Lakeshore Girls 10u Softball Rules
Revised Feb. 2015
1.0 Player/Team Rules
1.1 Age: Players may not be more than 10 years old as of January 1 of the current year.
1.2 Number: Teams may start a game with a minimum of 7 players. Rosters may be filled in from the 10u or 8u age groups in order to field a full team. Fill-in players must be at least 8 years old. Fill-in players must bat last and play in the outfield. No regular roster player shall be benched in favor of a fill-in player.
1.3 Playing Time: No player will sit out more than 2 innings per game.
1.4 Substitution: Unlimited substitution of players is allowed (with the exception of the pitcher), but original batting order must be followed.
1.5 Bat Girls/Bat Boys: May only enter the field once play has stopped. Must wear protective headgear.
1.6 Equipment: All equipment and players must remain in the dugout with the exception of the base/field coaches and the on deck batter.
2.0 Field Rules
2.1 Bases: Bases will be set at 60 feet. There will be hash marks at 30’ between 1st and 2nd bases, 2nd and 3rd bases, and 3rd and home.
2.2 Pitching Machine: Pitching machine will be used at 35 feet and set at a speed of 40 mph. An 11-inch ball with no raised seams should be used with the machine. The pitching machine may be adjusted for accuracy at any time during the game at the umpire’s discretion.
2.3 Pitcher’s circle: Shall be 16’ in diameter
3.0 Player Equipment/Uniform Rules
3.1 Uniform: Players must wear uniform provided. Shirts should be tucked in. Only league issued visors are allowed and should be worn as intended with the bill forward.
3.2 Catchers: Catchers must wear catchers mask w/helmet, chest protector, and shin guards. A throat guard is recommended.
3.3 Batters/Base runners/Pitchers: All batters, on deck batters, base runners, and individual’s playing the pitcher’s position (during machine pitch) shall wear protective headgear with facemask.
3.4 Shoes: Tennis shoes or rubber cleats only. No sandals, metal tipped cleats, or metal spikes are allowed. This applies to both players and coaches.
3.5 Jewelry: No jewelry is to be worn at any time. Starter earrings must be taped over.
4.0 Game Rules
4.1 Length: Regulation game will consist of six (6) innings. Four (4) complete innings shall constitute an official game, or three and a half innings if the home team is ahead for the purpose of games called due to darkness, weather, Ten Run Rule, or Time Limit.
4.2 Time Limit: No new inning shall be started after 1 hour and 15 minutes.
4.3 Runs: A maximum of five (5) runs per team in each inning except the 6th inning.
4.4 Ten Run Rule – Any team leading by 10 or more runs at the completion of 4 innings (3 and one-half innings if the home team is ahead by 10 or more runs) shall be declared the winner of the game.
Managers/Coaches may elect to continue playing if time permits and both teams agree.
4.5 Scorebook: Both teams shall maintain a scorebook. Any discrepancies in scoring should be resolved by the Managers.
4.6 Coaches: Managers will be responsible for the conduct of their coaches, spectators, and players. Unruly people may be asked to leave the facility.
5.0 Pitching Rules
5.1 Pitching Type: The first three innings of each game will be played with the pitching machine. The remainder of the game will be live pitching. Managers may agree to adjust this rule, as they deem appropriate. Managers will also be encouraged to pitch the top pitchers against the top batters, even if this creates extra pitching changes per inning.
5.2 Live Pitch: An 11” ball with raised seams will be used during live pitch. The pitcher must have both feet in contact with the pitching rubber at the start of the pitch being delivered. In the delivery of the ball, the pitcher shall not take more than one step towards the batter before releasing the ball.
5.3 Innings Pitched: A pitcher is limited to three (3) innings or nine (9) outs of live pitch per game. Time spent playing the pitcher position during machine pitch is not counted. The starting pitcher may re-enter the game as a pitcher (one time only), provided three (3) innings or nine (9) outs have not been exceeded.
5.4 Warm-ups/Pitching Changes: At the beginning of each half inning or when one pitcher relieves another, the pitcher may have five (5) warm-up pitches.
5.5 Walks/Hit Batters: After three consecutive (3) walks/hit batters in an inning any batter receiving 4 balls will be pitched to by a coach. The strike count will be set to zero. A pitcher will be removed if she hits three (3) batters in a game. Batters that are declared hit by a pitch by the umpire are awarded first base, it is not at the discretion of the coach even if it is the 3rd walk/hit batter in the inning.
