encouraged to check all AHSAA participation rules re: out of season participation. Christ the King Booster Club is not responsible for determining an athlete’s eligibility under National Collegiate Athletic Association or applicable state high school association rules.
All school age teams will be divided into tournament brackets according to its players’ current school grades (see Brackets/Divisions). Team composition, height, playing experience, and competition level may also determine bracket placement for adult teams in accordance with the information submitted on each team entry form. Tournament officials reserve the right to verify a player’s entry form data. False information will be grounds for dismissal from the tournament.
Each player in all brackets who are 16 years of age and above must possess and present a photo identification upon request by the Hoopalooza Tournament Rules Committee. Failure to do so may result in disqualification.
Baskets will be 8 feet high for bracket divisions whose players are enrolled in grades 1 & 2 and will be 9 feet high for those in grades 3 & 4. Goal height will be 10 feet high for all other brackets. If a group contains players of multiple age groups, the goal height rules will be applied for the oldest team in the bracket. All goal height decisions are at the discretion of the Hoopalooza committee.
Free Throw Shooting Distance
The distance for free-throws will be 10 feet for brackets consisting of teams whose players are in grades 1 thru 4 and playing on an 8-foot or 9-foot basket; the distance will be 15 feet for all other brackets. If a group contains players of multiple age groups the free throw rules will be applied for the oldest team in the bracket.
Two-Point Shooting Distance
Per Hoopalooza rules, baskets made are given a value of either 1 point or 2 points. Baskets made outside of the 2-Point Line (traditional “3-point line”) will be awarded 2 points. All other made baskets will be awarded 1 point. The distance for 2-point shooting is 15 feet for brackets consisting of teams whose players in grades 1 thru 4; the distance will be 19’ 9” for all other brackets. If a group contains players of multiple age groups the 2-point distance rules will be applied for the oldest team in the bracket.
Ball in Play
At the beginning of the game, after any made basket or when resuming after any stoppage of play (foul, time-out, injury, officials time-out, etc.) the ball must be “checked” by an opposing player before it is put into play. For a legal Check-In to occur, the offensive player must be behind the 2-point line (also known as the Take-Back Line) and the On-Ball defender must be inside of the 2-point line (Take-Back Line). The offensive player putting the ball into play after receiving the “Check” from the defender must PASS THE BALL INTO PLAY and is not allowed to shoot immediately or to advance the ball inside of the 2-point line on his/her own via dribble. The offensive player may move via dribble while remaining outside of the 2-point line (Take-Back Line) but may not shoot until ball is put into play via a legal Check-In pass. A legal Check-in pass may occur anywhere on the court, but the on-ball “check” defender must remain behind the 2-point arc until the initial pass is made. All other offensive and defensive players in the game are not restricted and may move feely inside or outside of the 2-Point Line while remaining within the boundaries of the court. In games consisting of players entering grades 1 & 2 played on an 8-foot basket, the initial pass, if made behind the 2-point arc, may not be stolen by any defender. At this level after the initial pass is made and completed, stealing is allowed.
After each change of possession where a basket is not made, and the ball remains live, the team now in possession must ALWAYS bring the ball outside of the 2-point line (Take Back line) prior to attempting to score. No “Check” is required in this circumstance. A legal take back has been made when the “2 out of 3” rule has been satisfied.
“2 Out Of 3” Rule: Legal Take Back after a change in possession without a made basket. A player has successfully taken either the ball and one foot or both feet behind the take back line. 2 out of 3 refers to any 2 (ball and 1 foot or 2 feet) of the 3 (ball and both feet) being simultaneously behind the take back line prior to attacking the basket by either pass, shot or dribble.
Stealing the Ball
Players in all age categories may steal the ball when it being passed, dribbled or held. The exception is in grades 1 & 2 a ball may not be stolen on the initial pass after a “check” if that pass occurs to a teammate that is also behind the 2-point arc. Defenders in this case shall remain inside the 2-point arc until after the initial pass is made. After that initial pass, stealing may occur. Should an “illegal” steal occur, the referee or court monitor will award the ball back to the offensive team at the top of the key for a “Check-In.” If a group contains players of multiple age groups the stealing rules will be applied for the oldest team in the bracket.
