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RONDOUT AREA YOUTH LACROSSE



LACROSSE

“THE FASTEST GAME ON TWO FEET”

FAST FACTS (for full field lacrosse)

 
  • The Field: The lacrosse field is 110 yards long and 60 yards wide. Goals are 80 yards apart with 15 yards of playing area behind each goal. Boundaries are marked by white lines.
  • The Goal: The goal is six feet square and sits in a 9-foot radius circle. This area is known as the crease.
  • The Game: The college game is 60 minutes long divided into 15 minute quarters. Teams change goals after each quarter. There is a 10 minute break at halftime and two minutes in between quarters. In case of a tie at the end of regulation play there is sudden death overtime.
  • The Players: Each time has ten players on the field, divided as follows: three attackmen, three midfielders, three defensemen, and one goaltender. Each team must have three players on the offensive end of the field and four players on the defense half of the field at all times or an off-sides results.
  • Equipment: The principal piece of equipment is the lacrosse stick. The ball is smaller and heavier than a baseball and is made of white India rubber. Headgear, with faceguard and mouthguard, is mandatory for all players. Shoulderpads, gloves and armguards are also required. Goaltenders also use a chin and chest protector. Goaltenders are not required to wear arm guards or shoulderpads.
  • Penalties: There are three types of fouls: technical, personal, and expulsion. Technical fouls are those of a less serious nature such as interference, illegal screening, holding, warding off, pushing, withholding the ball from play, offside, crease violation, and pushing. A technical foul results in loss of the ball or a 30-second penalty if the other team is in possession of the ball. Personal fouls are those of a more serious nature such as illegal body checking, slashing, crosse-checking, tripping, unnecessary roughness, unsportsmanlike conduct, and use of an illegal stick or illegal gloves. A personal foul results in loss of the ball and either a one, two or three-minute penalty depending on the severity and intention of the foul. An expulsion foul is the striking of anyone connected with the game. The penalty shall be suspension from the rest of the game and a three-minute penalty to be served by a substitute. The suspended player is also suspended from the next contest. If a team is playing in a man-down situation, the penalized player is allowed to return to the game when the opponents score a goal unless the referee has called a non-releasable foul.
  • Object of the Game: Each team scores by causing the ball to enter the opponent's goal while preventing the other team from doing the same. The ball may not be touched with the hands, except by the goaltender when in the crease. The ball is kept in play be being carried, thrown, or batted with the stick. If the ball is carried, or thrown out of bounds, the ball goes to the other team at that point. The exception is a shot at the goal, the ball goes to the player nearest the ball when it went out of bounds. This rule is designed to not to unduly penalize a team for trying to score.
  • Rides and Clears: When the defensive team regains possession of the ball in its own end, it will attempt to return to the offensive end of the field. If the defense successfully moves the ball into the offensive zone, they are credited with a clear. If the defense does not successfully complete a clear, the other team is credited with a ride. Each time the defense attempts to return the ball to the offensive zone, either a clear or ride is credited.
  • Face-off: After most goals and at the beginning of most periods, play is resumed with a face off. The players facing shall stand on the same side of the centerline as the goal each is defending, with their sticks resting on the ground alone the center line. Each must have both hands on their stick. Neither player nor his stick can be in contact with the opponent or his stick. The walls of the stick must be far enough apart so that the ball can be placed between them on the ground. When the official sound his whistle to start play, each player may attempt to direct the course of the ball by a movement of his stick in any manner he desires.

RONDOUT AREA YOUTH LACROSSE GUIDELINES

 

Practice

Practice time will not exceed 1 hour and 30 minutes. Players are expected to practice at least once each week at the designated location. Please be patient with the coaches. They are all volunteers. The fundamentals of lacrosse will be emphasized in each practice. We will discuss rules and vocabulary needed to be a successful player. The first two practices will be used to evaluate players and select teams. Players will be divided in to groups by age and ability. Teams will have players from each ability group. Practice will include the following.
 
Stickwork and Fundamentals: Throwing, Catching, Cradling, Stick Protection, Scooping, Shooting, Dodging, Feeding
Offense: Cutting, Picking, Creating Space, Crease Play, Balancing the field
Defense: Footwork, Agility, Checking, Holds, Shading, Sliding
Transition: Clearing, Riding, Fast Break,Unsettled play
Specialty: Face-offs and goalie play
 

Equipment

All players must be properly equipped with a helmet, gloves, shoulder pads, arm pads, mouthpiece and a stick. All players will use short sticks. Goalkeepers will be required to wear a chin and chest protector. All players are strongly encouraged to wear an athletic supporter and cup.
 

