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Updated: March 8, 2018

2018 MAJOR RULE CHANGES

  1. (All Levels) 4.8.1 - A goal shall be counted as long as the ball has been released from the players stick prior to the expiration of a period. 
  2.  (All Levels) 5.7 - Contact of any degree made to an opponent head while actively making a stick check is a slashing penalty. 
  3.  (All Levels) 5.10 - Spectators in addition to players, coaches, and team personnel can cause a time-serving unsportsmanlike penalty. 
  4.  (6U, 8U, 10U, 12U) 1.2.1 – The Unified Small Sided Field Diagram is now an allowable alternative to the existing boys’ 60 x 35 yard field. 
  5. (6U, 8U, 10U, 12U) 4.31 – In the event that a loose ball cannot be picked up due to three or more players being caught in a scrum or scramble officials should wait approximately four seconds before stopping play and awarding the ball via alternate possession rules.
  6.  (10U, 12U, 14U) 5.10 – The second and subsequent violations by a team when their defensive player enters the crease and assumes the position of a goalie shall result in a releasable unsportsmanlike penalty served by the offending player. 
  1. (10U, 12U, 14U) 6.10 – When stalling rules are applied, they will remain in effect until a shot hits the goal pipe, goalie, or the goalie’s equipment in addition to the existing rules for stopping a stall warning. 
  2. (10U) 2.1.1 – A team may have a maximum of two players using long crosses (47-54 inches in length), not counting the goalkeeper’s crosse, in the game at any time. 
  3. (12U – 7 v 7 Format) 2.1.1 – A team may have a maximum of three players using long crosses (52-72 inches in length), not counting the goalkeeper’s crosse, in the game at any time. 

 

Previous years rules changes and Points of Emphasis will be placed at the bottom of this document for easy reference.  In the age specific areas, highlighted material in red is new for this year.

 

14U(7/8th grade)

Differences from NFHS

 

3.1 - LENGTH OF THE GAME

A competition will consist of (4) 10-minute stop time quarters, with a 2 minute break between each quarter and a 5 minute half time.

4.16 - CHECKING WITH CROSSE

To be legal, checking an opponent's crosse must be delivered by a player who has both hands on their own crosse. Checks must be made to players in possession of the ball, within three yards of a loose ball, or to a player within three yards of a ball in flight.

5.7 - Contact of any degree made to an opponent head while actively making a stick check is a slashing penalty.

5.10 - Spectators in addition to players, coaches, and team personnel can cause a time-serving unsportsmanlike penalty.

 

SYL Local Exceptions

 

3.4 - OVERTIME

In the event of a tie at the end of the regulation game, play shall be continued, after a two-minute intermission, with sudden-victory overtime. In sudden-victory overtime, the teams shall play periods of four minutes each until a goal is scored. The game ends upon the scoring of the first goal. There will be a two-minute intermission between sudden-victory periods. If no goal has been scored at the end of the second overtime the game will end in a tie.

Coaches will serve any unsportsmanlike conduct penalties called on their staff by taking a knee in the box.  No contact with his team is allowed during the penalty time.

 

12U(5/6th Grade)

Overview

 

• Players: 7v7 or 10v10, depending on size of field used

• Field Size: 60 x 35 yards (cross field) or 110 x 60 yards

• Equipment: Full equipment, NOCSAE lacrosse ball

• Goal Size: 6 feet by 6 feet

• Penalties: Time-serving penalties.

• Body Checking: No Body Checking. Please See 12U rules for additional information.

  • Checking with the Crosse: See 12U rules for allowable stick checks.

 

Differences from NFHS

 

3.1 - LENGTH OF THE GAME

A competition will consist of (4) 10-minute stop time quarters, with a 2 minute break between each quarter and a 5 minute half time.

3.4 - OVERTIME

In the event of a tie at the end of the regulation game, play shall be continued, after a two-minute intermission, with sudden-victory overtime. In sudden-victory overtime, the teams shall play periods of four minutes each until a goal is scored. The game ends upon the scoring of the first goal. There will be a two-minute intermission between sudden-victory periods. If no goal has been scored at the end of the second overtime the game will end in a tie.

4.15 - ALLOWABLE BODY CONTACT

No body checking but other legal contact is allowed (legal pushes, holds, etc.)

