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T-Ball Tournament Rules

All teams must be ready to play at game time.         
Games will be three (3) innings Total not 1 hour
Umpires will make all calls and there will be no challenges.
Each player will receive five pitches from their coach. One extra if the fifth pitch is fouled off. No more than 6 total pitches. The coach may pitch under hand or over hand and adjust distances if necessary based on skill level.  If they fail to put the ball in play (beyond the arc in front of home plate) after five pitches, the player will then hit off the tee.
The ball does not have to clear the playing field arc in the air to be considered “in play.”
Teams will bat until their have been three (3) recorded outs by the defensive team or the offensive team has scored five (5) runs.
The offensive team will be limited to two base coaches, someone behind home plate and a pitcher.
Base Running:
There are no advancements on overthrows to any base.
No player may advance past their current base if the ball is (under control) in the infield (if the SS is holding the ball then the runner cannot advance past first on a base hit).  Runners may advance to the next base (at risk) if a ball has been hit in the outfield and the ball being thrown or run in and has not been controlled in the infield by the time the runner has passed the preceding base.  While advancement is limited by holding the ball, making a play at first is expected since we are trying to teach the “game” to the players.  
If the ball is in the process of becoming (under control) in the infield/dirt and a base runner is on his way to the next base after touching/passing the previous base, he is “at risk,”but can only advance to the immediate next base.  A play by the defensive team to get the runner out regardless of an overthrow in this scenario will not be considered an advancement to award the runner an additional base.  The runner will have to stop regardless.  
The defensive team can only stop play after gaining “control” of the ball in the infield or running the ball into the infield/dirt from the outfield.
The infield will be expected to make appropriate baseball throws to the intended bases, but cannot roll or bowl the ball to the base.  This means a player can underhand a ball to a player in the air, but cannot roll the ball to the player.  If this occurs, the runner will be awarded that base and ruled safe. In addition, the pitcher cannot race the batter to first base.  The pitcher must make the appropriate throws to all bases except home plate or the runner will be awarded the base.  The call will be at the umpire’s discretion. In the event of a tie between the fielder and runner at any base the base runner will be consider out. (A tie goes to the fielder) 
If a player is called out at a base, that player must return to the bench and will not be allowed to stay on the base.
The Defensive team will be limited to only two (2) coaches on the field during play.  
At no time, will coaches in the field touch the players to guide or assist in base running or making a defensive play.  You will be given one warning per game.  The next incident will result in the player being called out that is running the bases.  In the case of a defensive player being assisted, the Umpire at his/her discretion will award the appropriate number of bases to the runners depending on the impact of the infraction up to and including a home run.
The defensive lineup will be limited to 6 infielders total.  Positions will consist of a 1B, 2B, 3B, SS, only one (1) defensive player in the pitching circle, and one (1) defensive player playing directly in front of 2B.  Everyone else will be deemed an outfielder and will have to start each play with their feet in the outfield grass. 
SCORING & Innings:
There will be three (3) innings in each game with each team’s “at bat” ending with either three (3) outs or having scored the maximum of five (5) runs.
Score will be kept in the traditional manner with the exception of the number of outs per inning the defensive team makes will also be kept to serve as the tie breaker if a game should end in a tie at the end of the three (3) innings.
Example: The game ends in a tie:  (In this example below Team #1 would be the winner because they recorded more defensive outs than Team #2.
  1 2 3 Total
Team #1 Runs 5 5 5 15 runs
Team #1 Defensive Outs 2 1 2 5 outs
Team #2 Runs 5 5 5 15 runs
Team #2 Defensive Outs 2 1 1 4 outs