Games

Games will be held roughly twice a week Each game will consist of four 8 minute (running time) quarters. Half time will be 4 minutes. All players in attendance will play in each game. Each team will have 9 players on the field, plus a goaltender. Other players will stand in the designated areas adjacent to the field. Shooting nets will be used if goaltenders are not available. Games will end when the time has expired. There will be no tie-breakers. Players facing off will set up at the midfield “X” and all others will start at behind the restraining lines. Players will be “released” from the restraining areas when one of the players has possession of the ball.
 

The field:

We will use a modified field design for RONDOUT AREA YOUTH LACROSSE lacrosse. The field dimensions will be 60 yards long and 40 yards wide, with a half field line. The crease circles will have a 9 ft radius and shall be centered 10 yards from the end line.
 

Scoring:

Each team will be awarded 1 point per goal when a person is goaltending. Two points will be awarded for side and top shots when a shooting net is being used. Shots underneath the shooting net will count as one point. We will face off at the beginning of each quarter and after each goal.
 
Rules:
The RONDOUT AREA YOUTH LACROSSE will use a set of modified rules to insure quality and safety of play. Most of the rules are similar to NCAA rules. We will enforce offsides. At least on person (excluding the goalie) must remain on the defensive half of the field in 5 vs. 5. Two people must remain on the defensive half in 7 vs. 7. We will also enforce a two-pass rule. Each team must make at least two passes on the offensive half of the field. The two-pass rule does not apply if no one (except the goal tender) is between the ball carrier and the goal, when he receives the ball.
 
Penalties:
Some penalties will result in a change of possession. Others will result with the offending team having to play a man down until 30 seconds expires or the other team scores.
 
Change of possession penalties: Man down penalties assessed:
Push without possession
Crease violations
Warding off
Playing with the freehand
Gloving the ball
Illegal screen
5 seconds (delay)
Push with possession
Slashing
Cross checking
Holding
Tripping
Illegal body check
Unnecessary roughness
Unsportsmanlike conduct (may result in an ejection)
 

 

Practice Emphasis

 
All practices will include drills for fundamentals and specialty positions. Each week, we will introduce a new theme.
 

BOY’S LACROSSE PERSONAL & TECHNICAL FOULS:

There are personal fouls and technical fouls in boy's lacrosse. The penalty for a personal foul results in a one to three minute suspension from play and possession to the team that was fouled. Players with five personal fouls are ejected from the game. The penalty for a technical foul is a thirty-second suspension if a team is in possession of the ball when the foul is committed, or possession of the ball to the team that was fouled if there was no possession when the foul was committed.

 Personal Fouls

Slashing: Occurs when a player's stick viciously contacts an opponent in any area other than the stick or gloved hand on the stick.

Tripping: Occurs when a player obstructs his opponent at or below the waist with the crosse, hands, arms, feet or legs.

Cross Checking: Occurs when a player uses the handle of his crosse between his hands to make contact with an opponent.

Unsportsmanlike Conduct: Occurs when any player or coach commits an act which is considered unsportsmanlike by an official, including taunting, arguing, or obscene language or gestures.

Unnecessary Roughness: Occurs when a player strikes an opponent with his stick or body using excessive or violent force.

Illegal Crosse: Occurs when a player uses a crosse that does not conform to required specifications. A crosse may be found illegal if the pocket is too deep or if any other part of the crosse was altered to gain an advantage.

Illegal Body Checking: Occurs when any of the following actions takes place:

a. body checking an opponent who is not in possession of the ball or within five yards of a loose ball; b. avoidable body check of an opponent after he has passed or shot the ball; c. body checking an opponent from the rear or at or below the waist; d. body checking an opponent above the shoulders. A body check must be below the shoulders and above the waist, and both hands of the player applying the body check must remain in contact with his crosse.

Illegal Gloves: Occurs when a player uses gloves that do not conform to required specifications. A glove will be found illegal if the fingers and palms are cut out of the gloves, or if the glove has been altered in a way that compromises its protective features.

Technical Fouls

Holding: Occurs when a player impedes the movement of an opponent or an opponent's crosse.

Interference: Occurs when a player interferes in any manner with the free movement of an opponent, except when that opponent has possession of the ball, the ball is in flight and within five yards of the player, or both players are within five yards of a loose ball.

Offsides: Occurs when a team does not have at least four players on its defensive side of the midfield line or at least three players on its offensive side of the midfield line.

Pushing: Occurs when a player thrusts or shoves a player from behind.

Screening: Occurs when an offensive player moves into and makes contact with a defensive player with the purpose of blocking him from the man he is defending.

Stalling: Occurs when a team intentionally holds the ball, without conducting normal offensive play, with the intent of running time off the clock.

Warding Off: Occurs when a player in possession of the ball uses his free hand or arm to hold, push or control the direction of an opponent's stick check.
 