4.16 - CHECKING WITH CROSSE

In all cases, stick checks must be made with two hands on the crosse and to the crosse of an opponent or his gloved hand on his crosse. An opponent must be in possession of the ball or within 3 yards of a loose ball. Only checks with the crosse listed below are legal:

  1. Lift the bottom hand or the head of the stick, whichever is below the chest area. (b) Poke the bottom hand or the head of the stick, whichever is below the chest area. (c) Downward check initiated from below both players' shoulders.

4.31 - SCRUM SITUATION

In the event that a loose ball cannot be quickly picked up due to two or more players in a “scrum, “or is ‘stuck” the official shall stop play and award the ball via Alternating Possession Rules.

5.7 - Contact of any degree made to an opponent head while actively making a stick check is a slashing penalty.

5.10 - Spectators in addition to players, coaches, and team personnel can cause a time-serving unsportsmanlike penalty.

SYL Local Exceptions

Will play 10v10, full field

No scrum rule

 

10U(3/4th Grade)

Overview

• Players: 6v6 with no goalies or 5v5 with goalies

• Field Size: 60 yards x 35 yards (cross field)

• Equipment: Full equipment, NOCSAE lacrosse ball

• Goal Size: 6 feet by 6 feet (5x5 or 4x4 allowable)

  • Penalties: Time-serving penalties

 

Differences from NFHS

3.1 - LENGTH OF THE GAME

A competition will consist four 10 minute running time quarters, with a 2 minute break between quarters and a 4 minute halftime.  No overtime.

4.15 - ALLOWABLE BODY CONTACT

No body checking but other legal contact is allowed (legal pushes, holds, etc.)

4.16 - CHECKING WITH CROSSE

In all cases, stick checks must be made with two hands on the crosse and to the crosse of an opponent or his gloved hand on his crosse. An opponent must be in possession of the ball or within 3 yards of a loose ball. Only checks with the crosse listed below are legal:

  1. Lift the bottom hand or the head of the stick, whichever is below the chest area. (b) Poke the bottom hand or the head of the stick, whichever is below the chest area. (c) Downward check initiated from below both players' shoulders.

4.21 - SUBSTITUTIONS PROCEDURES

Only whole-team substitution of all field players is permitted and shall occur after each goal is scored, or may occur during other dead ball situations. Exceptions are for injury substitutions or when a team does not have enough players for full-team substitution, in which case the coach may keep one or more players on the field from the previous group. No live ball “on-the-fly” substitutions are permitted.

Note: If there is an excessively long period of time without scoring or other dead ball situation (e.g., greater than 2 minutes), play shall be suspended at the first natural stopping point to allow substitution of field players. The team entitled to possession of the ball at the stoppage will retain possession after the stoppage.

4.31 - SCRUM SITUATION

In the event that a loose ball cannot be quickly picked up due to two or more players in a “scrum, “or is ‘stuck” the official shall stop play and award the ball via Alternating Possession Rules.

5.7 - Contact of any degree made to an opponent head while actively making a stick check is a slashing penalty.

5.10 - Spectators in addition to players, coaches, and team personnel can cause a time-serving unsportsmanlike penalty.

6.13 RAKING THE BALL - At no time may a field player use the back of his crosse to cover or rake the ball backwards. They may only use a forward scooping motion to attempt to gain possession of the ball. EXCEPTIONS: The two players performing a faceoff and goalkeepers in the crease may trap the ball and rake it in order to control the ball and pick it up with a continuous motion.

7.2 - Penalty Time - In 10U running time games, penalties will also be running time, and will begin with the next whistle resuming play. The running time penalty clock will stop for all timeouts and at the end of periods.

 

SYL Local Exceptions

Will play 6v6 plus goalie

Offsides will be enforced

The scrum rule will be a 4 second count, started with the third player in

Hot pass rule will be enforced, a number of passes will be required before a team can legally shoot(1 at the start of the season)

Substitution rules - coaches are encouraged to substitute in a manner that gets every player time at every position. On the fly subs will be permitted.

 

8U(K-2nd Grade)

Overview

• Players: 4v4 with no goalies or 3v3 with goalies

• Field Size: 60 yards x 35 yards (cross field)

• Equipment: Full equipment, soft-type ball - SYL difference - normal ball

• Goal Size: 3 feet by 3 feet

• Penalties: Player leaves the field. No time-serving penalties. Penalties used as a teachable moment to explain the foul that has been committed.