Stalling is prohibited. Stalling is a style of play in which a team does not actively attempt to advance the basketball toward the basket and shoot the ball at the basket. It is a method used in an attempt to run out the game clock to preserve a win. Stalling is considered an unsportsmanlike act and will result in a warning for a first offense and a technical foul and loss of possession against the offending team for additional offenses. Consistently moving the ball between teammates with passes in most cases will not constitute stalling. A single team member holding and or dribbling the ball with no intent of advancing the ball for a pass or shot in some cases will constitute a stalling violation. Calls as always are at the discretion of the referee and all calls are final.
Which Team Receives the Ball First?
A coin toss prior to each game will determine which team will put the ball in play first.
A flagrant foul may be of a violent or aggressive nature, or an act which displays unacceptable conduct. It may or may not be intentional. It may involve violent or aggressive contact such as striking, kicking, kneeing, moving under an opponent who is in the air, and crouching or hipping in a manner which could cause severe injury to the opponent. It may also involve dead ball contact or dialogue which is extreme or persistent, aggressive, or abusive. A flagrant foul results in one point for the offended team and possession of the ball. The player committing the foul will be suspended from play for the remainder of that game and possibly for the rest of the tournament.
*Technical, intentional, and flagrant fouls cannot be called by a player. A court monitor or referee will make this call. Their decision is final.
Referees will call all fouls, both during play and for any unsportsmanlike actions. The word of the referee is final on all foul calls. In adult brackets, if no referee is present, the participating players will call their own fouls. More specifically, the player that was fouled will call the foul. All called fouls shall result in one free throw shot, except on successful field goals, in which case the basket counts and no free throw shot is awarded. During a free throw, opposing team players may not intentionally disrupt the shooter’s unhindered free throw. A foul that occurs on an attempted 2-point shot will result in one free throw that is made will be counted as 2 points. A foul occurring against a player attempting any shot from inside the 2-point arc or any other defensive foul will result in a free throw attempt that if made will be awarded 1 point. There will be no free throws awarded if the offensive team/player is called for an offensive or player control foul. These fouls will only result in a change of possession. A change of possession will always result regardless of whether the free throw shot is made or missed. After a foul shot, the ball will be placed into play from the 2-point line (Take-Back line). Incidental and/or minimal contact between opponents shall not result in a called foul unless such contact results in a meaningful disadvantage. Court monitors will be placed at each court and referees will be assigned as available. Court Monitors or referees will call fouls in all games in brackets consisting of teams whose players are grades 1 through High School, and in all additional games/brackets as determined by the Hoopalooza Rules committee.
A technical foul may be called by a Court Monitor, referee or Rules Official for unsportsmanlike acts such as taunting, baiting, stalling or excessive trash talk. (If a referee is present, the ONLY the referee has jurisdiction to call technical fouls under these scenarios) THIS IS A COMMUNITY, CHARITY EVENT SPONSORED BY A CHRISTIAN ORGANIZATION AND PARTICIPANTS ARE EXPECTED TO CONDUCT THEMSELVES ACCORDINGLY. Taunting and baiting can involve derogatory remarks or gestures that incite or insult a player. Trash talk involves a personal, verbal attack directed toward any person involved in the event. In extreme cases, the player may also be suspended from play and a coach or fan may be removed from the court for the remainder of that game or for the rest of the tournament. This action will be at the sole discretion of the Tournament Rules Committee and all decisions are final. No refund of entry fee shall be given if a player or team is ejected from the tournament. A player who aggressively comes into contact with or assaults a court monitor, committee member, referee or other tournament official shall be automatically ejected from the game and for the remainder of the current tournament. Additional future suspension for such acts will be determined by the Hoopalooza organization on a case by case basis. The court monitor or referee may also assess a technical foul if that individual determines that the team is stalling in the interest of preserving a winning margin. A technical foul call will result in one point for the offended team and possession of the ball.