5.6 Coach Pitch: The coach will pitch the pitching rubber. The pitcher will play defense from either side of the coach pitching. If a batted ball hits the coach it is considered a live ball.
6.0 Fielding Rules
6.1 Fielding Positions: A team may field 10 players in the field - 1 pitcher, 1 catcher, 4 infielders, and the balance located in the outfield.
6.2 Position Rules: At the time the pitch is delivered, the outfielders must be standing on the outfield grass.
6.3 Infield Positions: All players must be rotated defensively with a minimum of 2 innings played in the infield per person (excluding fill-in players). Infield positions include the pitcher and catcher. Games Vs Non-LYBSA opponents the coach may limit that to 1 inning in order to complete play.
6.4 Infield Fly Rule: The infield fly rule will not be enforced.
6.5 Coaches:Coaches are not allowed on the playing field but are encouraged to backup the catcher to speed play.
7.0 Batting Rules
7.1 Number: All players on the roster bat.
7.2 Batting Order: Before each game the coach/scorekeeper shall give the batting order to the opposing team’s coach/scorekeeper. The same batting order is to be followed for the entire game. Players not present at the time the batting order is submitted may be added at the end of the batting order when they arrive.
7.3 Injuries: If a player leaves or is injured during the game and is unable to bat, her position in the batting order will be skipped without penalty.
7.4 Swings at Bat (Pitching Machine): A batter will be allowed 3 strikes (Swinging or Looking). When using the pitching machine there are no walks.
7.5 Pitching machine: If a batted ball hits the pitching machine, it is a dead ball. Base runners will be allowed 1 base; the batter will be allowed 1 base.
7.6 Bunting: Bunting is allowed, but not before June 1st. If a hitter squares to bunt or moves into a bunting position, they may not then swing the bat. A hitter who attempts a fake bunt will be called out.
7.7 Dropped Third Strike: There will be no dropped third strike rule. A batter cannot advance to first base if the catcher fails to hold on to the third strike.
7.8 Thrown Bats: Players are to drop, not throw, their bats. Each team will receive one warning per game. Subsequent offenses by the same team will result in the batter being called out.
8.0 Base Running Rules
8.1 Stealing: Stealing will be allowed, but not before June 1st: Runners may steal second & third. Stealing home plate, advancing to home plate on a wild pitch/passed ball, or advancing to home plate on a wild throw from the catcher to the pitcher will not be allowed. The base runners can not leave the base until the ball crosses the plate. There will be no advancement of runners on by the catcher or on an errant throw back to the pitcher.
8.2 Leaving Base: Base runners must remain on the base until the ball crosses the plate. If a runner leaves early, she will be sent back. A second offense by the same runner shall result in that runner being called out.
8.3 Advancing: If a runner has not advanced past the designated half way mark when the pitcher gets control of the ball in the pitcher’s circle, the runner must go back to her last occupied base unless forced.
8.3.1 Runners may attempt to advance one base on an errant attempt to get an out at any defensive base then play is dead unless the ball remains in the outfield, or another attempt is made at a defensive base.
8.3.2 If a player attempts to get the ball back to the pitcher in order to stop play via rule 8.3, and it becomes an errant play, runners between bases may continue to the next base unless rule 7.3.1 is already in affect.
Situation is runners on 1st & 2nd. Batted ball and an attempt to get an out on the batter at first gets by the first baseman. The batter can proceed to 2nd; runners who were on 1st & 2nd can also attempt to advance from 2b & 3b respectively. It’s basically a 1 plus 1 then the ball is dead. The First baseman retrieves the ball and makes an errant throw to the pitcher. Runners cannot advance because rule 7.3.1 is already in affect.
Situation is Runners on 1st & 2nd. The ball is hit to the Shortstop who bobbles the ball. Batter is on first base, the runner who was on 2b has rounded 3rd, and the runner who was on first base is standing on 2nd. SS makes a bad throw to the pitcher. The runner that rounded 3rd can continue to home, the runner standing on 2nd must remain on 2nd.
8.3.3 Runners cannot advance on non-batted balls being returned by the catcher to the pitcher.
8.5 Sliding: If a player has the ball and is in position to make a play on the runner, the runner must attempt to slide or stop to avoid a collision. If the runner intentionally collides with the fielder (umpire’s judgment), she will be called out.
8.6 Hit by batted ball: Any runner hit by a batted ball will be called out unless a defensive player has first touched the batted ball.
8.7 Courtesy Runner: Courtesy runners are allowed in the event of an injury to the batter or a runner on base. In order to prevent delays a courtesy runner for the catcher is encouraged.