 

Differences from NFHS

3.1 - LENGTH OF THE GAME

A competition will consist four 10 minute running time quarters, with a 2 minute break between quarters and a 4 minute halftime.  No overtime.

4.10 - OFFSIDE

There is no penalty for offside at this level. All players are free to roam the field.

4.15 - ALLOWABLE BODY CONTACT

No body checking but other legal contact is allowed (legal pushes, holds, etc.)

4.16 - CHECKING WITH CROSSE

In all cases, stick checks must be made with two hands on the crosse and to the crosse of an opponent or his gloved hand on his crosse. An opponent must be in possession of the ball or within 3 yards of a loose ball. Only checks with the crosse listed below are legal:

  1. Lift the bottom hand or the head of the stick, whichever is below the chest area. (b) Poke the bottom hand or the head of the stick, whichever is below the chest area. (c) Downward check initiated from below both players' shoulders.

4.21 - SUBSTITUTIONS PROCEDURES

Only whole-team substitution of all field players is permitted and shall occur after each goal is scored, or may occur during other dead ball situations. Exceptions are for injury substitutions or when a team does not have enough players for full-team substitution, in which case the coach may keep one or more players on the field from the previous group. No live ball “on-the-fly” substitutions are permitted.

Note: If there is an excessively long period of time without scoring or other dead ball situation (e.g., greater than 2 minutes), play shall be suspended at the first natural stopping point to allow substitution of field players. The team entitled to possession of the ball at the stoppage will retain possession after the stoppage.

4.22A - RESTARTING AFTER A GOAL IS SCORED

The goalie or official will remove the ball from the goal and it will be given to the team that was scored on along the goal line extended. The whistle will be blown by the official and play will resume

4.3 - FACING OFF

There are no faceoffs at this level of play.

4.4 - POSITIONING OF PLAYERS AND STARTING PLAY

The team that won the coin toss shall place one player at the Center Spot with the ball. All other players shall be on their defensive side of the Center Spot, with all players on the defensive team at least five yards from all players on the offensive team.

4.31 - SCRUM SITUATION

In the event that a loose ball cannot be quickly picked up due to two or more players in a “scrum, “or is ‘stuck” the official shall stop play and award the ball via Alternating Possession Rules.

4.33 - EXCESSIVE POSSESSION (OPTIONAL) 

One of the objectives at this level is to encourage team play, as opposed to purely individual play. Therefore, if both coaches agree or the organizing authority authorizes, a player who withholds the ball from play by continuing to maintain possession of the ball for more that 5-7 seconds, without passing or shooting, will be assessed a technical foul and possession of the ball will be awarded to the opposing team.

5.7 - Contact of any degree made to an opponent head while actively making a stick check is a slashing penalty.

5.10 - Spectators in addition to players, coaches, and team personnel can cause a time-serving unsportsmanlike penalty.

6.13 RAKING THE BALL - At no time may a field player use the back of his crosse to cover or rake the ball backwards. They may only use a forward scooping motion to attempt to gain possession of the ball. EXCEPTIONS: The two players performing a faceoff and goalkeepers in the crease may trap the ball and rake it in order to control the ball and pick it up with a continuous motion.

7.1 - PERSONAL FOUL ENFORCEMENT PENALTY

If a personal foul is committed while the offended team is in possession of the ball, the Slow-Whistle Technique will be applied, if appropriate, after which the foul will be explained to the offending player who then must leave the field. Personal fouls committed in a loose ball situation or when the offending team is in possession of the ball will result in an immediate stoppage of play, with the foul being explained to the player who then must leave the field. In either case a substitute will replace the offending player immediately. At no time shall either team play with fewer players than their opponent. The offending player may return on the next whole team substitution.

7.2 - TECHNICAL FOUL ENFORCEMENT PENALTY

Technical fouls committed in a loose ball situation or when the offending team is in possession of the ball will result in an immediate stoppage of play, with the foul being explained to the offending player and the ball awarded to the offended team. If the offended team is in possession of the ball, the Slow-Whistle Technique will be applied, if appropriate, after which the foul will be explained to the offending player and the ball awarded to the offended team, unless a goal has been scored.