An intentional foul is a foul designed to neutralize an opponent’s obvious advantageous position. It is a foul which, based on the referee or court monitor’s observation of the act, is not a legitimate attempt to directly play the ball. A foul shall also be ruled intentional, based on the referee or monitor’s observation of the act, if while attempting to play the ball, a player causes excessive contact. An intentional foul call will result in one point for the offended team and possession of the ball.
The intermediate size ball (28.5”) will be used for all female games and any male or co-ed games consisting of players entering grades 1 through 6. A regulation size ball (29.5”) will be used for all other games. The Junior size ball (27.5”) is not a legal ball for purposes of this tournament. If a group contains players of multiple age groups the ball size rules will be applied for the oldest team in the bracket.
Length of Game – All Divisions
All Games will be played with either a 15-minute or 20-minute running clock. Games consisting of participants in divisions (grades) 1 through 6 will play games of 15 minutes, all other divisions will play games of 20 minutes. The clock will stop for time-outs and injuries only, unless otherwise determined by the Court Monitor or Referee.
All divisions will play games with a 15-minute running clock
*If a score of 20 is achieved within the game time allotted
The target score for all games is 20 points, meaning the first team to reach 20 points within 15/20) minutes of play is declared the winner. The team that reaches 20 points does not need to have a winning margin of 2 points or greater. The 15/20-minute clock is stopped only during team time-outs or if the court monitor stops play for a player injury or other unusual circumstance. If neither team has reached a score of 20 points, the court monitor or referee shall stop the game after the game clock expires.
In all situations, the court official shall declare a technical foul if the official determines that a team is intentionally stalling to run out the clock.
**If a score of 20 is not achieved within 15/20 minutes (excluding 1-5 grade division)
If after the game clock has expired, either team has a lead of 2 or more points, that team will be declared the winner. If neither team has at least a 2-point advantage, the overtime rule will be activated. In overtime, the first team to score a total of 2 points more than the leading team’s score at the beginning of the overtime session, or reach 20 points, will be declared the winner. A coin toss will determine who gets the ball out of bounds first in overtime.
Use these examples as a guideline:
SCORES AT BEGINNING OF THE OVERTIME SESSION
Score of 19 to 18: the first team to 21 wins
Score of 16 to 16: the first team to 18 wins (16+2)
Score of 8 to 7: the first team to 10 wins (8+2)
Score of 14 to 12: no overtime is needed since the leading team has at least a 2-point lead.
In the 1-5 grade division, overtime is only played if the teams are tied. The first team to score a total of 2 points during the overtime session, or reach 20 points whichever comes first, will be declared the winner. A coin toss determines possession.
All made baskets from inside the two-point arc count for one point and made baskets from outside the two-point arc count for two points. The first team to 20 points is the winner. (see rule 15 for exceptions). The designated Court Monitor/Scorekeeper/Referee shall solely be responsible for keeping the official score.
The basket structure, padding, and structural supports will be played as out-of-bounds. The actual backboard, including its face, top, bottom and sides, shall be considered in-bounds. Courts will be clearly marked, and designated boundaries and local rules questions can be answered by the Court Monitor and/or referee prior to each game.
Refunds / Rainchecks
No refunds of entry fees shall be issued once a team has completed its first full game of competition. In extreme circumstances that cause the delay/postponement/cancellation of the tournament, full or partial refunds and or rainchecks (credit towards entry in a future Hoopalooza event) may be issued at the discretion of the Hoopalooza Committee. UNDER NO CIRCUMSTANCES will refunds of cash, check or any other instrument of real value be issued at the Hoopalooza tournament on the day of the event. All refunds/credits will be determined and issued at a later date by the Hoopalooza Committee and these decisions will be clearly communicated to the affected participants in a timely manner.