 

MEN'S LACROSSE POSITIONS:

Attack:
The attackman's responsibility is to score goals. The attackman generally restricts his play to the offensive end of the field. A good attackman demonstrates excellent stick work with both hands and has quick feet to maneuver around the goal. Each team should have three attackmen on the field during play.

Midfield: (ALL RONDOUT AREA YOUTH LACROSSE PLAYERS WILL LEARN THIS POSITION)
The midfielder's responsibility is to cover the entire field, playing both offense and defense. The midfielder is a key to the transition game, and is often called upon to clear the ball from defense to offense. A good midfielder demonstrates good stick work including throwing, catching and scooping. Speed and stamina are essential. Each team should have three midfielders on the field.

Defense:
The defenseman's responsibility is to defend the goal. The defenseman generally restricts his play to the defensive end of the field. A good defenseman should be able to react quickly in game situations. Agility and aggressiveness are necessary, but great stick work is not essential to be effective. Each team should have three defensemen on the field.

Goal:
The goalie's responsibility is to protect the goal and stop the opposing team from scoring. A good goalie also leads the defense by reading the situation and directing the defensemen to react. A good goalie should have excellent hand/eye coordination and a strong voice. Quickness, agility, confidence and the ability to concentrate are also essential. Each team has one goalie in the goal during play.

 
FUNDAMENTAL LACROSSE SKILLS:

Catching: The act of receiving a passed ball with the crosse.

Checking: The act of attempting to dislodge the ball from an opponent's stick.

Poke Check: A stick check in which the player pokes the head of his stick at an opponent's stick through the top hand by pushing with the bottom hand.

Slap Check: A stick check in which a player slaps the head of his stick against his opponent's stick.

Wrap Check: A one-handed check in which the defender swings his stick around his opponent's body to dislodge the ball. (This check is only legal at the highest level of play.)

Cradling: The coordinated motion of the arms and wrists that keeps the ball secure in the pocket and ready to be passed or shot when running.

Cutting: A movement by an offensive player without the ball, toward the opponent's goal, in anticipation of a feed and shot.

Feeding: Passing the ball to a teammate who is in position for a shot on goal.

Passing: The act of throwing the ball to a teammate with the crosse.

Scooping: The act of picking up a loose ball with the crosse.

Screening: An offensive tactic in which a player near the crease positions himself so as to block the goalkeeper's view of the ball.

Shooting: The act of throwing the ball with the crosse toward the goal in an attempt to score.
 

GLOSSARY OF MEN'S LACROSSE TERMS:

Attack Goal Area: The area defined by a line drawn sideline to sideline 20 yards from the face of the goal. Once the offensive team crosses the midfield line, it has ten seconds to move the ball into its attack goal area.

Backing Up a Shot: The player that is closest to the ball (after a shot) when it goes out of bounds is awarded the ball. Players back up shots by standing close to the line behind the goal to anticipating an out of bounds ball.
 
Body Check: Contact with an opponent from the front - between the shoulders and waist - when the opponent has the ball or is within five yards of a loose ball.

Box: An area used to hold players who have been served with penalties, and through which substitutions "on the fly" are permitted directly from the sideline onto the field.

Check: Making contact with the opponent or his stick in effort to dislodge the ball.

Clamp: A face-off maneuver executed by quickly pushing the back of the stick on top of the ball.

Clearing: Running or passing the ball from the defensive half of the field to the attack goal area.
 
Crease: A circle around the goal with a radius of nine feet into which only defensive players may enter.

Crosse (Stick): The equipment used to throw, catch and carry the ball.

Defensive Clearing Area: The area defined by a line drawn sideline to sideline 20 yards from the face of the goal. Once the defensive team gains possession of the ball in this area, it has ten seconds to move the ball across the midfield line.

Extra man Offense (EMO): A man advantage that results from a time-serving penalty.

Face-Off: A technique used to put the ball in play at the start of each quarter, or after a goal is scored. The players squat down and the ball is placed between their crosses.

Fast-Break: A transition scoring opportunity in which the offense has at least a one-man advantage.

Ground Ball: A loose ball on the playing field.

Handle (Shaft): An aluminum, wooden or composite pole connected to the head of the crosse.

Head: The plastic or wood part of the stick connected to the handle.

Man Down Defense (MDD): The situation that results from a timeserving penalty that causes the defense to play with at least a one man disadvantage.

Midfield Line: The line that bisects the field of play.

On-The-Fly Substitution: A substitution made during play.

Pick: An offensive maneuver in which a stationary player attempts to block the path of a defender guarding another offensive player.

Pocket: The strung part of the head of the stick which holds the ball.

Rake: A face-off move in which a player sweeps the ball to the side.

Riding: The act of trying to prevent a team from clearing the ball.

Release: The term used by an official to notify a penalized player in the box that he may re-enter the game.

Unsettled Situation: Any situation in which the defense is not positioned correctly, usually due to a loose ball or broken clear.