 

SYL Local Exceptions

NOCSAE Certified Lacrosse Ball will be used

Will play 4v4 goalie

No excessive possession enforcement

The scrum rule will be a 4 second count, started with the third player in

Hot pass rule will be enforced, a number of passes will be required before a team can legally shoot(1 at the start of the season)

Restart after goal at center x

Substitution procedures - coaches are encouraged to substitute often to keep all players engaged. It is not required that they sub the whole team, nor that they sub after every goal.

________________________________________________________________________________________________

Updated: April 24, 2017

 

2017 MAJOR RULE CHANGES

 

For the 2017 seasons and from this point forward US Lacrosse will be publishing 6U, 8U, 10U, 12U, and 14U rule sets. Since there are a number of changes this season, we have a brief overview of 6U, 8U, 10U, and 12U lacrosse. The 14U rules are, for the most part, the same as last season except when noted below. Any revisions from last year's US Lacrosse youth rules have be identified by a screened background below.

• 1-9-1j Arm pads are now optional pieces of equipment for goalies.

• 1-10h Eye black and eye black strips are allowable as long as they do not contain offensive words, shapes, images, or logos.

• 4-3-1 If a player or team commits a foul before any faceoff, the ball will be awarded to the offended team in its offensive side of the field at the center.

• 4-18-4 No defensive player, other than a properly equipped goalkeeper, can enter his own crease with the perceived intent of blocking a shot or acting as a goalkeeper. A second violation by the player will be enforced as a releasable unsportsmanlike conduct foul.

  • 5-11-1 Any player who accumulates 3 personal fouls or 5 minutes in personal foul penalty time shall be disqualified from the game.
  • 6-5-2 Failure to wear the required mouthpiece, unless it comes out during play, is now a technical foul.
  • 6-10-3 During the last two minutes of regulation play, stalling rules are in effect for the team that is ahead by four goals or less. When the score differential is five goals or more, neither team is forced to keep the ball in the goal area unless warned to “keep it in”.

 

2017 Points of Emphasis
 

BODY CHECKING – At 12U, 10U, and 8U a player may not deliver a body check to an opponent. Allowable body contact at these levels are legal holds, legal pushes, the use of equal pressure against an opponent to gain possession of a loose ball, defensive positioning to redirect an opponent in possession of the ball, and contact deemed incidental by officials.
 

ILLEGAL STICK CHECKING (SLASHING AND CROSS CHECKING) –  Any stick checks that are not to a players cross or hands of a player in possession of the ball is considered a slash or cross check. Officials are expected to enforce this rule.

COACHES AND TEAM AREA – At 12U and 14U the only time a coach is allowed to enter the lacrosse field is to attend to an injured player, to warm up a goalkeeper, or during halftime. If a coach is on the field of play during a live ball or dead ball for any other instance and the coach does not have permission from an official, it is considered a foul. Officials are encouraged to enforce this rule and keep coaches restricted to the sideline and coaches area during live play, during timeouts and between quarters.

MOUTH GUARDS - It is strongly recommended that mouth guards be properly fitted and not be altered any manner which decreases their effective protection. Mouth guards cannot be clear and must be of any visible color other than white to allow for easier rule enforcement by officials. Coaches should instruct players to have their mouth guards properly in their mouths at all times (i.e. no fish hooking). Officials must enforce this rule.

 

14U(7/8th grade)

 

Differences from NFHS

3.1 - LENGTH OF THE GAME

A competition will consist of (4) 10-minute stop time quarters, with a 2 minute break between each quarter and a 5 minute half time.

4.16 - CHECKING WITH CROSSE

To be legal, checking an opponent's crosse must be delivered by a player who has both hands  on their own crosse. Checks must be made to players in possession of the ball, within three yards of a loose ball, or to a player within three yards of a ball in flight.

 

SYL Local Exceptions

3.4 - OVERTIME

In the event of a tie at the end of the regulation game, play shall be continued, after a two-minute intermission, with sudden-victory overtime. In sudden-victory overtime, the teams shall play periods of four minutes each until a goal is scored. The game ends upon the scoring of the first goal. There will be a two-minute intermission between sudden-victory periods. If no goal has been scored at the end of the second overtime the game will end in a tie.

 

12U(5/6th Grade)

Overview

 

• Players: 7v7 or 10v10, depending on size of field used

• Field Size: 60 x 35 yards (cross field) or 110 x 60 yards

• Equipment: Full equipment, NOCSAE lacrosse ball

• Goal Size: 6 feet by 6 feet

• Penalties: Time-serving penalties.

• Body Checking: No Body Checking. Please See 12U rules for additional information.

  • Checking with the Crosse: See 12U rules for allowable stick checks.

 

Differences from NFHS

3.1 - LENGTH OF THE GAME

A competition will consist of (4) 10-minute stop time quarters, with a 2 minute break between each quarter and a 5 minute half time.

3.4 - OVERTIME

In the event of a tie at the end of the regulation game, play shall be continued, after a two-minute intermission, with sudden-victory overtime. In sudden-victory overtime, the teams shall play periods of four minutes each until a goal is scored. The game ends upon the scoring of the first goal. There will be a two-minute intermission between sudden-victory periods. If no goal has been scored at the end of the second overtime the game will end in a tie.

4.15 - ALLOWABLE BODY CONTACT

No body checking but other legal contact is allowed (legal pushes, holds, etc.)

4.16 - CHECKING WITH CROSSE

In all cases, stick checks must be made with two hands on the crosse and to the crosse of an opponent or his gloved hand on his crosse. An opponent must be in possession of the ball or within 3 yards of a loose ball. Only checks with the crosse listed below are legal:

  1. Lift the bottom hand or the head of the stick, whichever is below the chest area. (b) Poke the bottom hand or the head of the stick, whichever is below the chest area. (c) Downward check initiated from below both players' shoulders.

4.31 - SCRUM SITUATION

In the event that a loose ball cannot be quickly picked up due to two or more players in a “scrum, “or is ‘stuck” the official shall stop play and award the ball via Alternating Possession Rules.

 

SYL Local Exceptions

Will play 10v10, full field

No scrum rule

 

10U(3/4th Grade)

Overview

• Players: 6v6 with no goalies or 5v5 with goalies

• Field Size: 60 yards x 35 yards (cross field)

• Equipment: Full equipment, NOCSAE lacrosse ball

• Goal Size: 6 feet by 6 feet (5x5 or 4x4 allowable)

  • Penalties: Time-serving penalties

 

Differences from NFHS

3.1 - LENGTH OF THE GAME

A competition will consist of (2) 24-minute running time halves, with a 5 minute break at the half.  No overtime.

4.15 - ALLOWABLE BODY CONTACT

No body checking but other legal contact is allowed (legal pushes, holds, etc.)

4.16 - CHECKING WITH CROSSE

In all cases, stick checks must be made with two hands on the crosse and to the crosse of an opponent or his gloved hand on his crosse. An opponent must be in possession of the ball or within 3 yards of a loose ball. Only checks with the crosse listed below are legal:

  1. Lift the bottom hand or the head of the stick, whichever is below the chest area. (b) Poke the bottom hand or the head of the stick, whichever is below the chest area. (c) Downward check initiated from below both players' shoulders.

4.21 - SUBSTITUTIONS PROCEDURES

Only whole-team substitution of all field players is permitted and shall occur after each goal is scored, or may occur during other dead ball situations. Exceptions are for injury substitutions or when a team does not have enough players for full-team substitution, in which case the coach may keep one or more players on the field from the previous group. No live ball “on-the-fly” substitutions are permitted.

Note: If there is an excessively long period of time without scoring or other dead ball situation (e.g., greater than 2 minutes), play shall be suspended at the first natural stopping point to allow substitution of field players. The team entitled to possession of the ball at the stoppage will retain possession after the stoppage.

4.31 - SCRUM SITUATION

In the event that a loose ball cannot be quickly picked up due to two or more players in a “scrum, “or is ‘stuck” the official shall stop play and award the ball via Alternating Possession Rules.

6.13 RAKING THE BALL - At no time may a field player use the back of his crosse to cover or rake the ball backwards. They may only use a forward scooping motion to attempt to gain possession of the ball. EXCEPTIONS: The two players performing a faceoff and goalkeepers in the crease may trap the ball and rake it in order to control the ball and pick it up with a continuous motion.

7.2 - Penalty Time - In 10U running time games, penalties will also be running time, and will begin with the next whistle resuming play. The running time penalty clock will stop for all timeouts and at the end of periods.

 

SYL Local Exceptions

Will play 6v6 plus goalie

Offsides will be enforced

The scrum rule will be a 4 second count, started with the third player in

Hot pass rule will be enforced, a number of passes will be required before a team can legally shoot(1 at the start of the season)

 

8U(1st-2nd Grade)

Overview

• Players: 4v4 with no goalies or 3v3 with goalies

• Field Size: 60 yards x 35 yards (cross field)

• Equipment: Full equipment, soft-type ball - SYL difference - normal ball

• Goal Size: 3 feet by 3 feet

• Penalties: Player leaves the field. No time-serving penalties. Penalties used as a teachable moment to explain the foul that has been committed.

 

Differences from NFHS

3.1 - LENGTH OF THE GAME

A competition will consist of (4) 10-minute running time quarters, with 2-min quarter breaks and a 4-minute halftime period.  No overtime.

4.10 - OFFSIDE

There is no penalty for offside at this level. All players are free to roam the field.

4.15 - ALLOWABLE BODY CONTACT

No body checking but other legal contact is allowed (legal pushes, holds, etc.)

4.16 - CHECKING WITH CROSSE

In all cases, stick checks must be made with two hands on the crosse and to the crosse of an opponent or his gloved hand on his crosse. An opponent must be in possession of the ball or within 3 yards of a loose ball. Only checks with the crosse listed below are legal:

  1. Lift the bottom hand or the head of the stick, whichever is below the chest area. (b) Poke the bottom hand or the head of the stick, whichever is below the chest area. (c) Downward check initiated from below both players' shoulders.

4.21 - SUBSTITUTIONS PROCEDURES

Only whole-team substitution of all field players is permitted and shall occur after each goal is scored, or may occur during other dead ball situations. Exceptions are for injury substitutions or when a team does not have enough players for full-team substitution, in which case the coach may keep one or more players on the field from the previous group. No live ball “on-the-fly” substitutions are permitted.

Note: If there is an excessively long period of time without scoring or other dead ball situation (e.g., greater than 2 minutes), play shall be suspended at the first natural stopping point to allow substitution of field players. The team entitled to possession of the ball at the stoppage will retain possession after the stoppage.

4.22A - RESTARTING AFTER A GOAL IS SCORED

The goalie or official will remove the ball from the goal and it will be given to the team that was scored on along the goal line extended. The whistle will be blown by the official and play will resume

4.3 - FACING OFF

There are no faceoffs at this level of play.

4.4 - POSITIONING OF PLAYERS AND STARTING PLAY

The team that won the coin toss shall place one player at the Center Spot with the ball. All other players shall be on their defensive side of the Center Spot, with all players on the defensive team at least five yards from all players on the offensive team.

4.31 - SCRUM SITUATION

In the event that a loose ball cannot be quickly picked up due to two or more players in a “scrum, “or is ‘stuck” the official shall stop play and award the ball via Alternating Possession Rules.

4.33 - EXCESSIVE POSSESSION (OPTIONAL) 

One of the objectives at this level is to encourage team play, as opposed to purely individual play. Therefore, if both coaches agree or the organizing authority authorizes, a player who withholds the ball from play by continuing to maintain possession of the ball for more that 5-7 seconds, without passing or shooting, will be assessed a technical foul and possession of the ball will be awarded to the opposing team.

6.13 RAKING THE BALL - At no time may a field player use the back of his crosse to cover or rake the ball backwards. They may only use a forward scooping motion to attempt to gain possession of the ball. EXCEPTIONS: The two players performing a faceoff and goalkeepers in the crease may trap the ball and rake it in order to control the ball and pick it up with a continuous motion.

7.1 - PERSONAL FOUL ENFORCEMENT PENALTY

If a personal foul is committed while the offended team is in possession of the ball, the Slow-Whistle Technique will be applied, if appropriate, after which the foul will be explained to the offending player who then must leave the field. Personal fouls committed in a loose ball situation or when the offending team is in possession of the ball will result in an immediate stoppage of play, with the foul being explained to the player who then must leave the field. In either case a substitute will replace the offending player immediately. At no time shall either team play with fewer players than their opponent. The offending player may return on the next whole team substitution.

7.2 - TECHNICAL FOUL ENFORCEMENT PENALTY

Technical fouls committed in a loose ball situation or when the offending team is in possession of the ball will result in an immediate stoppage of play, with the foul being explained to the offending player and the ball awarded to the offended team. If the offended team is in possession of the ball, the Slow-Whistle Technique will be applied, if appropriate, after which the foul will be explained to the offending player and the ball awarded to the offended team, unless a goal has been scored.

 

SYL Local Exceptions

NOCSAE Certified Lacrosse Ball will be used

Will play 4v4 goalie

No excessive possession enforcement

The scrum rule will be a 4 second count, started with the third player in

Hot pass rule will be enforced, a number of passes will be required before a team can legally shoot(1 at the start of the season)

Restart after goal at center x

Substitution procedures

 

_________________________________________________________________________

November 20, 2016

 

Dear Spokane Youth Lacrosse Families,


Registration for the Spring Season is now open. Prior to registering, we want to make you aware of several changes taking place for the SYL 2017 spring season:


#1: "Small Ball" - US Lacrosse has changed youth rules concerning number of players and field size for players younger than 5th grade. The Athletic Development Model (ADM) has driven these changes so the game remains fun, safe, and develops lacrosse skills for all players. Here are links for the boys and girls rule changes:


https://www.uslacrosse.org/blog/us-lacrosse-announces-new-boys-youth-rules
https://www.uslacrosse.org/blog/us-lacrosse-announces-new-girls-youth-rules


Changes for SYL - boys
 5/6th grade, 7/8th grade - No changes
 3/4th grade - Games played 7 vs 7 on a 60 x 35 field (half of a full field, played sideways). 2 attack, 2 midfielders, 2 defense, 1 goalie, full size goal
 1/2nd grade - Games played 4 vs 4 on a 60 x 35 field (half of a full field, played sideways). 4 players, no off-sides, no goalie, no face off, 3' x 3' goal
 K only – Games similar to 1/2nd grade but played 3 vs 3.


Changes for SYL - girls
 5/6th grad, 7/8th grade - No changes
 2-4th grade - 7 vs 7 on a 60 x 35 field (half of a full field, played sideways). No off-sides, no goalie, 3' x 3'
 K/1st grade – clinic available.

 

#2: "Vertical Integration" for boys’ teams - During the off-season, the WA state governing body for boys high school lacrosse (WHSBLA) made some significant changes in boys high school lacrosse, ultimately creating seven boys high school teams in Spokane (up from 4 in 2016). Since SYL is the only feeder program for high school lacrosse in Spokane, it is upon us to expand and to help develop the high school teams so that they will be sustainable. After discussions with the leaders of the high school teams, we have decided to "vertically align" our older boy teams with the high school teams. For this season, this means our 5/6th and 7/8th grade youth teams will be identified by their high school name. We hope this will bring even more passion to our teams and encourage immediate growth.


For 5/6th grade and 7/8th grade boys, you will be asked to choose the high school your son will attend. In addition, you will be asked for your son’s coach from last year. Team assignments will be primarily based on these two pieces of information, with previous coach carrying more weight for this season.


The current boys’ high school programs include:
 Gonzaga Prep Bullpups
 Lewis and Clark Tigers
 Ferris Saxons (also included players from North Central & Liberty)
 Mead Panthers (also includes players from Shadle)
 Mt. Spokane Wildcats (also includes Rogers)
 Central Valley Bears
 West Valley Eagles (also includes University, East Valley, and Freeman)


If your son’s high school is not listed here, then he will be assigned to a team that is closest to his address also taking into consideration the other components such as previous coach.
The younger youth boy teams will be assigned primarily based on the high school you indicate your player will attend, along with the previous coach and side of town you reside in. Teams younger than 5th grade will remain under the name of their area mascot (Stingers, Big Cats, and Spartans) for the time being.

Vertical Integration of girls’ teams - The 5/6th and 7/8th girls teams will also be vertically integrated to the high school teams in their area. There are currently three high school girls’ teams in Spokane. They include:


 Big Cats (all north side high schools)
 Stealth (all south side and Valley high schools)
 Gonzaga Prep


Expansion for a fourth team in the Valley is expected for 2018. The younger girls will remain under the name of their area mascot (Stinger, Big Cats, and Spartans).


In addition, there will be a new look to the registration page to simply the process. There will be no zip code restrictions. You just select the grade your player is in to start registration. Also SYL has set up several clinics for new and returning players which you can register for as well. Please look for the category you want to choose, Clinics, Boys or Girls.


Please feel free to contact any board member if you have questions on our new changes for the 2017 SYL Spring Season. We are very excited about these improvements to our league.


Spokane Youth Lacrosse Board of Directors